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Recent reviews by SilverSynch

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3 people found this review helpful
32.0 hrs on record (32.0 hrs at review time)
Many years later, still an interesting find. The dev may have vanished into the wastes after producing a sequel with more crashes than improvements and a mild roguelike, the artstyle may be best described as "DeviantArt showcase", and some parts of the gameplay may be simplistic, but the FTL types are unique and varied, the tech tree is scrambled and trimmed differently for each player every time you play, and there's even a bit of worldbuilding lore to scrounge up from odd objects on scenario maps. It's not a must buy by any means, but it's a quaint little game that strikes a few chords Stellaris missed. (To note: check who the publisher on this game is. Yeah.)
Posted 28 July, 2018.
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1 person found this review helpful
257.2 hrs on record (36.5 hrs at review time)
The TL;DR here is you become the hero of a island in the middle of nowhere. Combat is saturated with different weapons, a variety of effects keep gameplay interesting, and "completing" the game will take many, many hours, with tons of of other things to sidetrack you along the way, plus many more hours for those who like doing their own thing, like build monuments or huge farms, maybe dig up the entire underground. Most of it's mechanics employ emergent gaming, unless you happen to prefer a wiki, which exists and is mostly complete in verbosity. Progression can be highly difficult if you don't know what you're doing, and don't exploit what items you have on hand, but are very satisfying when you move up the tiers.

One problem I have with this game is the crashes caused by using the Steam Cloud integration, which is unfortunate for something toted in the new trailer. The other problem, which is more of an opinion, is that there's way too many things to do, all which lead together into something interesting. 100% completion is not for the weak/married.
Posted 7 July, 2015.
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33 people found this review helpful
25 people found this review funny
42.8 hrs on record (17.2 hrs at review time)
Early Access Review
Build something pretty looking, watch it burn or break. Build something practical, watch it finish levels. Build something amazing, destroy everything with style.

Has lots of tools for the aspiring medival mechanic, with little to no overlap beween parts. Has a nice asthetic that makes even the lowest settings pretty. It may not be the god of Early Access, but it's defintely knocking on the door of Olympus, with gorgon head in tow- wait, that's Greek.
Posted 6 May, 2015.
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1 person found this review helpful
5.0 hrs on record (0.2 hrs at review time)
Quick reaction times and good tracking combined with a good sense of sportmanship is the only way to win this.

Don't die- GAME OVER. BEGIN. GAME OVER. BEGIN. GAMER OVER. BEGIN...
Posted 6 May, 2015.
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44 people found this review helpful
9 people found this review funny
22.1 hrs on record (20.3 hrs at review time)
Pros:
-Nice, cartoony look. A brief reminder of when things aren't brown and grey.
-Most of your points will come from winning, not getting the most kills.
-You can buy any part, any time as long as you have the points.
-The parts are very well balanced. Expect to all of them of the course of your play. Well, except for the medic parts.
-Many parts are reachable within a few rounds of play.
-The starter parts are actually good. Even my super-epic tank of motar destruction has fallen to many a shot from a noob with good aim and smart driving. If you can compensate for bullet drop, you can hit anything and take a good chunk of their health out.
-Speaking of, most parts only get overpowered because of the skill of the person behind them, not the stats. When a chaingun tank runs up and turns you to scrap, don't immediately buy that part and expect to do the same thing.
-The parts that aren't weapons will range from light and speedy to heavy and tanky, and then toss in a ton of parts with unique abilities.
-The weapons are very creative. Every one has it's place where it shines.
-Maps are non-linear, leading to situations in Conquest where the enemy is holding out on a tower... Right next to your spawn. Constantly requires that you change up your tactics when things go to the unexpected.
-The radar is... interesting. It always shows where friendlies are but enemies are only shown when your radar waves pass over them. Oh, and there's no way to hide from the radar. Stealth missions require hope that the enemy is looking the other way.

Cons:
-You don't get quite enough garage slots at the beginning. Leveling up will help, but still.
-The sniper guns push a completely different style of play from all the others. The most powerful one can kill a starter tank in one shot. Tankfully (heh) the death cam will point out where they're hiding, so you can remove all of their 50 health from their worthless shells.
-No dedicated servers or server software. All rounds are player-hosted. This leads to issues when the host exits and the identification servers tosses out a good game.
-Some parts are seen just a little more often than others.
-Even though this is the type of game you would want to play on a laptop whenever you have the time, the visual options just don't drop low enough for me.
Posted 5 April, 2015.
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Showing 1-5 of 5 entries