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A 2 personas les pareció útil esta reseña
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Okay, this game honestly made me laugh... In pitty... Alright, so get this. you know how CoD Has the decency to come up with a currency. A unit of cash you use to buy a virtual weapon.... Well, it does. And it;s called your wallet. Come on guys, this is such a blatent and lame cash-grab, it's funny... This game isn't even trying. It's like CoD, but worse, somehow... Like, really I can't describe how stupid this is... I DO NOT approve in the least... Lowest score I've ever given: 0/10~ Yo ucould do better if you took a log outa' your can.
Publicada el 25 de marzo de 2015.
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So this is what passes for a WW2 MMO these days. I stopped playing a long while back, and I'm glad I did. Back then, I hated it and its complete disregard for historical accuracy or respect for WW2. Let me give you a run-down on how the devs run down this game.

US and Germany was a horrid imbalance ot begin with. US noob with an M1 VS. a German officer with a huge bloody hand-held MG. Who's going to win?
Back then, the US would whine about how OP the Germans are and the Germans would whine about how 'supposedly' OP the US was, despite all Germans having a 3/1 kdr, at least.
Then, they have the GREAT idea to add Russia! And not only as an allied country, no. As an enemy. A 1v1v1. A total bloody mess of a map. It's not fun either. It's not fun to know you have two factions trying to rip your jugular out.
To add to that, pilots get rocket launchers, Paratroopers get jeep-mounted MG's, officers get the Gustav Karl and the Germans get Wolfenstein tech.

Afterwards, the squad update jacks everything up, there are even further terrible balance issues and it's even less fun than it was before.
Tank can spawn camp you, still- the game isn't out of beta, they ask for a hell of a lot of cash and the level of grind is a sin worthy of the 7th ring of Hell.

I hate this game. It's a disgrace. It shouldn't exist. Let the servers die.
Publicada el 23 de julio de 2014. Última edición: 31 de mayo de 2016.
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A 2 personas les pareció útil esta reseña
59.5 h registradas (7.4 h cuando escribió la reseña)
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Reenact Gravity, conduct your own really jacked up experiments, show science what for, or present a legit scientific discovery. NAAAAAAH- you could, OR you could CRASH STUFF INTO STUFF AND MAKE NEW STUFF TO MAKE STUFF TO CRASH INTO THE STUFF YOU MADE TO BUILD THE STUFF THAT
JUST CRASHED INTO YOUR STUFF! Or legitamately try to do somthing constuctive with your time :D 9/10
Publicada el 24 de junio de 2014.
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A 1 persona le pareció útil esta reseña
1 persona encontró divertida esta reseña
43.5 h registradas (21.1 h cuando escribió la reseña)
Russia VS. Germany 3... 2... 1... FIGHT! Rifles, machine guns, esplosions! Oh, my! YOU! YEAH- YOU YA' BUGGER! COME AND FIGHT *if you want to ^-^*
Publicada el 22 de mayo de 2014.
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588.3 h registradas (292.6 h cuando escribió la reseña)
Alright, where do I start? 1.0.

For Starbound, this is a reaaalllyyyy touchy bit. Some say the game is even better, some say it's only been ruined. While I don't disagree with either, let me share my opinion.

I think 1.0 is a bit of a mixed bag. On one hand, you have a few more complex systems, there's a lot more to do, the bosses are more fleshed out--, and on the other, you have a lot of systems missing. The story is short, the quests are tedious to say the least and after a while, it goes a bit No Man's Sky and the exploration gets a little stale.

Let me break it all down.

-THE STORY-

When you really look at Starbound's core, it's a 2D space exploration/survival game with a short story. It's no social commentary and it certainly isn't the next Undertale, but is it really supposed to be?
This is a little difficult to explain.
Starbound isn't supposed to have a deep, rich, gut-punching story. It's a sandbox game. Sandbox games don't normally have invested stories, and Starbound is no exception. You can make the argument "Oh, but it can if it just would!" but that's not the point of Starbound. If anything, starbound only added the story to give your progression some back-bone, which we'll talk about next.

-PROGRESSION-

Starbound's progression. It's gone through a few changes. Some people like it, some people hate it. I, for one, found progression in 1.0 a little more enjoyable than in older versions. In 1.0, you have a reason to progress. You have the one evil at the end of the progression to face, and you have to work to get there.
This ties in well with the story. Like I stated earlier, the story drives progression better than in older versions of Starbound. While progression is easy and a little short, it's better than it was. It keeps you scowering planets for resources to carry on your way because you now have more of a reason to do it, which brings us to our next topic.

-EXPLORATION-

A lot of people get stale with Starbound's exploration, and rightfully so. It gets repeditive, tedious and often, if you've seen one planet, you've seen them all for the most part.
The good thing about Starbound's exploration is that it is actually more varried than a lot of other games. The biomes, especially are what shine. It's got a sizable ammount of biomes for planets, and in those biomes, sub-biomes, and each sub-biome has an assortment of special, hand-crafted creatures and even buildings and special structures. While these, too, are procedurally generated, they do have many variants to explore.
Alas, eventually, like anything, it gets stale after a while. You've seen it all, you're grizzled and battle-hardened. You've seen all that these biomes have to offer. This is true after a while, but let's stop and think.
Are we being unreasonable? It's expensive, time-consuming, tedious and near impossible to hand-craft these sorts of things. Our finite hands can't possibly make something truely infinite. At least seemingly. Even though I'm a hard-core optimist, even I know you can't please everyone with procedural generation. Not with our technology and human ability. For what it is, Starbound's precedural generation has a lot more to offer than many other games of its class, if not all of them.

-NPC's-

Bad paragraph transition, but how do you link NPC's with a statement on unrealistic expectations?
Anyway, the NPC's in 1.0 are flat-out better than in older versions. They have purpose. They're more than just cardboard stand-arounds that you can sometimes trade with, now. They have jobs, they have quests for you, and if you do enough of them for an NPC, they will grow to like you and request to join your crew. Upon joining your crew, they can follow you into missions and onto planets, protecting you. The A.I is really dumb, though, I will admit, but if you don't have friends to play Starbound with like me, NPC's really do make the game feel a little more alive.

-MODDING-

All in all, Starbound is a modder's game. The game is bare-- but it's bare for good reason.
Let me elaborate, hear me out here.
Starbound is bare. Think of it more like a canvas. If there's something you find is missing or something you don't like, there's a mod for that! Starbound has a workshop and at least two other modding sites for if you don't have the Steam version or if you're looking for a 3rd party mod.
Starbound is really more a game about you and what you want, and it's giving you the space to do that.
There are countless mods all the way from simple tweaks to total conversions. All your pick. So do remember, Starbound is a canvas. It's giving you the space and the accessability to shape your story to what you want it to be.

-CONCLUSION-

I will be frank, Starbound is not a game for someone who doesn't like modding their game. It IS bare, it's short, it's lonely.
But Starbound thrives on the modding scene, and this is the best thing it could have done in the long run, but that is a conversation for another time.
If you don't like mods, this is not the game for you.
If you are fine with a modded experience, are a simple kind of person or are a modder yourself, Starbound will defintely be your canvas.

I hope this review has been helpfull, and I do much apriciate your reading this and considering my view on all of this.

Now, if you'll excuse me, Sire Rovaklovich, The avian monkey king, and I have a group of crab-worshiping robot cultists to take out. After that, we might swing by that under-water toll booth that sells those nice hats. I could use a good sun-hat for when we're hunting down some unobtainium on that massive space mushroom. I'll talk to you guys later <3
Publicada el 11 de febrero de 2014. Última edición: 3 de septiembre de 2016.
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14.5 h registradas (5.8 h cuando escribió la reseña)
I'm a dwarf and I'm digging a hole! Diggy, diggy hole! Digging a hole!
Publicada el 22 de mayo de 2013.
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48.7 h registradas (45.8 h cuando escribió la reseña)
It saddens me immensley to say this.... The game is escentially dead. The dev, for all we know, ran off his own team, spent the money on a bunch of other games, and seemed to give up on KV completely.

The game is dead-- please.... Please, don't get this game. I beg of you, don't. There's nothing more for it to offer.... Not anymore...

I'm sad now.


Also, I asked the dev what went wrong. All I wanted was an update saying "Sorry for the lack of updates, life happened and now [insert excuse here]." But he refused and banned me from the forums for saying it hurts that he won't tell us anything anymore. Do NOT buy this game. The dev is a dirty as my back yard.
Publicada el 6 de mayo de 2013. Última edición: 11 de marzo de 2016.
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Mostrando 31-37 de 37 aportaciones