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Seneste anmeldelser af MattFiler

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Ingen har vurderet denne anmeldelse som hjælpsom endnu
16.0 timer registreret i alt (9.1 timer, da anmeldelsen blev skrevet)
I can see this being fun with lots of people, but for a small group of people it is limited. There are no campaigns or NPCs in this mod, making the game reliant on other players to create the action. It adds a great feature to the game which I'm surprised wasn't in there already!
Skrevet: 4. marts 2015. Sidst redigeret: 29. marts 2020.
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1 person fandt denne anmeldelse brugbar
11.3 timer registreret i alt (8.8 timer, da anmeldelsen blev skrevet)
I didn't think I'd like this game at first, I purchased it some time ago and only played for about an hour and didn't touch it again until recently.
Picking this back up and really getting into it, this game is very good and I can see why it would be addictive.
The weapons are well balanced and the graphics are awesome. The sound effects are very immersive and the game modes are great to play.
Sat on a bank watching for enemies and seeing a tank emerge from the fog is so creepy.
The combat is very realistic and it's so scary when you're crouched behind something with someone, they stand up to shoot and you see them get shot backwards right in front of you!
I'm sure I'll play this game a lot more and am definitely glad I purchased!
Skrevet: 4. marts 2015. Sidst redigeret: 27. august 2015.
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7 personer fandt denne anmeldelse brugbar
70.5 timer registreret i alt (55.8 timer, da anmeldelsen blev skrevet)
This game gets a lot of bad press, but it really isn't as bad as people make out. It can be a lot of fun in co-op campaign and the multiplayer is pretty good too with some interesting game modes and cool mechanics for the aliens to use.

The story of the campaign is a little underwhelming, although the Stasis Interrupted DLC has a decent story and also helps to explain how Hicks got back to LV426. The main campaign all comes down to a final boss battle which is pretty awful and could really do with some modifications, but it's not the worst thing in the world.

My least favourite thing about this game is the "boss battle" half-way through the campaign. You have to try and defeat this "Raven" with a powerloader and the mechanics to do so are completely broken. It takes a good few tries to pass this short section and it can get incredibly frustrating even on easy difficulties - it's the closest I've ever been in a game to breaking my controller.

I've played through the game's campaign and multiplayer matches on PC and Xbox 360 and in my opinion the PC version is a lot better than the console release. This is most likely down to the big patch that released after the game's negative reception. The patch mainly worked on fixing graphical stuff, but I think it did do some tweaks to AI as well.

The best thing about this game is a new mod (hence my updated review) by the name of "TemplarGFX's ACM Overhaul". A modder took it upon himself to spend months working through the config files of the game to rebalance weapons, improve LOD settings and fix up the AI and textures. Playing with this mod enabled, even in the early stages of its development, is a massive improvement to the core game mechanics as well as the graphical side of things. Xenomorphs are actually smart, using the walls and sneaking around instead of just leaping at you to attack. The W-Y soldiers are now easier to kill and are all independent meaning that as soon as one spots you, they don't all spot you. This makes gameplay much more fluid and can allow for you to actually approach sections with stealth making for some interesting alternative survival options. I'm very excited to see what else this mod will do (it's still in early access at the moment) and major thanks to the developer for improving the game significantly!

TL;DR ... The game is good enough for co-op and can be a fun experience, but the best way to play is on PC with the new "TemplarGFX" mod which improves AI, textures and more. I'd still wait for a sale though.
Skrevet: 4. marts 2015. Sidst redigeret: 11. april 2016.
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32.4 timer registreret i alt (23.7 timer, da anmeldelsen blev skrevet)
A superb example of invisible tutorials at their best. Such a well designed and paced game, with brilliant characters and an interesting story. Multiplayer adds a great spin to the gameplay, and is very fun to play with a friend. Absolutely worth a play!
Skrevet: 4. marts 2015. Sidst redigeret: 29. marts 2020.
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1 person fandt denne anmeldelse brugbar
97.9 timer registreret i alt (85.5 timer, da anmeldelsen blev skrevet)
For its age this game is great, good combat mechanics, easy to use menus, lots of servers running online and some great mods. The source code for the game was released allowing modders to do great things.

Check out a mod I'm helping out with, Evolution of Combat IV!
Skrevet: 4. marts 2015. Sidst redigeret: 2. februar 2016.
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20 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
617.6 timer registreret i alt (170.7 timer, da anmeldelsen blev skrevet)
From start to finish, the atmosphere of this game is superb, the set design is very detailed and interesting which helps to make the experience have some decent replay value which is good for a horror/survival game. Collectibles (some of which in this game are very worth looking out for) and achievements also invite you to play multiple times if you're interested in those.

Talking of replay value, the AI of the Xenomorph works on a random path meaning that it is different every time you replay sections which sometimes happens often, due to Alien/synthetic/human related deaths. The randomness of the AI really helps to push the game along and keep you playing. It can be so scary sometimes because there is no way of predicting what he will do next. All my time in-game and modding, I still get scared when the Alien drops down!

I love the idea of the save stations. It's a controversial game mechanic for some, but it makes the game a lot more challenging and really gives you a sense of achievement when you spot one lurking at the end of the corridor. The worst feeling in the world is being killed as you save though, so make sure to stay quiet!

I previously had this game on the Xbox 360 and have just played through on the Xbox One as well. The console experience of this game was great but the graphics were significantly reduced. One thing worth noting between the next-gen console and PC versions is that there are some differences in the game, worryingly with the next-gen console version getting some more in-game animated screens and interactive objects than the PC version. From a technical point of view, this is due to the fact that The Creative Assembly exported the final PC build incorrectly. It's set in the same optimisation group as previous-gen consoles meaning that these in-game effects that next-gen consoles get are disabled (even though the graphics options are better on PC). Not exactly a deal-beaker, especially how cheap the game is on Steam in the sales, but worth mentioning. Also worth mentioning that this issue is Windows only.

I love this game (not only do I have my Steam hour count but I've also played through on Xbox One, Xbox 360 and have done hundreds of hours of modding), although it's not all praise. The game, as everything does, has its downsides.

The synthetics are really frustrating at times and can almost ruin the atmosphere, they increase the difficulty so high at points that it takes your focus away from the stealth element since you are forced to sprint away from them, but sometimes this can then end in death by the Xenomorph. I wouldn't say that the game is ever too hard, things are pretty well balanced, but there are definitely some areas that seem unfair.

Alongside this, talking of other AIs, the humans can be quite useless sometimes. They seem to infinitely shoot towards your location even if you are hidden behind something that the bullets cannot penetrate through, their speech also seems to be very limited if you're around them for a while - I heard them repeat the same thing numerous times which really takes you out of the game. There are a nice range of animations for the humans though and some areas of the game give the humans some interesting dialogue (mission 7 for example) which really can help to build the game world.

There are some things that can be a bit immersion-breaking. For example, when you kill humans they drop their weapons however you can't pick them up. You do get weapons later in the game, but early on in mission 3 you have the opportunity to kill humans but you can't take their weapons. It's not a massive deal but it can be frustrating if you're in a bad situation.

Something that a lot of reviewers have complained about is the revising of areas multiple times. I never really found this to be a problem myself as when you revisit areas in the campaign, they're normally slightly different. You can choose to backtrack to get collectibles, but that's optional and you're not forced to.

Some level design problems can be found in-game like joins between models leaving gaps into space, but this is not a major issue and I've only spotted two or three in-game when purposefully looking for them. Although some levels can be repetitive in the models and designs, this is acceptable due to the setting and the detail is really quite awesome.

If they do make a sequel to this game (please!), hopefully they will explain the ending. I kinda like how it's open to your own interpretation at the end of Isolation but I think after such a long campaign centering on Amanda getting closure, it should really have been handled better.

Moaning over, this game is definitely worth a play - but you should have some kind of understanding of the Alien/Aliens films to get the connection between Amanda and Ellen for some emotional scenes to pay off. It's not needed, but definitely helps for some plot aspects.

9/10 - would most definitely of been a 10 if we had official mod tools!

TL;DR: Very good game, definitely worth a purchase if you enjoy survival horror, sci-fi or Alien.
Skrevet: 2. december 2014. Sidst redigeret: 10. maj 2016.
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