2
Produtos
analisados
0
Produtos
na conta

Análises recentes de NoDogma6 - washed C3 "\_(ツ)_/"

A apresentar 1-2 de 2 entradas
Ainda ninguém achou esta análise útil
0.2 hrs em registo
Fine game, but PLEASE make it possible to run the game in full-screen. Too many instances of errant clicks un-maximizing the game or switching tasks!

It would also be nice if the camera followed the car more tightly. Doing a U-turn and not being able to see where you are heading until sometime afterward is challenging.

Let's talk police cars now. I thought I read in a different review, before I bought this game, that the police cars could be destroyed (due to updating by the creator based on feedback from an early reviewer). Those cars seem invincible to me (other than a momentary slowdown on shooting them). They also seem too fast, matching the main car's speed exactly.

One last thing: I had a checkpoint spawn in a location that was just about inaccessible, in small fenced-off square with a tree in it. It was a bit off-centre so after banging into the fence a bunch of times (and shooting it, since 2 minutes into the game I thought fences might be destructible) I was able to get the checkpoint from a particular spot, but if it were dead centre in the box I think it would have been impossible.
Publicado a 21 de Abril de 2019. Última alteração: 21 de Abril de 2019.
Achaste esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
3.9 hrs em registo (0.1 horas no momento da análise)
First!

[edited on 2019-07-13]
---- Mostly solid game. Sadly Level 17 is functionally impassable, and since levels above that are locked until lower levels are completed, almost half of the 30 levels cannot be played at all. ----

[added on 2019-07-13]
Major issues:
-- Level 17 is pretty much broken as a pea can easily get permanently lodged in the spring just by landed on the board attached to it. It is random and frequent and extremely difficult to avoid for all 3 peas in that level. In fact once I got 2 peas lodged there at once, and one time a pea lodged there disappeared and a 2nd pea took its place.
...on top of that, getting the peas where they need to go is quite difficult (I got 1 out of the 3 peas into position in 1 out of about 15 plays of the level, and 0 out of 3 into position in 14 out of 15 plays.), but might be doable if the spring capture problem is fixed.
...and of course I can't speak for levels 18 through 30 since they are locked until finishing lower levels (including 17!).

Nitpicks:

It takes around 3 seconds for the game to recognize a win condition, which is pretty long and could be annoying if you succeeded on a level with less than 3 seconds left but then weren't given the win.

The (random?) motion of peas sitting on a flat surface is hard to understand. On the ground it's not a problem, but I once shot a pea onto a small flat platform by itself, and it moved slightly back a forth a few times, making me think it would never come down...except after a while it did.

It seems like no shot angle or amount of force can dislodge a pea once it has nestled into the groove above two adjacent peas. Maybe the physics can't be faulted, but this fact can make a level next to impossible to finish if a platform that can only be shot at from one side gets peas stacked on the side nearest the cannon first.
Publicado a 21 de Abril de 2019. Última alteração: 13 de Julho de 2019.
Achaste esta análise útil? Sim Não Engraçada Premiar
A apresentar 1-2 de 2 entradas