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Reseñas recientes de Jekipup

Mostrando 1-5 de 5 aportaciones
Nadie ha calificado este análisis como útil todavía
1.4 h registradas (0.7 h cuando escribió la reseña)
I joined a lobby and someone was playing megalovania while someone else held some kind of shark or whale that was so large it covered my screen entirely.
Publicada el 30 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
9.6 h registradas (6.6 h cuando escribió la reseña)
Love this game. Very cozy, love how research is driven by the same mechanic used to make potions so it's all on player exploration of the system weighted against resource management.
Publicada el 24 de noviembre de 2023.
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Nadie ha calificado este análisis como útil todavía
17.2 h registradas (8.3 h cuando escribió la reseña)
This game slaps like a frying pan to the head.
Publicada el 23 de noviembre de 2022.
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A 1 persona le pareció útil esta reseña
1,317.4 h registradas (581.9 h cuando escribió la reseña)
I'm going to be biased with this review. As a fan of all things Fallout, I find it hard NOT to love even mediocre Fallout content. That being said - people have been too harsh on this game. At one point, it absolutely deserved every negative word about it, but it certainly doesn't deserve all of it anymore.

There were (and still are) a great many problems with Fallout 76, but I am not going to go over all of them. Although steam says I have 581 hours in this game, it's actually closer to about 1300 hours over 2 characters and nuclear winter, with some of my time being through the Bethesda launcher before this game was made available through Steam - and with those 1300 hours (and many more in other Bethesda titles), some faults are much easier to overlook when the game is still a Bethesda Experience.




The Mechanics
6.5★ / 10★
It's a Bethesda Fallout Game, so while the general gunplay and movement are solid, expect some quirks to come into play with other systems. Primarily, I want to talk about two things; CAMPs and the Metagame, but first I want to mention the long-lost game modes - Survival, and Nuclear Winter. Survival was a harder PVP variant of the Adventure mode we have now, with KOS and CAMP destruction available, but required separate characters. This died out quickly, but can now be replicated with custom worlds. Nuclear Winter was the old Battle Royale mode with custom unlocks. This was pretty bad, but still a sore loss for the game overall. It's detriment was primarily due to hackers in it's early phase, and the abuse of INI tweaks and load times as well as perks like Frog Legs in its later phase, so it wasn't a fun experience for a lot of people.

CAMPs
8★ / 10★
CAMPs are 76's answer to the Settlements system in Fallout 4. Although you can capture Workshops, which themselves are like bigger CAMPS (or Smaller Settlements, however you look at it), the system is still the same - and there are a few problems. For one, the CAMP building system is harsh. Some stuff clips when you don't want it to, some stuff doesn't clip when you want it to, the objects will be green but unable to be placed, gathering materials and plans for larger builds can be exhausting, and the game will ask you to either sacrifice building size, building detail, or building functionality to make do with the limited budget you have. But, if you can make it work, or utilize any of the bugs that builders use to make more beautiful and interesting builds, then you'll grow into it.

The Metagame
4★ / 10★
This is god awful. To start, leveling to 50 is the first step of progression. You're pretty much then thrusted into the end-game as soon as you're willing to. Sure, any old gun you find up to that point might work, but as time wears on, resources get more costly until you learn to make efficient use of higher tier weapons. At the time I write this, two weapon categories sit at the top - Heavy Weapons, and Automatic Rifles. Automatic Pistols work somewhat okay, but Melee, Bows, and Semi Automatic Pistols all suffer from being so terrible in comparison for DPS and safety that you will be heavily outclassed in a great many other ways.

The Magic
9★ / 10★
This game is VERY beautiful to look at. It's soundtrack is amazing. It's level design is still well distinguished for its Bethesda Quality (which is to say, each location has lots of small detail that really sells it). However, what impresses me more is how much better optimized than it used to be. I started playing this game in the BETA. It was very poorly optimized then, and was the pinnacle of buggy trash memes that everyone (that hasn't given 76 a try in the last two years) thinks 76 is supposed to be. When I did, I was playing on an OLD laptop with a GTX 560m. This is a TERRIBLE setup with 8 GB of ram, and overheated like a minigun with a sticky trigger. Although I played on minimal settings, I still maintained about 25-30 FPS on this old junker (except in some notorious areas, like Top of the World or Watoga). This was during one of its worst optimized periods. These days, I have a much better setup, but I fathom that anyone with an older setup could probably still enjoy this game on low to medium settings regardless at 30 to 40 fps.

The Multiplayer
8★ / 10★
This is the draw for the game, I would say. It's a multiplayer Fallout. It's easy to connect to and spend time with a lot of people. The community itself is fantastic, and if you're just getting into the game, a lot of veteran players (myself included) will drop what they're doing to come say hi, give you some free stuff, and just hang out for a while. If you're into this game for any reason (The idea of a survival multiplayer fallout, maybe even pvp, or roleplay), then there's absolutely multiple large communities that support this, and will have private worlds with custom rules setup to facilitate this.

...The Mess
4★ / 10★
I have to talk about the problems. It's an online service game, and a great number of features that really make this game enjoyable exist behind paywalls. With limited stash space, you are almost forced to buy Fallout 1st primarily for the Scrap Box. A great number of cool CAMP objects are in the Atom Store, forcing you to grind seriously hard for Atoms through the SCOREBOARD, or to buy Atoms. The SCOREBOARD itself also takes a long time to grind out for free if you're like me and don't have a lot of time or energy to play consistently.

The Developers consistently crack down on harmless glitches that people use to improve quality of life issues (like building glitches to get angled walls for interesting builds, or double sided walls). They also tend to have a really slow development cycle that doesn't deliver as much as promised. Big problems have taken long periods of time to fix in the past. There's more, but it mostly has to deal with the monetization than anything, so it's not worth going into at full length.




Rating
6.8★ / 10★

It used to have a lot of issues, and although it still has issues, there's far fewer bugs, but far more problems with monetization and content drought. This game is still very fun, and you will definitely have a LOT of stuff to do as a new player.
Publicada el 17 de diciembre de 2021. Última edición: 17 de diciembre de 2021.
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A 1 persona le pareció útil esta reseña
915.2 h registradas (304.4 h cuando escribió la reseña)
There's a fine line between devs that blunder forward, trying to make the best for their consumer, and devs who willfully make unfavorable releases and patches. Behavior, thankfully, seems to be of the first group.

That seems to be harsh to open up on a "Yes" recommendation, but hear me out; Dead By Daylight started in a bad spot with poor balancing on the vision of a horror experience. As their resources grew, they found and eliminated those problems, but the ongoing issue with licensing big name characters, trying to balance around content bloat/creep, and being human (They once told their players in an official live stream to go play Civilization if DBD is not to their standards) - it's gonna be in flux, for as long as this game is maintained.


The Mechanics
7★ / 10★
This game's mechanics on the surface seem solid. Movement is fairly responsive, you learn the little quirks of the game pretty quick (doing generators is easy, movement is inuitive) - where it gets hard is killers, whose individually unique powers, how their addons change how they play, and even more so with perks. It adds more depth and replayability than you think, but a great number of mechanics both sides can make use of will frustrate people sometimes (guilty here myself).

The Magic
8★ / 10★
Although you're suggested to play on low settings (for the same reason you want to on FPS games - higher frame rate and being able to see through grass), this game does look REALLY good in high quality. I play in 4k, and a few steps below Ultra. It plays pretty well, with few frame drops. Their efforts in the visual reworks and character/map remaking has shown very pretty results, and their recreations of major horror icons like Michael Myers, Leatherface, Nemesis, and maps like Midwich Elementary (Silent Hill) show their improvement from the era of Trapper/Wraith/Hillbilly and maps like the original MacMillian Estate.

The Multiplayer
5★ / 10★
This is where the game falls. The community is split - there's two main sides to it - one side being a chill/fun type of gamer who just enjoys the horror aspect, and the competitive/toxic players who will verbally assault you in the post game for using X or Y perk while they themselves use one of comparable power. Most games you play will end up being a little like this, so that's not the only reason I rated this section so low. This is an Asymetric Horror Game, where 4 survivors (who may or may not have teamed up in the lobby before queuing) face 1 killer. Depending on your teammates (or opponents as killer), your experience is going to be be wildly varying.

Hacking is also sort of an ongoing problem right now, so be wary of that.


Rating
6.6★ / 10★

This game has issues right now, and based on its genre/mechanics, it might not be for you - that still doesn't mean it isn't fun, and there is a LOT going on in it, if you can either grind it out or buy it with cash.
Publicada el 3 de noviembre de 2021.
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Mostrando 1-5 de 5 aportaciones