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지난 2주간 0.0시간 / 기록상 3.9시간
게시 일시: 2024년 11월 6일 오전 3시 52분

I played through three maps (school, hospital, asylum) with a 5-stack on medium difficulty. While the game offers tense moments, hiding seemed kind of pointless for most situations. The monster AI felt kind of bad (monster getting stuck) and with the unlimited stamina mechanic it made running/sprint the best course of action to handle monsters as they cannot catch up. We basically cleared the first map by running up-and-down the floors continuously using the opposite stairs if we catch wind of the monster (Also doesn't help that there's only one). Overall gameplay felt too boring and repetitive enough it left me not wanting to play more after the third map. It ends up being a cat-and-mouse game, looting the required items to escape with a dim flashlight while holding down sprint if you see a monster to easily escape.


d4bad/10
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