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The Swapper
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TL;DR:
The swapper is a phenomenal puzzler with an astounding ambience, atmosphere, sense of mystery, good voice acting, and tantalizing writing that everyone should own.

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Pros
+Gameplay: Precise, simple, engaging, and effective.
+Graphics: Beautiful and eerie. Good use of color/lighting.
+Audio: Qualitative, effective, also eerie.
+Music: Fantastic. Can be present or good background music.
+Atmosphere: You will feel the isolation and mystery.
+Animation: Very smooth.
+Presentation: The menus and font are both beautiful and minimal.

Cons
-None

Neutral
+/-Placement of clones can occasionally be finicky.

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Introduction
The Swapper is a puzzler game where you play a swapper, a swapper is a person who swaps places with clones, a clone is a person who is a copy of another person. Beyond that, not much is known about who you are in the beginning, or what those giant stone rocks called Watchers are, or even much about what the planet or facility you are at is for besides transporting said Watchers offworld for scientific research.

Gameplay
The gameplay in the swapper is downright clever, but features a few very simple mechanics that allow for a lot of depth considering, especially if you keep in mind how many controls there aren't. Most of your stay in The Swapper will be spent left and right clicking to make clones and take their place, and to undo a clone you only hae to touch it, pass a checkpoint, or kill it with gravity. The puzzles will often be sequence puzzles that revolve around beams of light that remove your ability to clone or swap with said clones in that area, although timing, boxes, and movement can definitely be involved. What gameplay there is that doesn't revolve around puzzles, primarily revolves around exploration or loregathering in a metroid fashion instead.

Graphics
In The Swapper, every aspect of visual interest is masterfully handled, from the lighting, shading, detail, colors, atmosphere, and ambience. There's a major industrial vibe, with a lot of purples, blues, and yellows thrown in. Occasionally there will be a lush green area, and the scarcity makes it all the more beautiful.

I also have to give a shoutout to the menu systems, they're absolutely stunning and as minimal as can be, and I adore minimal styled anything. Really, though, in the end, The Swapper is a game where the graphics shine most when shined right into your eyes while playing, and you should definitely make sure this happens.

Audio
The audio in The Swapper is downright effective, and will be unsettling, mysterious, calming, and frantic at the exact moment a need arises. While the audio can be sparse at times, that's a good thing, because it remains all the more impactful due to the feeling of isolation, mystery, and silence it can help to provide.

Conclusion
In the end, The Swapper deserves 5 stars in every category, it runs well, plays great, and looks amazing. There is atmosphere and mystery in buckets, and it will never make your brain hurt too much, but will still give it a stretch. It's one of the more innovative puzzlers I've had the pleasure of playing, as well as one of the better indie games I've ever played. Due to the level of polish, I can easily recommend this to EVERYONE. Have fun!

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Publicada el 29 de junio de 2015. Última edición: 1 de julio de 2015.
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Nekro
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TL;DR:

Nekro is a third person action game with a mix of MOBA and RTS elements. With vibrant blood-filled graphics, great audio design, and thrilling gameplay, I can't recommend it enough!

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Pros
+ Graphics: Delicously vivid, awesome UI.
+ Narration: Spot on.
+ Music: Fast-paced and frenetic
+ Sound: Squishy and fun!
+ Tutorial: Manages to be fun!
+ Statistics: Present.
+ Variety: With 3 classes, 3 scourge, 3 additional skills, and dozens of summon options, you'll never feel like there isn't enough to pick from.

Cons
- If any, the devs will probably be willing to address them if they are not already doing so.
- That said, current campaign length could be a bit longer, and that is being worked on.

Neutral
+/- At times you may have trouble figuring out what builds are viable.
+/- On a related note, huge difficulty spikes.

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Introduction:

Nekro is a game in which you are an undead necromancer summoning hordes of minions to do your bidding. There are a wealth of options for how you can do said summoning. This game is run by a great group of developers who are honest, open, and appreciate feedback. It looks, plays, and sounds great, while also featuring good humor!

Graphics:

The graphics in Nekro are a bloody mess...in a good way! They walk a fine line between realistic and cartoony, which I both respect and like. The UI is good, colorful in the right places, and has all the options you need. The environments are varied, detailed, and well-crafted, while the use of color in Nekro is astounding, with everything having just enough of it, with just the right tones, stopping just short of too much.

Audio:

The audio is crisp and well executed, the music--ranging from heavy metal to industrial, or electronic, mainly--is a blast, almost literally, and the narration is absolutely amazing for an indie effort. There are various suitably placed audio cues along the way to help you, and there is a surprising amount of depth of thought put into the sound design. For example, try listening for the bubbling when you're looking at your scourge in the stat distribution page.

Gameplay:

The gameplay in Nekro is succinct, chaotic, and frenetic. The tutorial is also succinct, while managing to be enjoyable as well, both increasingly rare qualities for tutorials in modern gaming, so major respect to the devs for that. With every revision the game gets a little better, and somehow, thanks to the developers, always that little bit more fun squeezed in. Recently, that effort shows very quickly in The Book of the Dead now being a trinket with which you can passively summon zombeef from around the map on any given level, while before it was only a means of introducing you to the power of summons on the second level.

You will find there are a wealth of customization options for your necromancer in Nekro; what type of scourge you rain down, what type of enhancements trinkets offer, move speed, health, damage increases, and even to your base class--of which there are currently three!

You'll find so much to love from exploding enemy bloodbags, cute farm animals that also explode, burning buildings that also explode, undead armies, hellspawn bats, control group selection, the ability to scatter minions as well as direct them independently, gotta go fast gameplay, and rocking out to your kill count at the end of each level.

On the other hand, there are some massive difficulty spikes as you get to later and later stages of the game, evening out some towards the end. At first this might seem off-putting, but keep in mind the challenging gameplay is an important part of Nekro, so if at first you don't succeed, build, build, and rebuild again. In its current iteration I recommend the Grimm Keeper.

Why not give it a try?

Conclusion:

Give Nekro a buy and you'll enjoy multiple playthroughs full of blood-saturated graphics, humor, good music, and great narration to boot--and don't forget a healthy dash of evil!

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Publicada el 28 de junio de 2015. Última edición: 1 de julio de 2015.
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The Untitled Game
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TL;DR:

TUG is a good game with a lot of potential, but there's not quite enough to do yet. The devs are good, transparent and working hard. If you like supporting a worthwhile Early Access game, give this one a buy!

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Pros
+Graphics: Good mix of cartoonish and realistic.
+Gameplay: Sparse but good, with tons of crafting recipes!
+Audio: Just enough sounds to be effective.
+Workflow: Intuitive crafting/inventory management.

Cons
-Gameplay: Only so much to do currently.
-Gameplay: Needs more things to hunt/enemies!
-Audio: Some actions are missing sounds.

Neutral
+/- Crafting/inventory management can take some adjustment.
+/- It may not exactly be obvious how to do things at first.

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Introduction:

TUG is one among many survival sandbox games. It features a fantasy setting and charming, cute, simple-yet-pretty graphics. In TUG, like many sandboxes, you will have to work your way through the tech tree from the ground up. TUG also has an amazingly upfront dev team whose main concern is their game and consumer. So what's it like?

Gameplay:

The first time you start TUG you may be alarmed by the long load time, but don't worry, only the first will take that long. When you get into the game, you may find yourself wondering what to do or how to do it. A quick bit of information gathering will fix that.

The first thing you will want to do in TUG is gather objects for tools. To do this you have to tear down a sapling or small tree, leaving you with a wood handle. At this point you will need a properly shaped rock and some vines. Once you find said properly shaped rock laying around (usually near other, larger rocks) and some vines (easy to spot and abundant) you can put them all on the ground together and hit G to craft your first primitive tool!

Hooray! That wasn't so bad, was it? From here on out your imagination is the limit.

TUG, unlike many sandboxes, features a beautiful voxel terrain editor, allowing you to shape the earth pretty much however you see fit. Doing so is a quick and easy process, as you can use virtually any primitive tool. Filling the terrain in with wood or stone, however, is not nearly as quick. So for those of you who hate seeing servers on survival sandbox games where there are tons of halfbuilt or poorly built structures you can rest easy. You can also rest easy in knowing that your buildings will take work and will be an accomplishment.

This leads to a startling revelation: building is fun. building with friends is more fun. Aside from building, crafting, hunting, and farming, there isn't too much to do in the game's current state-but what is there is fun, with more on the way. There is, however, an absolutely EXTENSIVE amount of things to craft, so if you're into making things, you're in the right place.

Graphics:

The graphics in TUG are a treat. Again I will state that they are strangely pretty, considering their simplistic and cute nature. You will find that there are lush biomes filled with dense foliage, as many types of trees as you could ever want, and various bioluminescent plants and resources scattered about.

The colors are at times muted, and almost always earthy, but that won't stop you from finding sand or snowswept locales. As a man that appreciates variety, I was very pleased with both the amount and the look of the biomes available in TUG. Aside from biomes I want to take a moment to talk about the look of buildings. In TUG, when you place a wood block next to a cobblestone block, they will blend together, and this can make for both some pretty--and pretty interesting--ideas and aesthetics.

The presence of fog, various cloud types, sky colors, moon and sun, darkness, etc. make for an overall pleasing and immersive graphical experience that I'm sure you'll enjoy!

Audio:

The audio in TUG is also a treat, albeit a sparse one, but this is a good thing. In a sandbox you don't want obnoxious music distracting you from you building, fighting, hunting, crafting. You want relaxing music with good atmospheric sounds, and audio cues that would be distinct a mile apart, and in TUG, you have that. The audio stays in the background until it needs to be in the foreground, and I appreciate that so much. While many games try to pull on your heartstrings too much with music and sound, TUG manages to make you feel things by playing the right sound at the right time. The sounds that are there serve their purposes well, although more sounds would be nice, for example, when swinging a weapon.

Conclusion:

TUG is a great sandbox with a lot of potential. It already has solid building mechanics and tons of crafting recipes. If you are okay with supporting a vision, give it a buy!

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Publicada el 27 de junio de 2015. Última edición: 1 de julio de 2015.
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Epic Battle Fantasy 4
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TL;DR:

While there are a couple downsides(and only a couple,) Epic Battle Fantasy 4 features many positive aspects of classic RPG gameplay, while also lightheartedly poking fun at RPG, anime, and video game tropes. It's cheap, too, so you should definitely pick up a copy!

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Pros
+ RPG: It's oldschool!
+ Options: All there
+ Graphics: Cute, colorful, and with nice animations.
+ UI: Remembering the last used spells is sooo convenient!
+ Humor: Very much present.
+ Price: Low, especially for playtime.
+ References: EVERYWHERE.
+ Variety: ALSO EVERYWHERE.
+ Combat: It will keep you doing different things.

Cons
- Not higher resolution!
- KB Mode still requires mouse

Neutral
+/- You'll have to fight alot of waves of monsters.
+/- You'll also have to backtrack quite a few times.

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Epic Battle Fantasy Four...now that's a name! Like its name, EBF4 seems to be a parody of all things RPG. It sports fairly good writing, self-aware humor, a wealth of items to find, and the equipment all has unique art assets. We're off to a good start! So what's the story like?

It's a bit like this. You're a girl from a small woodland village. Three protagonists from the previous titles in the series have ransacked your village, and its prized jewel is gone! You track them down and force them to join up with you, after realizing they didn't steal the jewel, as repayment for their pillaging. You then go on to the next village to find their jewel is also gone. Okay, you should grab some popcorn for this: The jewels are meant to be seperated, and when brought together could spell doom for humankind. This is because of Catgod. Yes. Catgod. Catgod created the world, and all its creatures. It created cats in its image, but became jealous of their relationship with humans, and decided to take the cats' arm and legs, and destroy their greatest works in the world. Now someone, maybe these cats, wants to even out the punishment! You must take your lovable band of misfits and stop them!

So, we're already in for an interesting ride. What else is there you ask? Read on!

This is the kind of game where the more I play, the more I appreciate it. There is humor in spades, which sometimes falls flat for me, but it's very self-aware, so I still appreciate it. Something also everywhere is references, and I LOVE references! Other things are also everywhere, such as: skills, summons, equipment, upgrades, monsters, quests, hidden treasure, and barriers blocking your path.

The graphics are cute, with much of the stuff in the game sporting decent and equally cute animations. There are plenty of options in the settings menu. There are overworld monsters, so when you feel like skipping battles, you can. The blockades barring your way actually keep things interesting, since your equipment will all remain useful depending on what enemies you are fighting, and everything in this game can be upgraded or scales with your level. This sets a great pace for exploration, and encourages you to find all the hidden unblocked treasures you can get your grubby hands on.

Progression has a good curve. You'll level up, find items, get new weapons, and clear areas at a steady pace. There's also a lot of content to this game, for only 12$ off sale, so you'll get your money's worth, too. The game likes to parody cliches found in anime, games, movies, you name it. The humor will keep you going even if the gameplay gets old, and if it does, a quick break is all it ever took for me to fix that.

For example, I once started a battle with a woolly mammoth to then inadvertantly drop a woolly mammoth on top of it right after my party commented about how tough the fight would be. I was close to taking a break, but instead laughed plentifully and wanted to keep going. There are plenty of other nice things that will keep the game convenient and easy to play like the ability to scan monsters and instantly see their strengths and weaknesses, the ability to leave a battle without having to play a minigame or roll dice, zone teleports, instant healing slimecats, recently used spells list, and more!

Getting around in Epic Battle Fantasy 4 is easy. The UI is simple enough, although slightly clunky. There are keyboard and mouse movement options, but keyboard mode still requires the mouse for battles, unfortunately, and there's no controller support. The game also maxes out at 720p, which is quite low for modern displays. There is also, on the negative end, ocassional lag and stuttering. There are plenty of settings to mess with so you can likely find a setting that fixes that for you.

All in all you'll want to experience this game for the story, humor, characters, references, varied battles, and sheer number of items, equipment, and potential upgrades.

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Publicada el 25 de junio de 2015. Última edición: 1 de julio de 2015.
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CrossCode
Read on for the full review!
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TL;DR:

While this game is still in development, and I can't say much, I can say that the demo has me sold, and if you're looking for the next big thing, this just might be it. Give it a purchase if you're okay with waiting for the finished product.

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Pros
+ Graphics: Oh my god yes. They're gorgeous!
+ Animation: In a category all of it's own, literally.
+ Music: As good as the graphics!
+ UI: Stylish AND extremely functional.
+ Story: Well written.
+ Levels: Excellently designed with flawless puzzle integration.
+ Combat: Fast paced, varied, excellent.

Cons
- So much polish you MIGHT go blind.
- It isn't finished yet! D:

Neutral
+/- The combat sequences may tend to drag on. Remains to be seen.

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This one impressed me from the very start. The music, colors, and animation I was greeted with on the title screen alone were all of fantastic quality. Upon entering the game, Crosscode treats you to a wonderful color palette, and a basic mysterious introductory story scene, that gives you a brief briefing of the combat system you'll be working with.

Crosscode, from what I can tell, is a game about an AR MMO where the players are hooked into avatars made from instant matter. There is a physical location in the world starting with Rhombus Square where they can play the game. Their attacks, it seems, effect the physical world, although they can only be seen with AR glasses. It also seems that they are not necessarily prohibited from leaving their designated game zone.

The tutoral will cover all of this and a bit more, as you take on the role of the protagonist Lea, who has amnesia and is going to be playing the game to attempt to recover her memories. The story may be starting to become familiar territory, but aside from a few grammatical mistakes, is excellently written. Likewise, the gameplay is as smooth as can be, with many options for you.

In combat, you can fight with ranged or melee, even to some extent simaltaneously, and both will be needed, but often times you are allowed to use either as you see fit. There will be many RPG features like equipment, a sprawling skill tree reminiscent of Path of Exile, inventory management, levels and experience, etc. The gameplay I've experienced so far reminds me a lot of Golden Sun, in that it's an action-puzzler RPG with excellent graphics, world design, and puzzle elements flawlessly integrated into said world design.

The UI is also flawless, and the developers have made it very easy to navigate. It's stylish but also very functional. The game has full keyboard/mouse and controller support, but goes the extra mile to make keyboard navigation easy. The camera transitions, dialogue, and everything else are smooth and refreshingly simple.

After playing this demo I could not be more excited about the final product-which I will now commence eagerly awaiting. Even more importantly, this demo has made me feel like I have a high degree of assurance this will be a game of the utmost quality.

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Publicada el 22 de junio de 2015. Última edición: 1 de julio de 2015.
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Audiosurf 2
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TL;DR:

If you're a fan of the first, pick it up ASAP. If you're new to the series, I heartily recommend this, as it sports many improvements over the first. If you're not a fan of the first, you may still find there is something here just for you, thanks to community enhancement!

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Pros
+ UI: So slick, so intuitive.
+ Graphics: Much improved all around.
+ Sound: It's your sound, but more immersive!
+ Gameplay: More of what you love, and more on top of that!
+ Settings: All there, easy to get to and change.

Cons
- Can no longer weave between blocks due to proximity to each other.
- It didn't come out sooner
- Can be hard to find exactly what you want searching for tracks online.
- Doesn't resume last song played on startup.
- You can't 'add' folders permanently.
- Easy to mix up the exit button for a back button.

Neutral
+/- Some big changes to everyone's favorite game modes/track generation.
+/- Would also love to see it support last.fm radio/youtube playlists/etc.

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Once more, with feeling! Audiosurf returns bigger than ever, with steam workshop support, a hugely streamlined interface, and a lot of polish around the edges. Audiosurf 2 provides more of the same, and in this case, (or in my opinion) that's a good thing! But let's take a look at the changes.

The interface is probably the biggest one. You'll notice there is now a very minimal, out-of-your-way style, mostly consisting of small tabs and boxes for you to click on, and I want to draw your attention to a very special one...the Browse Music tab. This opens up a tab that lets you browse for your music...but also search for music online, and that's an awesome feature to have in a game about surfing music! That same section also autoclears text queried into it when you click outside and back or hit backspace, which is super convenient! Woo!

The other main tabs are browse modes and browse skins, and I appreciate them both equally. Audiosurf 2 is about having options, and if the default skins and modes provided aren't enough (or good enough) for you, the community has you covered. They've made some wonderful things that really enhance the value of the game, but I don't want to spoil the fun for you!

There's better community integration, allowing you to see in real time how you're stacking up to the leaderboard, your own best score, challenge people, and even dethrone them from their top songs. You can see what other people are listening to, and play the top tracks with one click. Another handy feature is the ability to pre-listen to a track, and when you're looking for something new and fresh not already a part of your collection, you'll be thankful for it. The whole of the UI is slick, responsive, and clean.

The gameplay is mostly the same, with some prominent changes to everyone's favorite mono and ninja mono modes. First, when you hit a grey block in mono, it clears out a colored block on that row. Second, in ninja mono, you no longer have to manually clear greys, but greys will clear your whole grid, and not give you points for them, so watch out!

One thing that upsets me slightly is the new track generation. There will be many occurrences of blockades, as I like to call them, where there are two lanes of greys going at once. This issue is amplified by the new generation causing blocks to be so close together that it is almost impossible to slide between two greys. You may also find yourself going down the only seemingly safe lane to become trapped in an unavoidable blockade. This means that at times ninja and mono can be less about evasion and more about scouting ahead, a change I'm not sure I care much for. The puzzle modes remain largely the same, (I believe.) I only encountered one bug in my playtime, and that was a completely minor graphical glitch.

I played a lot of songs in a lot of genres to test everything out for this review, and tracks load faster now. I think track length is no longer a limiting factor, and the tracks are about as responsive as the first Audiosurf (moreso with mods.) One minor annoyance that remains is that the song being broken up into blocks, in mono, can create some dischordant timing when a song picks up; half of those notes or beats will need to be avoided, so it can feel like you're working against the track, not with it. Hip hop and electronic music in my opinion remain the best rides, bumpy and smooth but ever changing. On that note, the game runs like butter at 120FPS even on my GTS450, it also loads very fast.

The graphics are much improved, but there are some things I like less, like the shape of the blocks, but that only applies to some skins, and the community mods can make this game as beautiful and engaging or challenging as you should ever need--and if not, nothing is stopping you from giving it a go! And oh, my, should you. Even if you're not a fan of the original, give this game a purchase and I'm sure you'll find something to enjoy.

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Publicada el 21 de junio de 2015. Última edición: 1 de julio de 2015.
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======================================
Soul Locus
Read on for the full review!
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TL;DR:

I definitely recommend it to fans of the genre. It is cute, addictive, and kid friendly! There's just enough depth, and the genre mashup is a great experience and I can't wait to see where it goes!

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Pros
+ Graphics: Absolutely adorable, charming, and detailed.
+ Sound: Does its job, nice music!
+ Gameplay: Everybody loves watching hordes drop!
+ Kid friendly!

Cons
- Tutorial a bit short and perhaps slightly confusing near the end
- Attack sounds may overwhelm your earholes.
- Graphics can be a bit blurry or pixelated at 1080p.

Neutral
+/- No resolution option.

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Story time! The first tower defense game I ever played was probably that desk defender game where you had to stop papercraft enemies from getting across the screen. If it wasn't, that was the first real one that had effort put in. I was instantly charmed, and it was a first step in me developing a healthy interest in PC gaming aside from things I saw on TV or that were recommended by friends. End story time!

Fast forward to the present and I am playing Soul Locus, a game where Magic: The Gathering (or other TCGs[Trading Card Games]) meets Tower Defense(hereby referred to as TD)! I have not yet seen a TD game do this, so I am very excited.

In Soul Locus you are a Luminary protecting Order(your friendly neighborhood god,) from Chaos(your not-so-friendly neighborhood bully.) You do this with the help of your Guardians (your manifested personality.) These guardians can take many shapes, have many abilities, and their own types with strengths and weaknesses. You play them at the cost of focus. Makes sense, right?

The tutorial is pretty okay, it explains what it needs to, and quickly has you running through levels proper, but all the same it seems slightly sparse in it's current state. I actually got confused for a second when it suddenly stopped giving me direction after giving me a very specific instruction to then just try playing the level anyway and realizing that's what you're supposed to do.

So how does it play, you want to know? Well it's pretty simple. You strategically place your guardians, and strategically level them up. You can pick from range, damage, and speed. If you make a mistake, don't worry, they can be refunded back to you. Aside from keeping an eye on things and leveling them up appropriately, it's mostly about watching the beatdown ensue, and that's never a bad thing in this genre!

There are focus crystals you can pick up to speed up the focus gathering process, essentially enemy soul absorption, and in the modern world of idle games, it's a familiar and welcome addition to TD.

This may sound a bit tried and true, maybe even boring to you, but I insist that it is not! You will often have to level up your Guardians very quickly but also carefully. You also have to manage evolution, as well, and getting the hang of placement not only takes a while, but can often change pretty wildly from map to map! Things stay fresh, in other words.

With the recent addition of crafting, you can make your own Guardians, and it's very well done. You can make items that let you single out abilities, or you can pour 3 items in the mix and get a random Guardian. Great for if you're new, feeling lucky, or just aren't quite sure what you want next. It's very exciting, really, finding out just what's out there and then bringing it into battle to be amazed at how good some of these Guardians are!

The graphics are simple, charming, and do their job, and getting around the UI is easy! They can be a bit blurry or pixelated at modern resolutions, though. The plus side to all this is, this is a very very kid friendly game. It isn't overly verbose, but it is a veritable cuteness overload, with big text and friendly colors! So even if you don't like it, consider your children!

The sound is acceptable. The music, good, even, but I had trouble hearing anything else over the fireballs even when turned down. Some of the sound and art assets could use a little polish or a tune up.

I personally had a lot of fun running through the levels, watching my Guardians grow with me, finding new ones, and am excited about the prospect of discovering more (could there even be some rare godly ones that are hard to create or find the recipe for? I can only hope if not currently, then soon there will be!) The devs seem to be working on Soul Locus at a good pace, making healthy additions and adding levels to keep you coming back, too!

This is the kind of game that no matter how much time you get out of it, if you're a fan of TCGs, TD, or both especially, you'll be glad you put that amount of time into it! I can safely recommend it for everyone who likes TD games.

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Publicada el 19 de junio de 2015. Última edición: 1 de julio de 2015.
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======================================
The Escapists
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======================================

TL;DR:

BUY IT. Great tutorial, good music, fun and extremely immersive gameplay.
Accessible as heck, but with depth.

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Pros
+UI: Great layout, simple, intuitive.
+Graphics: Who doesn't love some nice pixel art? Great light/shade/colors.
+Sound: A bit chunky, but good, retro, immersive.
+Gameplay: One of the most immersive games I've played

Cons
-None so far!

Neutral
+/- Settings: Only so many, and sliders can't be dragged! Nbd for me.

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So The Escapists is essentially a time management/prison lifestyle sim. This game is a delight! The graphics are very good, and serve their purpose well. Areas are distinct, everything has light, shadow, and a suitable color. The pixel art is very well done. The sprites are cute, and some of them realistic for their size. Also, every object is distinct. The UI is 100% serviceable, with distinct colors and objects of its own, and just the right amount of polish.

The tutorial, also, is amazing. It's quick, easy, and gives you a nice step by step introduction to the world with a step by step instructionset, without spoiling the deeper elements to the game such as crafting recipes. The gameplay is equally as accessible, everything being a simple tap, right click, or left click away...and maybe a few alternating keys. You can customize the controls, but I'm not sure why you'd ever need to! It makes me think of the Sims, except you are playing the character, and you choose what to do. There is an ASTONISHING amount of freedom in gameplay. You can blend in, you can sneak off, you can build your stats, or trade contraband with the inmates. Start fights. Steal. Do favors, or EVEN your job! The list goes on!! But your primary goal is of course to escape, and on that note, the AI is responsive, so you better be ready. I've encountered no bugs so far.

The music is serviceable, and that's about it. It isn't intrusive, it isn't bad, but it isn't amazing. It works for the setting and I definitely like it, but I don't completely love it. The sound effects are basic and perhaps slightly jarring at times.

The only issues I've had with the game are the lack of resolution settings, and some desks not wanting to leave my arms easily. The RNG can create some unforgiving wait times, but it also makes things a bit intense and there's a lot of anticipation. This game has actually made me feel anxious, and gotten my heart beating at times!

There are all kind of custom maps the community has made, which can offer a unique flavor or new twist or challenge, which is nice. On a related final note, the difficulty is present, with the game leaving it up to you how you want to escape, as well as how to do some of the things required to do just that, but once you figure it out, the prisons difficulty scales quite nicely.

All in all, I've never so quickly felt so at home in a game.

Now if only I could find that dental floss... ;)

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Publicada el 17 de junio de 2015. Última edición: 2 de noviembre de 2015.
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2 personas han encontrado divertida esta reseña
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Robot Roller-Derby Disco Dodgeball
(Read on for full review)
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TL;DR:
BUY THIS GAME ALREADY!

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Pros
+Environment: Lush, minimal, vibrant, and reactive!
+Sound: Also lush and vibrant! Yay!
+Graphics: Easy on the eyes, easy on your machine.
+Customization: May be grindy, but who cares? You'll love the game for itself.
+Gameplay: Holy damn is this game fun! Just try it!
+Variety: There is a wealth of gameplay modes for every mood! (No, really, every mood)

Cons
- Can be buggy
- Sticky terrain

Neutral
+/- Players with a poor connection can still play (but warp everywhere and can't be hit.)

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Yes. Robot Roller Derby Disco Dodgeball. Robot Roller Derby Disco Dodgeball is a game about robots rolling around dodging balls in a disco-rave environment. You will dodge, duck, dip, dive, and dodge until your parents yell at you to please just stop playing that epilepsy simulator. The game is a treat, aesthetically and otherwise, but especially aesthetically. Let me explain: The environment is beautiful, but also essentially a giant equalizer with pretty flashing colors. The music, of course, is not only in sync with said equalizenvironment, but very pleasing to the ears. It gets you going, and keeps the game going. The gameplay is gloriously colorful high octane fun! The controls have a momentum to them, and may take some adjustment. Shooting isn't per pixel where the crosshair is, which is good. The ball may bounce off the edge of a hoop or narrowly miss your opponent until you really learn to aim well. You'll also be pleased to hear you can catch and block the ball, not just dodge! There are CTF, king of the hill, and many other gamemodes to keep you occupied.

Now, on the other hand, I did encounter some problems. But only some! Very very few even...but they should be mentioned. First off, in my first few times trying to play, I ran into a wealth of strange settings bugs. No steam overlay, couldn't get into gamemode. Then that worked, but the controller wouldn't look around. Restart again, controller works, but can only change the sensitivity with the mouse. The only other issue besides the ocassional bug (that I only ever had at the very beginning, all smooth now!) is the sticky terrain. You will get stuck on the corner of a ramp, or even on players, because the game kind of defaults to jumping you when you do. Probably because of that sweet momentum!

So keep on rollin', folks, and remember to dodge, duck, dip, dive, and dodge!

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Publicada el 17 de junio de 2015. Última edición: 1 de julio de 2015.
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A 7 personas les pareció útil esta reseña
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Reseña de Acceso anticipado
Darkest Dungeon is a treat. The game itself is great, but the developers are rockstars. Frequent updates, problems quickly addressed, community input is considered but doesn't stop them realizing their vision. So what is that vision?

Darkest Dungeon is a game about stress, glory, and adventure. Your goal is to reclaim this manor from the horrors discovered below it. And you will do so with pure management, dungeon diving, and perhaps a few trips to the brothel, pub, church, and asylum. You will care about your adventurers, because only so many will consistently gain good traits. You will care more becasue any worth keeping will need care to have bad traits removed and stress reduced. You will still care about losing bad adventurers because you need every one in a run to have a shot at getting the loot at the end.

The game is RNG heavy, and it gets some bad press for it, but don't listen to the whiners, just do your research beforehand to see if it is for you. Any game with rogue-like or rogue-lite elements has RNG elements, and any game with RNG elements is about overcoming adversity. Just keep in mind this isn't a linear game with a carved out path and progression curve. This is a game that will try to kill you(r adventurers,) and you will try to conquer it. Sometimes this can result in a bit of tedium or grind, so don't be afraid to mix up your playstyle.

The enemies are varied and fun to deal with. Some are very stressful as they are currently, but again, that's a PART of the fun of a game like this. You will still see the same mobs a lot, but it's like meeting an old friend, the fun sticks because of having to deal with them in different combinations and formations. Also, you can be surprised and have your party shuffled about, and they could be surprised and you get a free turn. So this game likes to encourage mixing things up, experimenting, and at its core, is very much a management game, but still seamlessly blends in dungeon crawling, and rather beautifully at that.

The art style is refreshing and fun, for me. I love the aesthetic, and between it and the sounds, it sets the tone well. It's not lavish, it's not hyper-detailed, and it isn't supposed to be. It's supposed to be vague and dark. One thing I can say though, is if the screenshots don't impress you, there's a chance the art will still work its magic on you while playing. The little bit of motion, the way everything ties together, and the feelings associated with trudging through the dungeons personally can add a lot of impact.

This game has depth, accessibility, polish, great devs, good art, and great sound. It's a wonderful offering, even with a few shortcomings or the stress of RNG, and I wouldn't be surprised if the devs address that, too.

The best part is, while what's there is so well put together, there's still more to come!
Publicada el 5 de marzo de 2015.
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