尚未有人觉得这篇评测有价值
不推荐
过去 2 周 0.0 小时 / 总时数 2.0 小时
发布于:2020 年 3 月 13 日 下午 2:54
更新于:2020 年 3 月 13 日 下午 8:20

Sadly I can't recommend the game. It's got such a great concept for what the game is but at its core the controls are just abysmal. If only movement wasn't a burden this game would be 4/5. Right now its a 2/5. I will be requesting a refund.

As per Developer response; The major issues with movement came down to needing accuracy and speed against a clock. Up until this point I thought the controls were okay at best thinking that it was intended to be so clunky and goofy. When a mission with a clock popped up, progress now halted and required this frustrating level. My son and his friends didn't want to play anymore. Even with the simple movement of the left analog stick it was just to unreliable for making the character reach the goal. The monster would go into a tail spin every few steps no matter how much effort anyone put into controls. This was tried with just triggers only, joystick, and a mixture of both. It just became to disheartening to get so close but not be able to reach the goal.

I get that its physics based controls and everything was okay with its wacky movement. Just not a good fit for a precision goal. People fall flat has physics based movement and i feel like that would be the best example I am familiar with to compare where its a little more reliable.
这篇评测是否有价值? 欢乐 奖励
开发者回复:
GhostTime  [开发者] 发布于:2020 年 3 月 13 日 下午 6:31
Hi, would you be able to elaborate at all on your frustration with the controls? The physics-based controls are a core component of the game and have a definite learning curve. The complexity and challenge is designed to ultimately yield a more rewarding mastery.