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Viser 1-10 af 17 forekomster
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0.0 timer registreret i alt
100% Achievement review. The dlc on some characters are most certainly challenging (sometimes it can be rage inducing), but I do think it's fair price and the extra gameplay elements it brings I think it's easily worth it, however I do admit having to play every character again on the new map and grind out 20 waves are not exactly fun.
I think around wave 13-14 the game suddenly becomes way too challenging for some characters, but on later waves it feels easy again.
I may recommend for the devs to look into either reworking the shop a little or adding more items to buy per screen (or heftily reducing the reroll price) especially if more dlc is planned(?). A bit cleaner luck / shop item spawn would be nicer too.

I'm not going to get into more details on design, items, elements, etc. because I think they are generally good and done well enough to enjoy them and there are other reviews that are explaining that one better. I recommend this dlc.
Skrevet: 24. november 2024.
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1 person fandt denne anmeldelse brugbar
17.3 timer registreret i alt
Like cookie clicker with (way much) faster gameplay and better strategy aspect to it. The game is not exactly an idle game, but if you have a day or two to mess around and want to play an Incremental game then it's a solid choice.
Skrevet: 3. januar 2024. Sidst redigeret: 3. januar 2024.
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24.9 timer registreret i alt
Great and authentic atmosphere,
Good gameplay,
Fantastic sounds,
etc.

If you easily get scared this game might not be for you. I highly recommend this game.
Skrevet: 26. november 2023.
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144.9 timer registreret i alt
The only game I've perfected (100% achievements) 3 different times. 10/10.

Update: 4 times
Skrevet: 25. juni 2023. Sidst redigeret: 27. november 2024.
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1 person fandt denne anmeldelse brugbar
43.4 timer registreret i alt
Boy. 10/10 must buy
Skrevet: 23. november 2022.
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3.7 timer registreret i alt (3.1 timer, da anmeldelsen blev skrevet)
After the 2019's Modern Warfare I wanted to find something similar as I enjoyed that version's gameplay.
This iteration of the game is nothing like that. Just go around jump like a lunatic without any penalty. Game promotes hardcore camping as you can hear everyone halfway through the map. Everything is bass boosted. Dumbed down gameplay elements that was fine in previous versions. I can't recommend this at all honestly, and I didn't even get into details.
Skrevet: 26. september 2022.
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1 person fandt denne anmeldelse sjov
46.5 timer registreret i alt (16.8 timer, da anmeldelsen blev skrevet)
quack
Skrevet: 28. november 2021.
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2 personer fandt denne anmeldelse brugbar
2.6 timer registreret i alt
AOE2 but it's 4. The game is pretty good, but I feel like it's not worth the current price as it's missing a lot of functions previous AOEs had. Good news that they updated the unit control mechanic so finally it's easy to control them to/in fights. I would say £35/40$ (-30%) or under is instabuy, but anything more is debatable/not recommended.
Skrevet: 30. oktober 2021.
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2.8 timer registreret i alt
I don't really like story based "movie experience", but this one is unique and enjoyable game, it is really short and if you get stuck somewhere the music may get to your nerves, Ending for the 2nd game might be hard for many players. I would heavily recommend it when it's on sale or get it in a bundle.
Skrevet: 17. august 2020.
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7 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
70.7 timer registreret i alt (19.0 timer, da anmeldelsen blev skrevet)
TLDR:
If you don't mind servers and basic game features failing non stop, I recommend you this game. It's unique and fun if it works well and with friends it's even better.
If basic gameplay failures can easily makes you angry: do not play this one at all.
Mostly I do not recommend it to the general in the current state... failing netcode, failing server, failing physics, kinda failing gameplay with a fun, addictive, cartoony look.

(Might change it in the future if issues are fixed)


Long:
A friendly, cartoony looking fun game that contains a lot of fun and great game ideas combining battle royale genre with and agility. Imagine this game like Wipeout or Takeshi's Castle You are controlling a jelly bean and racing against other 59 beans to become the ... crowned???
This game gameplay wise is a well thought out game and got plenty of fun element to be enjoyable. It got ~24 unique(ish) mini-game that definitely give you a few hours of fun. If you got friends it will most certainly multiply the fun factor (4 player per squad). This game features plenty of customisations including clothing, emotes, winning cinematic, patterns and more... This also introduces 2 different currencies, one is kudos and the other is crown, they both can be achieved by playing the game, but the crown can only be achieved if you win the game (which can be painful for the reasons that will be listed soon) or on the free season pass. On paper this game sounds like a winner because it could be, but the bad things were not discussed yet.

The bad:

The first and most common are the server issues... You probably saw news about it so I'll shorten it: They said they was not expecting that much player when it was well known it will be a PlayStation plus title from the release date... for 36 millions...AND NOT EXPECTING IT?!?! ARE YOU KIDDING ME?!?!?!.
Another one: Despite the fact they claimed they sorted out the server issues... the issues are still there, but not as common anymore... but something is still problematic.

Netcode (or still server): The game were working supremely fine on the first few day if you ignored the server issues, but this is becoming more and more of an issue as more and more clips are popping up regarding the issues that are introduced in the last ~8 days as there are more and more issues with unexpected behaviour and delays between player actions. A simple example here: In the final tail grab mode I've grabbed my opponent's tail who was on the ground and I'm already 15 meter away from him and also on a different level and he just stands up, grabs the air and I just lose the tail there and with that I lose the game because his arms are somehow capable of reaching me 15+ meter away while I was already running away from him for 3-4!! seconds.
Another exaple: Collecting eggs and I picked up the golden egg, Carrying it for 5 seconds towards my base and suddenly the egg just phased out from my arms into my opponent's arm. Seeing your opponents just casually running in the air in hex-a-gone is also a phenomenal feeling.
Bonus fact: For some game were interacting with an object is heavily tied to your ping, you do not have any options to see your ping ingame which is a fail too.

Physics: This is where the multi-layered “fun” starts.
First issue: Depending on the refresh rate of your monitor it can heavily affect how physics elements interact with you, it can modify a player's speed too (for some reason...).
Second issue: Some enemy players got godlike strength and just push you away by just running into you and they can easily push you away for 40 meters, if you attempt to do that your opponents will just act like a brick, this can fall under the netcode part for sure, but there are some proofs that clarify that it is just a failure on the physics part. (the easiest to prove: just stand in the spawn and let someone with godlike power run into you and they will push you away even though there are no possibility for the netcode to fail on your part because you did not even move...).
Third issue: On map like hexagon you can easily fall through layers despite there isn't a hole because the physics bugged out, and it's a bit common too, this also applies to other map like roll out where if you jump into the wall when it's on the side, you can fall through it, or just launches you towards the hole and you die which makes no sense at all.

Gameplay decisions:
The way each game is structured sometimes allows you to have a final with many players which can be fine sometimes depending on the map … but who the ♥♥♥♥ thought that playing 20 player hex-a-gone is a good idea?!?! (Also when 20 players are playing the physics can fail more).
For the first added minigame they introduced an already existing game with minor changes and made it not so fun to play it because you are pushed into a really small place to carry out your action(s) in a(n extremely) slowly speeding up environment.

Settings: If you want your fps to match your refresh rate turn on v-sync, if you have it off you'll get fixed 60 fps... who the ♥♥♥♥♥♥♥ hell does that seriously?
For some reason in this game I can't use GeForce experience so I can't record the issues.
Devs/marketing/whatever not answering a single query on any channel as I was asking them about the netcode issues.

To be honest I don't think this game deserves the score it have at the moment, I would give it a 4 or 5 out of 10 at the moment with the issues, if the majority of the problems would not exist I would give them an easy 9/10, but it's just a clumsy work honestly... it feels like someone decided to make this game prototype without having any experience in unity, decided to put some assets together and not even bothering to improve the game at all and release it.

Update: It turns out it was really made in unity, hitting the nail in the head. (I do not have any issue with unity, it was just obvious that no improvements were made.)
Skrevet: 13. august 2020. Sidst redigeret: 13. august 2020.
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Viser 1-10 af 17 forekomster