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sergeidart 님이 최근에 작성한 평가

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1-10/80개 항목을 표시 중
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기록상 67.7시간
The best gamofication of the Roadside Picnic. Much better than STALKER (both film and game).
2024년 11월 27일에 게시되었습니다.
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기록상 18.0시간 (평가 당시 13.5시간)
Better than people usually saying. But definitely not the best Bethesda's game to date.
2023년 11월 23일에 게시되었습니다.
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기록상 21.3시간
앞서 해보기 평가
Game is an example of what's wrong with open-source consumer products. It has a lack of polish and a good taste of balance.

Don't get me wrong: the first region looks like a slightly uglier version of Mario, which is still great in all terms. Even having frustrating moments: it's fun, interesting, and catching the correct feeling. Despite minor graphics issues such as borders of objects (and thought it could be fixed in lower resolution + integer scaling) as such as a cardiogram-like frame rate graph - it's fluid with VRR and works well enough to take your attention. The boss of the snowy area is the essence of this. It's simple, yet has just one stage and one mechanic to complete. But it's workable. You are likely to say it was too boring or frustratingly hard. The whole zone is the complete game with its flaws and moments.

But forest zone! Boy, oh, boy. It will consume you. From the beginning of this, it's harmless and even shiny. Introducing new mechanics and simplifying encounters enough to make you understand new rules. And then it started to be ugly.

There is no bad thing to add physics as well as small platforms with enemies. The first one should be solvable fast enough to save pacing and the second might be simple and catchy moments where you have a feeling of skill and a sense of power (even if it is rigged to be).

But here you have puzzles with more than five boxes which should be placed correctly and could be out of the grid (so that between cells), and the row of small platforms with enemies in there where you should jump to the corner of the platform and there to the enemy not fun and yet not even skillful. You have to remember all places as this and all jump lengths to complete. It is the same time boring and frustrating. And above this unbalanced checkpoints with two NEW problems in the row between and pixel-perfect jumping puzzles. It's too steep a difficulty curve without a reward in the end. The memorization pattern is not fun gameplay. Improvisation and unexpected are part of it.

I didn't complete the game. Bouncy Coils was the last level I've tried.

Developers, you should have balance this better. I know that open-source guys are always against trackers, but makes it optional and take a heatmap of deaths. Try to understand what issues you have and fix them. Right now it looks like you don't understand what makes this game fun and why. And that is a shame.

And do not watch to the record time: I have opened the game and left my laptop closed for a weekend.
2023년 8월 6일에 게시되었습니다.
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기록상 70.4시간 (평가 당시 10.7시간)
It might be looking as roguelite action but truthfully it's one of the best bloody mess for caffeine Korean student junkies who are already too old to play StarCraft on the professional scene.
2023년 2월 24일에 게시되었습니다.
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기록상 25.6시간
Умом Лето не понять, аршином Лето не измерить.
2022년 7월 9일에 게시되었습니다.
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기록상 0.0시간
You see F-16. Tried to lock, but suddenly ECM came up and you lost him. Little spike on you. Nevermind, I will find him and lead a missile. There he is. Shot. Missile away. Have to lead him till splash. He started evasion. Still leading. AMRAAM 120 hit on me. Plane almost destroyed.
Every time.

But except obvious problem with passive-head missile this module is cheap and give you a good campaign with smooth difficulty curve. You can try it. But please, do not think it can handle Ground attack mission. Almost every other plane is better in this terms.
2022년 7월 4일에 게시되었습니다.
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기록상 0.0시간
Ultimate simulator of Korean supremacy which I have question. What is this LABS is and why it's always do wierd stuff?
2022년 6월 30일에 게시되었습니다.
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기록상 46.8시간 (평가 당시 31.8시간)
Game of the YEAR!
2021년 11월 25일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 38.8시간 (평가 당시 3.1시간)
Лучшая РПГ года, без шуток
2020년 11월 26일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 389.3시간 (평가 당시 240.3시간)
BEWARE
2019년 11월 26일에 게시되었습니다. 2022년 11월 22일에 마지막으로 수정했습니다.
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1-10/80개 항목을 표시 중