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Reseñas recientes de Clover

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Mostrando 1-10 de 11 aportaciones
Nadie ha calificado esta reseña como útil todavía
21.0 h registradas (2.6 h cuando escribió la reseña)
It's the same old Dwarf Fortress now with graphics, music (absolute bangers), a more user friendly interface and with full mouse support! What's not to love?
Publicada el 6 de diciembre de 2022.
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A 1 persona le pareció útil esta reseña
149.9 h registradas (94.1 h cuando escribió la reseña)
Full of content. Challenging, fun, tons of ways to play, incredible quality of life options, easy to use online co-op and a fully fledged out endgame for those who want it.

Nioh 2 completely outclasses any other souls or souls-like game available right now and I don't say this lightly.

One thing to note though: The recent 1.27 patch has made the game less stable and a lot buggier than it was before on PC. Thankfully I only experienced a few soft-locks which forced me to beat a couple of bosses again, but some others are less lucky. I would wait until some fixes arrive before jumping in just in case.
Publicada el 27 de marzo de 2021.
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Nadie ha calificado esta reseña como útil todavía
10,390.2 h registradas (103.3 h cuando escribió la reseña)
Hel p.
Publicada el 8 de mayo de 2020.
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A 2 personas les pareció útil esta reseña
159.3 h registradas
An incredible CRPG full of variety and freedom. Very easy to pick up and play, stacked with content and has great replayability. If you're looking for your first CRPG, choose this one. There's no better game to start with.
Publicada el 29 de junio de 2019.
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A 1 persona le pareció útil esta reseña
2.8 h registradas
M̶̠͇͓͙̦͍̿̓̂Ö̸̧͔́̓͊̿̑̑͌͛̓̑̽̍̾̕N̶̖͈͈̠̠̤̺̠̄̃̇̄̆̏͆̽̅̃̓̚͠Ḯ̶̡̜̟͙̳͉͔̞̪͓̝̦͉͍͙̎͂͑̂̑͂̈͗͝͝K̴̢̢̟̘̞̲̊̂̉̽A̸̢̛̩͔̹̲͎̝͌̈͛̇̇̆̾̏̿̉͝M̴̧̻͓̝͉̣̮̟̺͔͓̱̜̩̅͑̆͛̑͂M̶̡̛͉̣̤͎͎͙͚̝̑ͅM̷̢̬͎̜͖̺̪̟̫̘͛̈͌̃͒̂͗̕͜͜͝ͅM̷͇͉̝͓̫̩̫͝M̵̞͙̦̦̝̃̊̇́̀̓͊̔̈͝M̸̨̢̞͚͔͖̥̥̹̱̻̦͎͚̍͝M̴̢̞͎͓͓̼̥͑͂͐̌̋̌̂́̇͜M̴̨̛̺̜͉̹̝͕̅M̷͍̱̣̬͌̈́̅̃̄͐̑M̴̧̧̡̝̙̣͕̮̦̮͖͚͕̊͘M̵̢͖̰̖̖̜̰̝͒̎͑͛̾̋̈̽̿̉̉͝M̸̮̈́̿́͐͋̀͒̕͝M̴̧͓̼̰̙̟̼͍͉͎̈́̃̈́̊̈́̅̓̈̀̇M̸̝͇͇͇̯̟̞̼͆͆͜M̶͍̜͙̝̹̈́͆̽͝͠M̵̩͙͋̀̈́͛̋͑͗̔̕͘ͅḾ̸̢̗̰̹̖̦͔̮͓̆̾͌̃͑̎̽̀͊͛͝M̶̥͓̿̈́̆͒̑͌M̴̫̗͕̥͇̼̩͎͈̳͕͇͚͐̍̅́͛̏̊M̷̗̫̬̘̭̝̜̮̈́̔̈́́̎̒̈́̀́̆̉͝͠͠Ḿ̵͍̮̬̑̓̚͜Ṃ̴̨̹̺͔͍̝̙̯͓͙̮̈́͜M̶̨̘̭̺̌͗̎͐͊͊̓̒͌̔͘͝͠M̷̞̝̝͉̫̰̩̜̝̘̥̗̼͎̔͜Ṃ̵̥͇̫̗̠͎͖̎̓̔̏̄̌̈́̌͊̌̆̐ͅM̶͈̭͆̓͋͊̾̅͑̊́̊̅̚͝
Publicada el 7 de febrero de 2018.
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A 2 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
792.5 h registradas
It's okay.
Publicada el 27 de diciembre de 2014.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
224.5 h registradas (34.6 h cuando escribió la reseña)
A massive improvement over the original in all aspects.

Improvements :
+60fps
+Better effects, polished graphics
+Much better item synergy
+More diversity between runs
+SO MANY ITEMS!
+MORE bosses/enemies!
+LARGE rooms!
+More room layouts!
+Improved ending videoclips
+Dynamic music
+Better interface
+Improved difficulty curve (good for new players)
+Save slots!
+ISAAC'S HEAD IS CENTERED PROPERLY!!!1!
+So much more!

Cons :
-Some may prefer the old music/graphics
-Game can still feel cryptic and confusing for newcomers

If you're a fan of the original Binding of Isaac, and haven't bought Rebirth yet, I only have one question for you :
What's wrong with you?

If you weren't aware of The Binding of Isaac, but like Roguelikes, Roguelites, WHATEVER YOU WANNA CALL THEM! then Rebirth is definitely the game for you.
Publicada el 6 de noviembre de 2014.
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A 3 personas les pareció útil esta reseña
0.5 h registradas
Reseña de acceso anticipado
This game is awful. Nothing is optimized, the menus are horrible and hard to read and there isn't even a proper resolution setting in the game. There isn't even much of a game here anyway.
Publicada el 24 de julio de 2014.
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A 8 personas les pareció útil esta reseña
216.8 h registradas (140.4 h cuando escribió la reseña)
Morrowind is something special, something different. Imagine three times the quests and content of Skyrim compressed into one small island, with so much lore and depth that you can lose yourself for hours and hours. Sure, it isn't a really pretty game, but slap MGSO on it and you've got an astonishingly good looking game to complement it's other aspects. You see, in Skyrim you find out you are dragonborn... cool! Yes, that means you get to incinerate people, make them fly off of cliffs etc. In Morrowind though, you start off as almost weaker than mudcrabs, but become a GOD by the end of the game, quite literally. Feel like flying around the whole map without even needing console commands? Go ahead. Want to jump like a super hero from Seyda Neen to Balmora? Do it! Kill the end game boss in one hit? Yes, you can do that. The possibilities are endless, and even though all of the above is true, that doesn't mean you're the strongest thing around, there are still monsters that are quite dangerous even in the late game, see what's different between newer entries and Morrowind? Yes, FREEDOM, to become whatever you like. Now, Morrowind isn't perfect, but it's probably the best game in the series. These days, even though it has aged well enough, it can be very difficult to get into, and since you are thrown instantly into a massive world with only a small dagger, quite confusing. But don't give up. Keep playing, and you could turn your 3 hours of frustration into your 300 hour playthrough of the best game experience you've ever had.

So I don't think I need to tell you how much I recommend this game. But as I said, it's not without flaws, it's simply that the strong points make it so amazing that you won't need to worry about the flaws. I think there is something in this game for everyone, and it's an experience that can't be missed. Grab it in the christmas sale (it's almost always on sale then), grab MGSO, also known as Morrowind Graphics and Sound Overhaul, and make sure your body is ready for one of the best PC games ever made. Have fun!
Publicada el 16 de diciembre de 2013. Última edición: 23 de julio de 2014.
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A 2 personas les pareció útil esta reseña
182.0 h registradas (146.3 h cuando escribió la reseña)
Awesome little dungeon game. Really challenging yet endlessly replayable. Randomly generated dungeons FTW!
Publicada el 29 de septiembre de 2011.
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Mostrando 1-10 de 11 aportaciones