19
Products
reviewed
770
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Recent reviews by Roycesraphim

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Showing 11-19 of 19 entries
No one has rated this review as helpful yet
4.4 hrs on record (3.2 hrs at review time)
Gerrymandering the video game

Unsure where I got it, marking it as free
pro
Inputs are simple,
gameplay simple
puzzles get complex
satisfaction when I beat a puzzle

My single con is that the stone walls are hard to see at times.
Posted 7 June, 2018.
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No one has rated this review as helpful yet
8.0 hrs on record
Keeping to the point, this is a 2d stealth Action game where you have the disadvantage and have to be smart how you fight. Kind of open world Kama great level design and an ending that wraps up in a satisfying fashion.

My main critique is that the writing gets a little weak in the middle, and one of the endings is a bit too cliche for my tastes.

Overall, I did not feel like the game was cheating me or improperly balanced. I have fun working my way through levels, and even when things got really difficult I saw that it was myself not seeing the solution rather than the game asking the impossible of me.

The gender thing might be an issue for some people, if you are not comfortable with conversations about gender identity and sexual identity then you should stay away. If you're secure with your position on the Kinsey scale, you will find a very good game with a backstory delightfully different than other gaming dystopias.

There was one problem with the controllers and the game engine when I try to log jump with the steam controller on an older PC or was outside with the rain. Both those circumstances cause the game to run much slower for me and was the only obstacle to me get it done faster. However I have a very old PC so that might just be me. I still beat the damn thing and I'm glad I did.
Posted 11 October, 2016.
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1 person found this review helpful
1.1 hrs on record
FIrst and formost, I am refunding this because it ran poorly on my desktop and gave me a headache.

That said, I enjoyed it and found it to be a bit of gameplay I've found lacking on steam.

The diversity I experienced in the level design, the mechs, and the threats made me very happy and I hope there is a sequel to capilize on this.

This will be rebought in some time when I get a better PC.

But for now, GREAT WORK!
Posted 12 August, 2016.
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2 people found this review helpful
12.5 hrs on record
The start of the Kyle Katarn series. A great raycasting game.

First and formost, if you cannot code or configure your dosbox controls, you're gonna have a bade time. If you do not know what dos box is, you're going to be unhappy with this game.

That said, this is a very old game with very old design choices. You are going to have to put yourself in the mindset of the mid 90's gamer and computer user to enjoy this game.

That said, its a blast to play. There is a quality aesthetic to this game that was quite consistent in the rest of the Katarn games that made me enjoy it very much. The Lucas-verse felt like a place, somewhere you were in, rather than just another level. Sewer monsters, Gamorran guards, thermal detonators, blaster rifles, everything felt on point.'

That said, the only issues I have with it from a gaming perspective is that there is no save system, so you're going to wind up memorizing much of the levels to get through them healthy and in one piece. The back half missions have boss battles that ....aren't bad, but aren't great as well. The Corescant mission felt like I was fighting the AI more than anything. The fuel depot mission was similarly confusing in that exactly how you were to accomplish the objectives was a pain that look my lateral thinking ability to solve.

But all in all, this was a fun game, I enjoyed blasting imperials.

If Disney were to put a new FPS out, I'd only ask for something between this and Dark Forces 2, but minus a certain type of weapon near the end.

But seriously, learn to configure your dosbox setting so you can have a proper resolution and control setup.
Posted 27 May, 2016.
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3 people found this review helpful
2 people found this review funny
11.8 hrs on record (11.2 hrs at review time)
Alright kiddies, lets talk about Receiver. This is a gun porn game. You get bullets, you get a gun. That's it. One hit, and you die. You've got two enemies, stationary turrets and flying tazers. You're dropped in this tower complex and have to find eleven cassettes to unleash your mind powers and finish the game.

The plot doesn't matter. This is a gun porn roguelite with gunporn and swat gameplay. Its simple and low overhead, but high concept. You're going to check corners, sprint erratically (none of that 360 no scope ♥♥♥♥♥♥♥♥), and will start praying that the next set of rooms you encounter will have more bullets or clips. You can die from fall damage, you will risk falling to make a running leap for those bullets. You will crouch around corners to kill those turrets with three shots to their base. You will dip around corners to try and take out their sensors to save those precious rounds for later. Those bullets are all that stand between you and oblivion at the hands of the enemy. Your psychic powers will make them glow like manna from heaven. You will take every spare second to load every spare bullet into a clip. After every engagement, you will check your gun and your ammo and make sure you don't spend the last free moments of your miserable existence frantically trying to load bullets in a clip while a hovedrone closes in for the kill on your enormous head.

You are also going to fail, a lot. But many of you like that, and it can be very satisfying to clear half a level only to fail in a hail of gun fire or miss that ledge for those precious shiny bullets.


This game was developed for the 7 day FPS challenge and is the most streamlined experience for the FPS genre I have ever played. I have never beaten it, and I will never care. It is the thrill of dropping a hover drone from beyond its range, the joy in disabling a turret in a single shot, the chill of creeping into a new area and seeing the blue grid shine out from its sensors.

This is a gameplay experienced refined to its purity. I would enjoy an open world survival game based on these gunporn mechanics, if it played as smooth as this.
Posted 15 April, 2016.
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No one has rated this review as helpful yet
2.1 hrs on record (1.7 hrs at review time)
Uninstalled from my hard drive because the awesome prohibited me from getting work done
and eating
and sleeping
and drinking

Only way this game could be better would be if there was a rule 63 button in teh options.......was there a rule 63 button in the options?
Posted 10 November, 2015.
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No one has rated this review as helpful yet
185.5 hrs on record (53.8 hrs at review time)
The simplist way to describe how fun this 2D platformer open world is?

I played it for the past 3, that's three years before I realized that there were mods. I did not care about anything but digging down and getting that sweet sweet mineral wealth.
Posted 3 February, 2015.
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1 person found this review helpful
25.1 hrs on record (25.1 hrs at review time)
If you are coming here expecting something with plot as great as Modern Warfare or New Vegas, turn back now. If you want an open world full of systems and dynamics on par with the GTA series or the Fallout Series, turn back now.

If you want a shoot mans game that feels good and natural and intense as you approach a room full of hostiles, click buy. I really wish the gunplay in this game was copied over into those other games I mentioned earlier. The character models, the feel of the guns, the doubt as to whether you want to risk your high end ammo for a good kill or tough it out with smaller weapons to save the good bits for what is down the hall, that feels good.

The crafting system is surprisingly fun, especially with the ability to craft turrets, spider drones, RC car bombs, and some meds, this is crafting that's on par with what new vegas had, more accessable actually.

But all this comes at the cost of texture pop-in in the exterior, a shoddy story, pretty but lifeless towns, and an experience which is fun but kind of hollow.

Get it cheap but get it to understand good gunplay.
Posted 20 June, 2014.
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3 people found this review helpful
92.4 hrs on record (18.8 hrs at review time)
This is a very good game with zombies added to it. You could replace the zombies with wild animals and the game would play the same. You could slap it around and turn it into Rise of the Planet of the Apes: The Game and it would still be fun.

Every system working in this game works well, and comes together in a fine stew.

Character growth? Natural and instinctive, no arbitrary levels and XP

Environment? No painted on walls and doors. You see structure, you enter structure, you hope you can loot structure.

Combat? Melee feels right, aiming feels right, I've never had a bad fight that made me feel the game was to blame.

Structure? I've lost three characters on my most recent game and it hurt, badly. They were different, they had unique skills, voices, clothes, it didn't feel like loosing a grunt in XCOM, it felt like loosing a real character. You know how on game of thrones, you know people are going to die but it still hurts, even though its just a story? Yeah, that's how I feel. Except its usually my fault in tihs game.
Posted 20 June, 2014.
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Showing 11-19 of 19 entries