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Análises recentes de velventia

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Exibindo entradas 11–20 de 33
6 pessoas acharam esta análise útil
54.2 horas registradas (49.3 horas no momento da análise)
Jangan coba-coba ini game kecuali mau matanya juling, ritme + bullet hell digabung di danmaku stage bikin puyeng tapi untuk Kagura stage, kalo terbiasa dengan VSRG dengan 6 keys pasti suka meski cuma khusus di hard sama lunatic, untuk easy dan normal hanya menggunakan 4 keys.

Untuk story mode yang Kagura stage ada yang wajib hard keatas alias 6 button, jadi kalo ga terbiasa ritme sama 6 jari bakal ke gatekeep.

Untuk fan tahu isi project khususnya Reimu, mending jangan baca karena jelek ancur parah cuma sekitaran padang pasir termenung sedangkan Marisa kesana kemari nyariin udah mirip bang Toyib.

Setelah puluhan bermain dapat dipastikan semua lagu mempunyai key sound, sangat sangat worth.
Publicada em 13 de setembro de 2024. Última edição em 29 de novembro de 2024.
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76 pessoas acharam esta análise útil
53 pessoas acharam esta análise engraçada
43.7 horas registradas (31.9 horas no momento da análise)
Cozy and relaxing gameplay, perfect for newbie souls-like who are just gotten into the genre. It's great practice for parry simulator along with rhythm game(kinda similiar for timing), so for people who used with Project Diva, you might enjoy this. Well, maybe wkwkw
Publicada em 5 de setembro de 2024.
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12 pessoas acharam esta análise útil
15.4 horas registradas (4.5 horas no momento da análise)
This is barbie game for fashion and rhythm game ported from a mobile gacha game so yeah, considering you already knew what you're getting into, it can be a very good game if you focus solely on the rhythm aspect and ignore the spamming pop-ups for whaling(Top Up) and gacha (seriously, we need an "ignore for a day/week" button). For gameplay, you can expect something akin to DJMAX-lite, Project diva-lite, or Idol Street from LYTO a long time ago.

My main complaint is that I wish we could customize the key bindings. I’m used to playing DJMAX 4B mode with the A, S, ;, and ' keys, so I find it confusing and dizzying to adjust to the different key bindings in this game, even though it has a similar mode
Publicada em 16 de agosto de 2024. Última edição em 16 de agosto de 2024.
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Um desenvolvedor respondeu em 18/ago./2024 às 20:40 (ver resposta)
6 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
55.5 horas registradas (18.7 horas no momento da análise)
I'm just saying this on season 1 as whole as not done yet for 2,3,4 and Michone but demmnn, too many BS illusion of choice, most of the time you're just delaying someone fate(Carley and Katjaa) not to choose it, your choice doesn't really matter anyways
Publicada em 15 de agosto de 2024.
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7 pessoas acharam esta análise útil
37.6 horas registradas (36.2 horas no momento da análise)
The area map is so much bigger and massive just like my PP size, and confusing at the same time like modern humanity pronounces nowadays. Also, I can finish this game thanks to my DS4 controller.The AI of enemies isn’t too brutal, except for bird-type enemies. If you touch them while trying to jump close, you’ll lose HP, and it’s difficult to dodge or parry in mid-air. The design of the area is very, very annoying sometimes so can’t imagine what its like for keyboard players.

The game features a great soundtrack in various places, such as Sunken Sanctum(God's Cradle) and Hive or Council, I wonder who is behind the epic vocals.

Tips:
  • Don’t give up after 5 hours of trying
  • Hold L1 if you’re playing with a DS4 to get free heal after getting the rune/glyphs symbol under your HP bar
  • Use your controller instead of a keyboard and always check and mark your map for points of interest
  • Don’t stop exploring just because you’ve defeated the final boss in the last area (Sunken Sanctum) as there are still more endings to discover in Field of Pyro, such as Ifree(we can attack him lol) and new game+
Publicada em 10 de agosto de 2024. Última edição em 10 de agosto de 2024.
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7 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
16
4.0 horas registradas (1.2 horas no momento da análise)
I played this for DnD mechanics, and for my sons in the future if you somehow manage to see this... pls forgive your dad

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Oh, for folks who are confused and saying there is no 'uhum' scene in another review, be aware that there is a separate DLC with a secret (I don't want to directly tell how to get this) you just need to searching on forums discussion how to get that
Publicada em 17 de julho de 2024.
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7 pessoas acharam esta análise útil
11.7 horas registradas (7.0 horas no momento da análise)
You don't need to be a metalhead but still need to know the basics of beat rhythm to enjoy this game but if you still noob with this there's an assist mode available on setting(pls don't do that). The combat was super fun and similar to a bullet hell but not entirely when facing each stage boss. Never in my life on gaming have I been able to headbang while slaying demons and seraphs.

Although the story mode was very short, the replayability is high if you're craving djent music after tiring day because you can select the songs for any stage now
Publicada em 5 de julho de 2024.
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25 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
46.0 horas registradas (23.3 horas no momento da análise)
Silent and amnesia protagonist, power of friendship, waifu by your side, and a great soundtrack. Yeah this game is for you if you're tired of today's gacha games with so many of rate-off, tierlists shenanigans, and their fandoms acting like business man who is always compare their favorite gacha freemium results each month revenue and then debates over it.

Code Vein was a Souls-like for weebs(only combat). The story was kinda heartwarming and sad between Mia and Nicola, and I was a bit shocked after learning the fate of Aurora, what she became and her weakness after 'that' form was...her butt (literally). Also, whoever designed the area Cathedral of Sacred Blood must have been a psychopath
Publicada em 27 de junho de 2024.
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125 pessoas acharam esta análise útil
10 pessoas acharam esta análise engraçada
1
185.3 horas registradas (80.1 horas no momento da análise)
TBH this game is incredibly boring as hell in the beginning. I had to reinstall and uninstall it maybe 3-4 times, with a total playtime of around 9 hours before I got hooked. After that, slowly began to understand the lore of the world and the roles within the game, like legendary hunting, finding entire dreamcatchers, references to time travel through geology collecting, and dinosaur bones.
The combat became very easy once I understand how to use dead eye, and nothing could beat me anymore even if I was surrounded by a whole platoon of enemies.
In terms of realism, I think this game is the best I've experienced. You can even see Arthur getting fat in the game depending on how you treat.Sadly, the same attention to detail isn't given to the NPC they act like jerks and report silly crimes when you're only defending yourself.

Despite that, the whole world is filled with active NPC and it doesn't feel empty at all, even though the Wild West was a very dangerous place at the time.Oh yeah more importantly, I've spent 80 hours and I'm still within Ch 3 early, I don't know what I am doing in this game :kekw:
Publicada em 29 de maio de 2024.
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7 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
22.0 horas registradas (17.9 horas no momento da análise)
Not gonna recommend this one, my score might be 5.9/10:
- The music isn't as good as the first game in LiS 1.
- A mature woman, almost a grandma (Karen), acting like a teenage selfish no responsibility.
- Forced to agree with Jacob "pov", at least give the choice of a neutral response to it.
- Every troubled teenager seems to have an addiction and is always seeking help from drugs to get better. Is this America problem, truly?
- Is my choice were matters at all? Unlike LiS 1 and Before the Storm, the game lacks impactful consequences that adhere to player choice, take a look at Daniel -_-
- Still lacking manual saves and the ability to skip dialogue scenes were already watched when just quit the game before reaching point at some extense.
- Daniel existence.

Why do I still keep playing till the end despite drawbacks
- I can pull the trigger to end some cultists, feeling satisfied.
- There are too many backlogs in my library, so I had to take responsibility to treat what I bought and being a fan of LiS since the first installment.
Publicada em 10 de maio de 2024.
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Exibindo entradas 11–20 de 33