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Recent reviews by Matholimieu Tangelus

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2 people found this review helpful
2 people found this review funny
14.6 hrs on record
Although I currently do not recommend this game, I feel there is strong potential and some significant adjustments would help to reach a point where I would change my mind. Some of the bigger issues I have with this game are:

Platforming portion:
- In many areas, the difficulty comes in the form of instant-death pits. Playing as an Angel with Wings, it doesn't feel right. In fact, it feels like a cheap tactic that increases frustration more than it increases difficulty. I think these portions would benefit from having a stable spawn point where falling results as damage and re-spawn.

- Most bosses can kind of be dealt with by abusing block, even if you barely recognise the attack pattern (the exception being the Queen of Ice Owl). Having the player focus on learning the attack pattern and perhaps and having to decide between Dodge and Block would deepen the strategy aspect. This also gives the player a sense of real satisfaction for figuring out the best way to deal with the boss.

- In the boss rush gauntlet, the Queen of Ice battle, changes the platform configuration. In the original battle, my strategy was to stay on the larger ground plat form, and dodge during the claw attack as the size allowed for that movement. In the Boss Rush Gauntlet, the change in platforms made this fight much more precise, making my success with this boss to be the most inconsistent and difficult. After winning, I was more relieved I wouldn't have to deal with this frustration than a sense of accomplishment. Although I conceptually agree with having boss rush gauntlet battles more difficult, this particular change did not feel deliberate, and instead felt improperly balanced.

- Spells gained from bosses don't seem to serve a pivotal role. As these are powers of the elements, there are many ways to make them more useful with enemy weaknesses, or have them help with certain terrain. It could be tuned to a boss weaknesses without making the difficulty obsolete, or at least add a unique strategy. The cast time of the spells also make it so that a regular attack is often more effective. When an entire area is flooded, and none of the incoming missile attacks are disrupted, especially fire based ones, it doesn't feel right.

City building portion:
- The building blocks of a tower defence are there, but the strategy is shallow. Since each building has such a large size, there is more emphasis on building placement rather than combination of buildings as it's hard to fit. For that reason, the damage, speed, and range buffing towers feel they have little impact regardless of the statistics - there's no excitement in achieving a design of towers with efficient placement of the buffing towers. Positioning would feel more effective if players could strategically play with towers that took up less space and affected a larger area.

- The personalities with the Townsfolk are an enjoyable, but their dialogue provides more comedic relief than connection. Growing the population was just to increase resources as opposed to reestablishing civilisation. For each level, I found myself building roads to each lair, and building a temple as quickly as I could, then clearing each lair out one after another with no enemy attack wave in between. There needs to be some sort of incentive, limitation, or goal to properly pace this part of the game.

- The character art is... a stylistic choice. Fine. With that, adding a bit of animation or vocals would really bring up the juice factor. It could be spoken gibberish so it's not localised to real languages, but having some tonality to emphasise mood would really make the characters pop. Having some splitting and swaying of different parts of the sprite, or even variations in the static ones would also give them more life. As it stands, it just seems unpolished.

Overall, I still enjoyed most of my time with the game, but I would love to see an update to give it more love and care that it could easily benefit from.
Posted 26 November, 2019.
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