39
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540
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Recent reviews by Times

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Showing 11-20 of 39 entries
No one has rated this review as helpful yet
12.2 hrs on record
While I recommend this game, I must say it's absolutely the weakest in the series. It doesn't feel like it was made with love.
In fact, the whole thing feels rushed and you can see where the corners were cut very obviously. Gone are the detailed story, character interactions, and villain introductions. There are some great animations by Studio Bones, but it feels like that's where the entire budget went. Most of the character animations and models are recycled from Half-Genie Hero, which would be fine if they at least made them look as good as they did in that game, but they don't. Each of the bosses clearly has a defined design, but you never get to understand what they're about because any story involving them was cut out, so they just show up at the end of stages without explanation. They're also boring and way too easy. In fact, boring and way too easy defines most of this game.
So while it's a fine game in a vacuum, when compared to other Shantae games, it's a real disappointment.
Posted 29 November, 2020.
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No one has rated this review as helpful yet
2.5 hrs on record
Great game! Definitely recommend. Wonderful if you're looking for a short, fun, and quirky experience, but not if you're looking for challenge. This game is trying to sell you on a world and it's characters, and doesn't really go very far beyond it's basic concept and some simple puzzles, gameplay wise. I would have loved a larger sandbox where you start as a tiny hole and work your way up to swallowing ridiculous things, a la Katamari, or maybe a few more iterations on the core concept beyond just the catapult, but what you get is absolutely worth the price.
Posted 9 July, 2020.
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1 person found this review helpful
37.7 hrs on record (37.3 hrs at review time)
The definitive version of a timeless classic. Black Mesa breathes life into the parts of Half-Life which were originally lacking, while staying true to the look, feel, and fun of the original. I can't recommend it more.
If you've never played Half-Life before, this is the version to buy.
While this is technically a fan remake of the original, it doesn't feel like it in the slightest. If I had been told this was an original release from Valve, i would believe it. The devotion to recreating iconic moments in the game and updating them with modern graphics and design sensibilities is truly a wonder to behold, but it really shines in what it's changed. The jewel in it's crown is the total restructuring of the final act, Xen, which has been expanded and refined into a much better form. The original Xen was clunky, overly confusing, and extremely short. The new Xen makes up a third of the game's total length, with dozens of new areas amounting to three new chapters in the game's story. It also adds characterization and color to the alien world, making it feel like a place where people live and work rather than a strange video game level. My favorite location is the Vortigaunt Village. The final boss has been improved greatly as well, with new phases, attacks, and an entirely new combat strategy. It's also quite grandiose, compared to the wet fart that it was in the original.
Complaints are few, and most of them can be laid at the feet of perhaps being a little too devoted to accuracy in some areas. For example, were the loading zones really necessary to recreate? Surely a little pre-loading wouldn't have gone amiss.
So, like I said, this is the ultimate version of an already fantastic game. If you haven't played Half-Life before, or want to revisit it, play this version before all others.
Posted 14 April, 2020.
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1 person found this review helpful
2.8 hrs on record
Absolutely charming little game. Can't wait for the finished product. I loved the characters and hope they all get more dialogue and interaction options in the completed game, since they seem fun and interesting. The ability to switch items and equipment mid-fight is really cool, though I think a quick-item menu would be nice, maybe on the TAB key since that's in much easier tapping distance than escape.

If I had a complaint, it'd be that Intermediate Mode is a little too hard, and Easy Mode is a little too easy. I was dying a bunch on the normal setting, but bumping it down to easy mode made the bosses seem kind of trivial. I think somewhere in between would be nice. Still, highly recommended. Keep an eye on this one.
Posted 30 March, 2020.
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No one has rated this review as helpful yet
0.7 hrs on record
A fun if brief little adventure, amounting to one small but fun level. Sadly, it says "To be continued" at the end, despite no continuation being in evidence. I do wish there was just an ending instead of a cliffhanger.
Posted 6 December, 2019.
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13 people found this review helpful
60.9 hrs on record (56.6 hrs at review time)
An absolutely exquisite experience. I can't recommend Bug Fables more highly.

The level of polish here exceeds expectations for any indie title, putting it high in the lofty ranks of games like Fez and Undertale for sheer unabashed quality of execution. Not only that, but it's a very long game. Nearly 40 hours. It's not a perfect game, but I challenge you to find another indie title that does what it does what it does better.
And yes, to address the elephant beetle in the room, it borrows wholesale a large portion of it's original design from the first two Paper Mario games. Ask any fan of those games though, and they won't tell you that's a bad thing. It doesn't play like a fan game or clone, rather like a fully fledged successor to those classic RPGs. It takes the formula laid down by them and expands on it in ways I never expected, and had me excited and intrigued from beginning to end. They've done what those games could not in the last 15 years and created a truly wonderful and endearing experience. I loved exploring Bugaria and would pay a full $60 price for a sequel. I want to see more of this world they've made, and that's the sign of a quality game my book.

Any criticisms I do have are very minor. Your walking speed is a bit slow, and it could have done with a faster mode of transportation, even if only a little faster. As well, perhaps there could have been a middle ground of difficulty. With the Hard Mode badge equipped, battles with even basic enemies were dangerous and rarely worth it, but without it equipped the game feels far too easy. I recommend wearing the Hard Mode badge through your entire playthrough, and only removing it if it gets a bit too difficult for your taste.
Posted 5 December, 2019.
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1 person found this review helpful
0.7 hrs on record
Well that was a fun little romp, if a bit brief. I'd love to see a sequel detailing what happened after the final scene. At least from where I was standing, our intrepid rebel should have survived, so hopefully he made it to White Forest.
Posted 28 November, 2019.
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4 people found this review helpful
3.7 hrs on record
Excellent game, but very unstable. Comes off as if the port is unfinished. It crashes on loading screens. Crashes during cutscenes. Crashes if you alt-tab. Or sometimes just crashes if you look at it funny. Wait for more stability patches, then buy it, because it's absolutely worth the playtime otherwise.
Posted 20 August, 2019.
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2 people found this review helpful
0.5 hrs on record
A very cute game, and I get the sense that there's a lot more too it than meets the eye, but sadly I don't think I'll ever get to see it. Fitz the Fox is fun at first, feeling a lot like the classic Super Mario Land games, but there's one thing that sets Fitz apart from the plucky plumber: He's sluggish.

Controlling Fitz may seem fine early on, when the game is throwing slow moving enemies and jumping puzzles your way, but when you get to the world with blocks that crumble when you stand on them, a old-time platformer staple, suddenly the difficulty ramps up steeply. The blocks require frame-perfect timing to get off of before the crumble, and Fitz has about a 1 frame delay between when he lands and he can jump again. Coupled with the lives system and having to restart a world when you game over, this is the point where I gave up.

Call me a filthy casual if you want, but replicating the feel of old games doesn't mean you also have to replicate their worst elements. Maybe if things were tweaked a bit, I could reccommend Fitz the Fox, but as it is, it's just frustration without reward.
Posted 22 January, 2019.
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1 person found this review helpful
76.9 hrs on record (24.9 hrs at review time)
An admirable update to a classic game, with a few caveats. Sadly, this new version runs pretty poorly on older systems, so if your rig ran Dark Souls just fine, that doesn't mean it will run Remastered without problems. Framerate and slowdown are big issues, with places like New Londo getting as low as 17fps on my machine.

Otherwise, there have been several quality of life improvements, notably the ability to change Covenants at bonfires now, but sadly still lacking the ability to warp to any bonfire like in the sequels. You're still restricted to just the handful of warpable bonfires.

In all, I recommend it as an update to the classic game. However, if you have the old game and are considering getting this one, only do so if you plan on playing it with a friend who doesn't own the original. Otherwise, don't bother.
Posted 22 November, 2018.
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Showing 11-20 of 39 entries