Mozillo
Chris S   United Kingdom (Great Britain)
 
 
Future King of the Cosmos, trained mad scientist and general hobo... oh yeah, video games.
A thing AND another thing [mozillogames.wordpress.com]
:torielsad::yikes::vsvladyn::VC_SNIPER::rufusscared: :slimehappy::shockedbatata::shovelknight::NorminGreen:
Currently In-Game
IdleOn - The Idle RPG
Rarest Achievement Showcase
Review Showcase
25 Hours played
I would recommend Prey purely on the basis that it's not bad. It just isn't all that interesting for large chunks of the game. Sure, in space no one can hear you scream, but they also can't hear you sigh with mild boredom.

PROS:
+ Ooooh, atmospheric - Prey opens up with an incredibly atmospheric opening. You're crouching around corridors confused and scared that any pair of items could be out to get you and it's sort of wonderful. Sure, it's kind of cheap jump scares, but the sense of fear and walking out into the unknown truly keeps you on edge as you try and work out where you are and what's going on.
+ Now you're thinking with foam darts - Prey has a lot of exploration to enjoy and a number of offices and rooms and locked doors to worm your way through. You can either go hunting for dead bodies to try and find passcodes or keycards, or smash a window and shoot a foam dart on the door open switch, it's quite clever and fun at times. Most of the time though you will just have hacked your way in or looted the keycard from a dead body some 30 minutes earlier.
+ What is a man...? - if not... a big pile of goo? Prey clearly is trying to ask a question about something. As you inject yourself with skill points to become better faster and stronger, and also have the ability to turn into a cup. Truly mankind are the true demons here. There's some interesting threads at play that can keep you searching through a number of files and rooms trying to piece together our true purpose on this space station.

CONS:
- Oh no, I jettisoned the atmosphere into space - Any theme and general sense of mood the game builds up in the opening segment rapidly explodes in the thundering blast of your shotgun, or big ray gun or you turning into a cup. Prey rapidly turns from a semi-quiet ponderous exploratory excursion into a high flying shoot out with bombs that evaporate all matter into, literally, base building blocks. You're no longer feeling anything, you're just blasting monsters because, something?
- Not every email is created equally - Everyone has an office or bedroom or sleeping pod in Prey. The issue being is that while exploring and finding entry into all of these can be interesting, your reward is often little more than the most mundane inter-departmental emails asking that forms be filed and coworkers be fired out of a canon into the sun. Or something.
- A man is... it doesn't matter - While Prey builds up a lot of questions about whether injecting space aliens into your brain is good or bad, it doesn't really do anything with these questions. It's a game that constantly feels like it's trying to say SOMETHING, anything, but ultimately says nothing? Lost behind the chorus of identical goo aliens that are actually all rather boring and you stuffing every scrap of food you can find into your gums. It just sort of does nothing?

Overall Prey is fine. It's perfectly, 100% okay. Which is great, it can be fine. Just don't expect much beyond that. Work out how much you're willing to spend on "perfectly fine" and go for it. Some of the action can be fine and fun, the exploration can be interesting and Arkane Studios continue to show they're good at creating interesting maps, but also it's all just a tad boring and tedious.
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Recent Activity
10,542 hrs on record
Currently In-Game
6.6 hrs on record
last played on 25 Dec, 2024
19.5 hrs on record
last played on 8 Nov, 2024
Comments
AlCapwnUK 13 Jul, 2012 @ 12:35pm 
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