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Fordítási probléma jelentése
Ashlands will never be comfortable, as multiple spawners everywhere, combined with naturally high spawn rate, make it hellish. Even getting there is difficult - frequent Bonemaws in sea combined with many huge stone spikes to crash your boat at. Not to mention lava everywhere, that kills you swiftly even in best armor.
Learning, reading and seeing stuff about Ashlands already made it clear to me that I'd rather not go there. I can't imagine having to deal with the asinine spawn rates there without exploiting the game's mechanics (like placing campfires every 10 steps or something).
I gave this game a pretty fair chance, but I won't even consider playing it again unless they fix at least HALF of the things I mentioned. I got better things to do. I'm sure everyone and their uncles have a backlog of video games these days, anyway. At worst case, I can just play Terraria for the 6346th time or something.
Currently, the game asks way too much (time and effort) from the player compared to the rewards/enjoyment it delivers, I'd say. The ratio of enjoyment to frustration is pretty questionable.
And yet, I also find often find myself looking forward towards playing it with my friend (140 hours of cooperative play for now). While some of the challenge the game offers seems to come from questionable game design choices, trying to overcome them in good company turns the whole ordeal into a fun one.
I guess it's a whole other experience when played solo, but I don't care to try it.
Also, resistances should have been written in percentile bonuses. If there is one thing I truly think is unsavory, it's vague descriptions/bonuses in video games where precise numbers mean a lot.
Deathsquitoes are one of many reasons I constantly keep magical barrier up, as mage has reduced health and mage armor offers no extra resistance.