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Recent reviews by Kuukeksi

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Showing 1-10 of 19 entries
24 people found this review helpful
1 person found this review funny
112.2 hrs on record
After all these years still one of the leading forces in procedurally generated levels and horde shooters. Fly the flag high Ghost Ship Games o7
Posted 29 November, 2024.
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No one has rated this review as helpful yet
833.0 hrs on record (151.3 hrs at review time)
The main game is good. Great even. 32 (31 if you count the bears as one - which is fair) fighters that come with the base game. All with deep movelists, branching combo paths and pretty unique gameplay.

Not being able to control your own character in a replay (one of the key features of T8) if you do not own the DLC character you're fighting against is ridiculous. It robs you of one of the best ways to learn how to play against a new character.

Releasing half-baked live service features amidst (one of the worst Battle pass implementations I've ever seen) all this is not a great look. You get your currency back for completing it which is great - the pass itself just has barely anything worth your money when it comes to rewards. Most of the rewards are profile or your "Mii"/Tekken lounge avatar customization options.
Posted 14 April, 2024. Last edited 25 April, 2024.
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No one has rated this review as helpful yet
127.5 hrs on record (28.2 hrs at review time)
Sony put the knife down and leave the golden goose alone


Edit: Thank you Sony & AH for seeing reason. Loving the game so far and can't wait to see where it goes.
Posted 20 February, 2024. Last edited 6 May, 2024.
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42 people found this review helpful
1
3,375.1 hrs on record (887.9 hrs at review time)
Is it good? yes it is.
Posted 27 October, 2022.
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7 people found this review helpful
1 person found this review funny
2
2
54.6 hrs on record (53.5 hrs at review time)
18th July 2022

_______________

Combat system - absolutely amazing. Nearly every weapon feels deadly and viable. There's a great balance of stamina, reach and damage in the weapon system. There is some rock - paper - scissors type counters to different attacks/techniques, and the tutorial does a good job at introducing the combat systems. A bit cliché, but it is easy to learn yet hard to master - the skill ceiling seems infinitely high. Plenty of fun to be had here.

If only it worked technically. The game is absolutely bug ridden. On one of the maps, whole spawn waves are sometimes instantly killed because they spawn outside of the map bounds and fall into the water below. Sometimes after you die camera stays on your dead corpse while you respawn. Only thing you can do is try and suicide with F10 and change classes/teams to fix this with a respawn, but it's unreliable.

The party system is horribly bad. The maximum party size is 4 at the moment of review (although increasing the cap is apparently on the developers roadmap), which is laughable since the main mode's fights are 32v32. You can't join your friends if they're already in a game, everyone has to be in the main menu to start playing together. This is especially bad because the technical issues mentioned earlier. If you have to back to the main menu to reset, you can't join your friend who stayed in the game. If you try to queue again from the main menu while the party is intact, you pull your friends from their active game into your next one. You can't back away from the game as a party if you would like to switch game modes, you'll have to reform the party every time.

Matchmaking sometimes doesn't take into account your ping properly and I have found no way to set a preference for it. Sometimes you'll just be matched into servers with up to 200 ping. I live in Northern Europe and I was paired with a player from South America in a 1v1 match. The poor gamer had over 200 ping in our duel, wasn't exactly a fair fight. Ping naturally plays a big part in reaction based counter/riposte system.

I've also had some more minor visual bugs/problems. I customized my character to be helmet-less, yet I spawned in with a random helmet I hadn't chosen. Sometimes at a fresh spawn you'll spawn looking bloody/burned even if you hadn't taken any damage yet.

I don't know how the game is still in this state after being "beta-tested" by EGS for a year before Steam release. If it weren't for the technical problems, this would be one of my favorite games to be released this year. If you can get past the jank you can definitely have a good time playing this game, but in general I'd advice waiting for a good sale or just holding off the purchase altogether until technical improvements are made.
Posted 18 July, 2022.
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No one has rated this review as helpful yet
156.0 hrs on record (154.7 hrs at review time)
Amazing game. Hope this gets an update in the same vein as the Insurgency got Sandstorm, since the playercount has been dwindling.
Posted 23 March, 2022.
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18 people found this review helpful
11.0 hrs on record
No more coop support, big cringe but expected nothing less from Ubisoft.
Posted 8 March, 2022.
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3 people found this review helpful
99.5 hrs on record (54.8 hrs at review time)
Kuukeksi's mostly Spoilerfree Review of Gunfire Reborn

As other reviewers have mentioned, game is a First Person Shooter-Roguelite. The game is in fact a roguelite, not a roguelike since it has permanent progress/unlocks available that make your journey easier the more you play.

Game features at the time of writing 6 unique characters with their own abilities and strengths (Some characters synergize better with faster firing guns for example), randomized power ups (called scrolls) and weapons (with randomly rolled perks & bonuses similar to Borderlands) in each run which makes a new run always interesting. Each of these elements provide a perfect basis for the meat of the game, which is the gunplay. The gunplay feels solid most of the time. The game rewards you for aiming well, each of the enemies have a weak spot (I bet you can guess where the weakspot is for most humanoid creatures) and shots fired to them provide critical hits, and that damage is further increased by your critical damage modifier which is different for each weapon. The game provides a decent amount of weapons at start, and you'll unlock more as you complete certain achievements within the game. This doesn't necessarily mean that the best weapons are behind unlocks, just different weapons really.

The game progresses through 3 zones, with randomized loot, randomized enemy encounters, mini-bosses and special encounters (Horde defense for example) very standard for the roguelike/roguelite genre. Each of the zones have their own aesthetic, which adds a bit of flavor to break the monotony of repeated runs. All of the zones may contain "vaults" which are optional side rooms to explore with their own rewards and challenges. Each area or zone has their own collection of vault challenges, but they contain generally the same themes of miniboss fights or platforming.

In conclusion, Gunfire Reborn is a great mix of FPS & Roguelite genres. The gunplay is solid, even though some of the weapons are not or don't feel quite as impactful as others. Sound design is good and background music is solid, providing a nice ambience for each of your runs.
Posted 20 November, 2021.
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No one has rated this review as helpful yet
6.3 hrs on record (5.7 hrs at review time)
A fantastic fast paced action game with heavy platforming elements. Visually impressive. Can't wait for the next project from this team.
Posted 5 August, 2021.
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No one has rated this review as helpful yet
1,777.1 hrs on record (158.7 hrs at review time)
Pretty good.

I do recommend Destiny 2 to existing players, but new players shouldn't bother unless they've got their minds set on the grind. The new player experience isn't great atm.
Posted 1 December, 2019. Last edited 25 August, 2022.
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Showing 1-10 of 19 entries