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Recent reviews by ☣Storm☣

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No one has rated this review as helpful yet
333.0 hrs on record (87.6 hrs at review time)
Been using Blender since about 2013, at age 13. Because the program has always been free, I was able to adopt 3D modelling and animating as a hobby at an early age, and have only gotten better with it in the years since. Think about it, if a kid can learn to model and animate using this program, it's gotta be good. More recently, it's also served as a nice free video editing program, so that's cool.

I only recently found this program on steam, and I gotta say, it's a damn relief, knowing I won't have to manually check for and download updates ever again. Very big plus!
Posted 18 February, 2020. Last edited 18 February, 2020.
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3 people found this review helpful
177.0 hrs on record (133.1 hrs at review time)
Early Access Review
I played this game back when it was still in early access. I LOVED the game. I loved it so much. My friends and I would come home from school and the first thing we'd do was get on skype (Because Discord wasn't around back then), get into a call, and play this game for a few hours. Now, I don't even know if this is the same game anymore.

-The golden age-
The game was the very definition of a fun, addictive, and enjoyable game for a really long time. The "Respawned and Overclocked" update was the very pinnacle of greatness for the game. Every update since then just made the game less and less fun to play, especially long-term.

-Removal of Tiers-
Tiers were probably one of the game's best features. Each buildable would have a certain amount of TP assigned to it. Higher tiers of buildables had more TP than lower tiers. The more TP your bot had, the more the Tier Gauge would fill and the higher tier your bot would be. This prevented things like: Having an insanely powerful bot in the same game as bots players who were just starting off and don't have the best of weapons or the strongest of armor. When the effective and reliable tier system was replaced with this team-win-based nonsense (which could easily mess you up if you got into a few bad games in a row), I found myself among players who were no match for me, which bumped me up a bit higher, eventually leading to me being put in a game with people who I stood no chance against. It was rare to actually get into a match where everyone actually stood a chance against each other.

-Removal of Tier Points and the Tech Tree-
Instead of the extremely long, boring, and arguous process of unlocking buildables one by one, tier points were used to unlock parts from the tech tree. You would play a match, and after the match you were awarded tier points. You would earn points for the tier that your bot is currently in (i.e: You have a tier 4 bot, you earn Tier 4 points) you would then use these points to unlock the coresponding tier of part from the tech tree, in turn giving you the ability to unlock parts adjacent to the one you unlocked, allowing you to unlock the next tier of part or other parts later on. This was great, since it allowed players to choose their own path in terms of unlocking parts. Let's say, you knew you never wanted to build a flying vehicle: Simple, don't unlock aerofoils or rudders; use your points for things that interest you, like wheels. If you knew you'll never want to be a sniper, you spend your points on things other than rail cannons. You weren't forced to unlock parts that you have no interest in unlocking or will never use. You didn't have to grind through parts that you didn't need just to get to a part that you DID need. You could advance through the tech tree via your own path, at your own pace; depending on your skill, which brings me to the next subject.....

-Removal of Individual Performance-Based rewards-
You see, the way it used to work was: You built a bot, you entered a game, you killed or dealt damage to enemy bots or you healed friendly bots, and depending on how you did, you earned credits and tier points accordingly. That way, if your team lost, but you still did good, you'd earn a reasonable amount of credits and possibly be able to unlock that next part in the tech tree or buy that one last cube to push your bot into the next tier. Nowadays, you're rewarded with, not currency or points, but exp and crates. Exp is what you need now in order to unlock the next part in the Tech Tree replacement thingy that looks like a spiral. The worst part is that you get exp depending on how your team did as a whole and not how you did personally, like you used to. This means that if you get dealt a bad team, tough cookies.

-Removal of the Pilot Seat-
The pilot seat was a great mechanic and an integral part of the game. Essentially, the pilot seat was your bot's heart and brain. If it was destroyed, the rest of your bot is destroyed too. It gave the game a level of strategy when it came to building. You could have your pilot seat exposed and end with the possibility of having a much smaller bot that was faster and harder to land shots on, but was more easily damaged and more in danger of being destroyed instantly, Or you could heavily guard your pilot seat, resulting in a much larger, harder-hitting, and damage-tanking bot that could protect itself and your team easily. When it was removed, the game lost one of the features that made it truly unique and challenging, in a way. Nothin was ever more satisfying than exposing or locating the pilot seat of a problematic enemy and taking them out with ease. It gave players a chance agains bots that were tougher than them, especially players who freshly ranked up and aren't fully-armored or equipped.

-Addition of crates-
Crates. I stopped playing the game around the time these things were added and it's probably for the best that I did, as I hear that crates are now one of only two ways of obtaining parts. Sure, you get crates from playing matches. If your team wins, you get higher quality crates than if you had lost. The problem here is that the crates you get from playing tend to be as low quality as is jusifiable, with the actual good crates being a very rare find. Not only that, but the contents of the crate are randomly generated, with a weight toward cubes and building materials. This means that more often than not you'll end up with redundant parts or things you don't need or already have enough of, and not much of what you do need. And that's not to even mention that if you have too much of something, you used to be able to sell it and get about a third of your money back, which was great for when you've fully upgraded a bot's parts and now you're left with tons of parts that you don't need. Now, you "Disintegrate" them, and once you have enough of whatever new currency equivalent that there is, you are able to buy parts from the store. I, personally, prefered the old system of earning cash to buy parts you know you need and will use.

And finally....
The topic you've all been waiting for...

- The game became Pay-to-win -
If the fact that crates were added, by itself, wasn't enough to prove this, I don't know what is. Any unskilled moronic kid who got a steam gift card as a gift for cristmas or their birthday or whatever is able to: Get premium, Buy high-tier crates, or Buy parts themselves. You see, the reselling of parts nowadays was nerfed to only give you a SIXTH of the value of the part instead of a third, like it used to be. Crates don't drop currency, they drop redundant parts that you can "Disintegrate" into currency. This currency is ridiculous in the way and the rate that it's earned at. You literally need to sell SIX of an item just to have enough to buy ONE of the EXACT SAME ITEM. Much, MUCH more than that is needed in order to buy the next tier up of said item. That is, unless you have premium, which allows you to get TWO THIRDS of the item's worth back upon selling it. This and the fact that higher-tier crates can simply be bought, eliminating the task of actually having to play the game. The worst part is that unless you want to be spending DAYS trying to build yourself the perfect bot after just starting off, you HAVE to pay money. It's either grind or spend. Take your pick.

What sucks is that it was AFTER the devs ruined the game for me and basically all other vets that they actually start to add in all these cool-looking new weapons and features.
The game had SO much potential, it really did. The game was a lot of fun to play. The game actually FELT like a game and NOT a grindfest.

Freejam, you messed up. We get that you can't completely undo all the updates, but I really want to go back to the days of Respawned and Overclocked. That update was the best one, and the last good one.

I can't recommend this game to new players. Not anymore.

Now, I just tell people not to waste their time or money.

:'(
Posted 22 July, 2017. Last edited 22 July, 2017.
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No one has rated this review as helpful yet
1,210.5 hrs on record (208.1 hrs at review time)
Early Access Review
Amazing piece of work. A true example of what a single individual is capable of!
Posted 13 November, 2015.
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No one has rated this review as helpful yet
1,970.1 hrs on record (626.9 hrs at review time)
Amazing! I love this game SOOOO much! I have more hours in this game alone than I do in my entire library combined. Ive played this game since it first came out and i have been so surpirised what they add with each update. Get this game if you love Minecraft.
Posted 1 May, 2015.
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No one has rated this review as helpful yet
478.5 hrs on record (219.6 hrs at review time)
One of my favorite games!
Posted 17 March, 2014.
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Showing 1-5 of 5 entries