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Publicada el 30 JUN 2019 a las 12:57

I hate roguelikes, and I don't particularly care for rhythm games, but I've smitten for the NecroDancer. There's a little more trial-and-error than I usually like, especially for a game that doesn't want you to take things at your own pace, but the progression and game length is usually short enough that failures don't sting for long enough to matter. What this game does to excel over other roguelikes is showcasing your progress. Once you master a zone and figure out the enemies, its exhilarating to see how fluidly you move about a stage, weaving through traps and bosses and walls like it was a level of Dustforce.

When you really get good and you can see a room and predict how you need to interact with it to progress, you feel like a genius. That's not something you can get often in a genre that defines itself on difficulty and randomness.
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