Nadie ha calificado este análisis como útil todavía
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0.0 h las últimas dos semanas / 178.7 h registradas (178.7 h cuando escribió la reseña)
Publicada el 6 DIC 2024 a las 5:50 p. m.
Actualizada el 6 ENE a las 5:04 a. m.

Reseña de Acceso anticipado
Way better than I expected, the campaign is fun and engaging even having to do the same thing 2 times.

However once you creep to the end of the campaign, the end game or try to ascend, things really fall apart and make this start seeming like PoE1 all over again:

1) WAY too much going on on the screen, you cant tell what is good stuff / effects and what is bad stuff / effects

2) Way too many on death effects, this does literally nothing except remove fun from the game

3) The economy needs a lot of work and it needs an easier way to buy things from others, the current method is NOT compatible with someone who does not devote many hours to this game

4) PoE2 was supposed to slow things down and make things feel more tactical, well that only applies to YOU, the monsters still jump all over the map like crazed chihuahuas and the amount of time you have to react to things is microseconds.

5) WAY too many "What the heck killed me?" - Living and dying is essentially binary, there is no recovering from mistakes
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