15
Arvostellut
tuotteet
187
Tuotetta
käyttäjätilillä

Käyttäjän Ulf viimeaikaiset arvostelut

< 1  2 >
Näytetään 1–10 / 15
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 13.3 tuntia (13.0 tuntia arvostelun laatimishetkellä)
Finished this game today and to review it is quite simple, so here it goes.

Presentation
To have a doom-like game in this day and age goes against almost every conceivable industry practice, we moved away completely from colorful, fast, metal blasting power shooters to realistic, slow, brown modern shooters that feel repetitive from the moment a new one hits the market. Although we've had the new DOOM (2016) and DOOM Eternal as a breath of fresh air, I feel like while loyal to the originals they still lack the nostalgia value of the graphical representation.
As for the Warhammer 40.000 take on it, I feel like it couldn't have been a better hit. I'm a massive fan of the hobby, plastic space army men addicted since I was young, building, painting, the lore, the whole charade. This game has quickly risen up to my top games for the Wh40k franchise.
.



Graphics
I completely support the use of 2D sprites and simplified yet really well thought out geometry and textures, these art assets can be done in a quicker manner, with lower costs to the developers and possibly the promise of more content more often, we don't need 100 gigs worth of vertices, 4k textures and physics based hair, simplicity in design will model any artistic vision if done well, and this game has it in spades.



Gameplay
The gameplay is as expected, fast, impactful and reminiscent of boomer shooters like DOOM, Quake, Serious Sam, Duke Nukem 3D and the likes. While 90s kids used to eat them for breakfast, it's true that those who haven't played them when young will feel some discomfort (in the form of motion sickness) due to the speed at which this game wants you to move in, remember, you have to move fast in order to dodge projectiles, break line of sight and gather ammo consistently, this is the whole point of doom clones.
The guns are iconic and while games from this genre have the tendency to powercreep the later discovered guns, completely overshadowing the first ones, this title has done it right, each weapon has a purpose due to the level design and enemy design, they will nudge you to use a specific weapon without you even realizing it: Long Corridors? Heavy Bolter, you'll kill everything in your path; Open Area? You can freely use explosive weapons and grenades without damaging yourself; Short Tunnels with low vision? Shotgun! Lots of small enemies that die from a single shot? Bolter! Giant enemies that pose a great threat? Grav-gun! You get the idea.



Story
With very few cinematics this game tells the story of a lone Sternguard Veteran attempting to kill anything in his path in order to seal shut a warp gate from which chaos spawns, all with a totally intended comedic slip as to why a single space marine was sent for this mission, due to the budget. This is all you need to burn the heretic.



Drawbacks
The following are more or less nitpicks but they do still exist:
    1. The final boss is nothing new. It's a Chaos Sorcerer spawning other bosses you've already encountered yet again, although I did enjoy seeing a new mechanic with the sorcerer linking himself with another entity, protecting himself from all damage until the linked target has been killed, creative and CHAOS all around. Would've loved to see more scripted enemy behavior like that, puzzles to be solved in the nick of time.
    2. The melee mechanic is rather boring and risky, it seems like an afterthought, it felt awesome to CHARGE, enter slow-motion while revving my ♥♥♥♥♥♥♥♥ CHAINSWORD only to hit my enemy, deal low amount of damage only for it to have an anticlimactic end and see my enemy revert to the normal behavior of shooting me at point blank and me wondering why it's not dead, then to find out that I have to keep pressing the button like it's an airpump or something, to "rev" and keep KILLING MY ENEMY. Jokes aside, the melee mechanic is boring and most of the time just puts you in danger while dealing low amounts of damage, I would rather see the chainsword as a one-hit kill when the enemy is low enough like with DOOM (2016) or clicking once -> slicing once kind of thing.
    3. I know they haven't mentioned or promised anything regarding this but THERE'S NO MULTIPLAYER, IMAGINE THE FUN OF A FAST PACED ARENA SHOOTER AKIN TO QUAKE 3 ARENA, DEATHMATCH, CAPTURE THE FLAG, TEAM DEATHMATCH, IMPERIUM VS CHAOS MARINES, WITH FRIENDS, THE GORE, THE WEAPONS, BLOOD FOR THE BLOOD GOD!My apologies, just sayin', ♥♥♥♥ would make wh40k nerds froth at the mouth, and no, I'm not saying that because I just had to wipe my mouth there for a second, nope.
    4. This is from a personal note but it has some value, there's no editor and no modding support whatsoever. I would've loved to see a level editor or at least some modding support for a game this simple, give your players the possibility to mod it and you'll soon see Tau or Imperial Guard gameplay. I would love to work on modding this game and create content that I would've dreamed about when I was a kid.



End Notes
This game is a blessing from the Emperor, if you're a Warhammer 40.000 nerd that also thirsts for DOOM nostalgia, get on the bandwagon, the devs deserve it.
Just please add multiplayer and modding support, it's all I ask.
Julkaistu 25. toukokuuta 2023 Viimeksi muokattu 10. syyskuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
yhteensä 52.6 tuntia (5.9 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
This game seems like the best tactical shooter since S.W.A.T., but appearances can deceive, although the game is beautiful, modding possibilities have been enabled in-game by the developers and it's not even out yet, the gameplay itself is weird at times, mostly in the A.I. department.

You'll start a mission and die because you're inexperienced at first, so you learn the map, learn A.I. behavior, learn the sounds, footsteps and the likes and after a while you realize, there are sound effects for doors being opened by you or your team, but whenever an A.I. opens a door, there's nothing, a shootout happens, maybe one of your friends dies, that shootout now has called all A.I. in the vicinity to come and join, and join they will, through all possible nooks and crannies, some may even open a door you just jammed, why? Because the damn wedge disappeared and now you're dead because they don't care about human behavior, they just enter the room already firing, some fire even before they have LoS on you, there's a wooden wall between you and them? They're shooting at you and you have no idea from which direction. So you rush back to safety if you're still alive and wait for them to come to you, then an enemy appears and you attempt to ADS them, then you notice, on this specific map the reticle from your red dot sight is just too weak, you can barely see it in pitch black environment, screw you if you also have a flashlight or NV, other times, you see an enemy just pointing their gun at the nearby wall, completely ignoring you and ready for an arrest. Oh and pay CLOSE attention to what you're standing on, if there's a slight height difference your dude will constantly hop up and down like it can't decide on which leg to ♥♥♥♥♥♥♥ stand on while attempting to aim at an enemy.
I don't get it, this game is brilliant when it works but it feels like it has constant hiccups.
Unfortunately, people can give the counter-argument that the game is in early access, if the product is out for sale, it's out for criticism.

I like the game and will keep playing it, but these quirks annoy the hell out of me.
Julkaistu 23. joulukuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 420.5 tuntia (372.3 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
This game is simply amazing but has some serious downfalls regarding combat, specifically melee combat, and the skill system.
Everything else about this game from building, crafting, progression, music and bossfighting is pretty cool and have enjoyed them immensely, it's a constant mix of skill and fight prep.

The good:
1. Building is top notch, different types of materials make different types of structures, furniture, chests, workshops and so on.
2. Crafting is great, specifically how you unlock new recipes, whenever you pick up all of the necessary materials for an item, you automatically learn the recipe and is available at the specific workshop. Additionally, there are workshop levels which can be leveled so by building the additional workshop accessories, Forge level 2 can be achieved with a Forge Cooler or an Anvil, having both bumps you up to a Forge level 3, thus being able to craft more things.
3. Progression is based on biomes, each boss has his own biome, with new gear, new items, new consumables, new food and new enemies. It can be a bit unnerving that every new biome will pose almost the same difficulty as barely starting the game as it almost negates your current gear progression, there are exceptions but the general perspective is that if you enter the next biome, expect difficult encounters to say the least.
4. The artstyle of the game is nostalgic and reminiscent of older games like Gothic but without betraying its own style. Beautiful and immersive.

The bad:
1. There is no leveling system per-say, there is a Food system instead, basically you start with 25 base health and 50 base stamina. No matter what gear you have or how long you've played, you'll almost have these stats which translate into basically dead and basically exhausted all the time. What buffs you up is Food, making food requires ingredients to be picked up, enemies killed and the Cauldron to craft, the food goes up in quality depending on ingredient rarity and biome progression. This means that if you run out of food, you WILL have to forage again to be even viable to play. The skill leveling system is another problem and will be in the next section.
2. There is no underground mining possible, if you dig forward, you'll dig everything that's on top as well, it's quite funny, you can literally split the world in half by just digging down to the lowest point and then digging forward.
3. Dungeons and caves don't reset, if they have been explored they're done, this incetivizes exploration but I'm not a fan of finite resources in sandbox games, the world is finite enough, sure minecraft worlds might be too, but you have 7.46*10244,700 chunks available compared to Valheim worlds which are still big, but small enough to have explored everything.

The ugly:
1. The skill leveling system is a simple concept, the more you use something, the better you are at it and this translates into stamina consumption and damage. Example of skills: Jumping, Running, Axes, Blocking, etc. The more you jump, the more experience you'll earn, the higher level you'll be, the higher you'll be able to jump, the less stamina it will cost. It's a system borrowed from Morrowind and Oblivion where you'll see players jumping and running around just to level those skills up. It's not necessarily the greatest system but it does the job, problem lies in the fact that leveling gets progressively harder and whenever you die (which will happen a lot) you lose 5% of your total experience, so at max level (100), you'll lose 5 levels, at 50, you'll lose 3 (2.75) levels and so on. There is a No Skill Drain effect for 10 minutes after death so you can't just become a moron suddenly for corpse running by mistake through a biome you're not supposed to be in yet, but the amount lost in ALL fields compared to the amount won in certain skills until the next death is almost always a net negative in most skills that are situational. I have reached mistlands and this is my third playthrough and I barely have level 50 in running and jumping, all the others are barely 25.
2. The combat is atrocious, it wants to go for the dark souls type of dodging, blocking and parrying type of combat which is awesome and I love it when it works, but most of the time, melee combat results in more risk than reward. Melee damage has the most potential for greatest DPS but almost constantly results in player death, skill loss and further deaths due to having to pick up dropped items. Melee combat goes as such, blocking results in stamina loss (and some HP chipped), parrying results in lower stamina loss and staggers the enemy for a couple of seconds where you'll deal double damage, dodge results in even lower stamina loss and no health loss, therefore blocking is not viable because it's not sustainable, dodging is viable only when running because enemies have little to no downtime between attacks and parrying only works with proper gear and even then, the knockback is stupidly counter-intuitive.
3. The knockback effects, these are effects in combat that push either the player or the enemies some distance away from the other, it's okay unless... Parrying with specific weapons results in pushing the enemy outside of your melee range, therefore having to spend time and stamina to attack the staggered enemy, some enemies push YOU even when parrying them and results in the same scenario. What's even worse, some weapons that are meant to deal the most damage but have the most risk (Battleaxes) have a devastating flurry for three attacks that deal bonus damage based on the combo hit also knock the enemies back outside of your melee range, there's NOTHING more frustrating than starting your combo in a perfect spot, only to hit all enemies and push them outside of your melee range, resulting in a DUD combo. What's the ♥♥♥♥♥♥♥ point of having a devastating combo when you can't even use it, sure it might be useful in a bossfight, but bossfights are not hard, a single LOX is harder than any bossfight, let alone two or three of them, then it's a stampede and you're ♥♥♥♥♥♥.
4. In comparison, ranged choices are much better, running away from enemies while shooting at them constantly is a much better tactic and will often result in success even in higher level biomes where you're not supposed to be, just have enough arrows and stamina to run away, even better if you can break their line of sight by standing on top of some stones that enemies can't get on, they'll run away sometimes, but you can just jump back down, agro them again and jump back, all while shooting. Why would anyone engage enemies in melee combat and take the risk of death, drop all of their items, lose 5% of all their skills, waste the same food and time just to reach the death spot only to do it all over again when you can just shoot, run and break line of sight.

If I could give a neutral vote, I would, but as such recommending this game will be a hit or miss depeding on who plays it. You're either a norse/sandbox buff and will suffer the downsides or you'll hate it.
Julkaistu 14. joulukuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.1 tuntia (3.7 tuntia arvostelun laatimishetkellä)
A short, polished and simple adventure game starring you "The Reader" and a little mouse named "Quill". You control Quill and his movements but also interact with the world around him, moving objects out of his way, controlling enemies or just simply looking around for a better perspective on the upcoming platforms.
Finished it in under four hours, going to purchase book 2 in the near future.
If you like puzzles, platforming and a cute world, go for it.
Julkaistu 11. joulukuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
yhteensä 489.8 tuntia (109.7 tuntia arvostelun laatimishetkellä)
Pros:
The gameplay is fun
The 40k level design and atmosphere is really well done
Just like its predecessor (Vermintide), it's a great co-op experience
The achievements are mostly meaningless scores to flex about but class specific ones reward cosmetics

Cons:
Class balance isn't done that well
Game is badly optimized, expect to have stability issues and frames to vary from map to map, patch to patch
Gameplay bugs that don't necessarily make the game unplayable, but they certainly aren't part of a finished product, enjoy walking around a mission and a horde simply spawning on top of you, friendly ogryns one-shotting teammates even though there's no friendly fire in this game and so on
Devs decided not to include end-game statistics like how many specials you've killed, how much damage you've done/received and so on due to "toxic players", the whole purpose of those statistics is to compare yourself with other and see where you can better yourself, but I guess it's time we go on with the "everybody wins" mentality that doesn't teach anyone anything and even the worst can flutter about like they're the best

Cash shop was available in the game from Day1 of release, I don't have a problem with that but the fact that the game was an unbalanced mess for a few days after release and they didn't do anything about it, but if the cash shop crashed the game sometimes WELL HOL UP and proceeded to release a stealth patch within minutes. Oh and don't worry, cash shop is in Day1 but three systems are almost entirely missing! Crafting is only partially implemented (out of 4 possible crafting types, we only have upgrading available), mission selection is non-existant, you have to play whatever is available on the mission board or wait like a moron until that specific mission appears, AND THERE ARE NO PRIVATE LOBBIES, you can only play with random people, there's no option to fill the slots with just bots, if a single spot is available, someone at random will be picked to join your mission.

But the worst of it all is that they've mentioned on the Steam Store Page of their Imperial Edition version of the game that gives you Premium Currency on release, and I quote "Darktide will feature an in-game store, allowing players to purchase cosmetic items at launch to customize their characters. In-game currency can be earned through play, or purchased from the in-game store." therefore any player that pre-ordered the game thought that we will be able to earn premium currency by simply playing and buy cosmetics that way too, but the page description was stealthily changed to "Aquilas are a premium currency that can be used to purchase premium cosmetic items in the in-game store." on release. Upon me noticing this problem I've quickly went to their dedicated discord channel and asked and complained about them misleading their customers which resulted in me being banned for "harassment".

It's sad because the game is fun, but the company is a scam.
Julkaistu 4. joulukuuta 2022 Viimeksi muokattu 4. joulukuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
74 henkilön mielestä arvostelu on hyödyllinen
6 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 10.5 tuntia
The good:
The concept of the game is pretty cool, castle sieges with multiple players, having your own regiment of soldiers to control, having PvP between Commanders (the players) when necessary and using Siege weapons to destroy walls, put up ladders, using defensive tools like burning oil and so on. It's all pretty damn cool.

The bad:
Except the game is based on an RPG system, that means strategy gets trumped by higher stats. The matchmaking is unbalanced (not fun to play against someone that's 40 or more levels higher than you), the playerbase is small (average wait times is around 5 minutes during the day and around 30 minutes at night (GMT+3 here)

The game opens the gates to different techs, different varieties of soldiers and different crafting systems bit by bit, but you'll soon realize the amount of time you have to put into the game to farm levels for you, farm levels for EACH individual unit in your barracks, upgrades and equipments are unending.

At the beginning you'll find out how cool it is to deal 1 damage to a an opponent while they blow you to pieces with a single slash or something. The PvP is heavily CC centered, usually, the first to engage is the winner on an equal grounds PvP, there are *some* CC Removals, but most skills do some sort of CC anyway, one stuns you, another pushes you, one slows you, another ragdolls you completely.

The ugly:
The game also uses a plethora of skins and battles passes to try and squeeze money out of you and it's getting annoying. There are skins for your commander, skins for weapons, skins for individual units. And it doesn't help the fact that the base units look so ♥♥♥♥♥♥♥♥ generic that it pisses me off.

Also, you can pay for anything. Yeah you cannot buy the best items and gear, but you can certainly buy boosts for XP, boosts for unit XP and boosts for other resources.

And so I conclude that this game is pretty fun when first experienced and explored, but once you get to know the mechanics of it, you'll soon realize that this game basically has the business model of a glorified phone game, that you have to grind and lose games for hundreds of hours on end, or pay to keep up.

I wish it was good.
Julkaistu 8. kesäkuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 348.9 tuntia (9.4 tuntia arvostelun laatimishetkellä)
10/10 - Greatly recommend this game.
Julkaistu 11. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 108.6 tuntia (23.7 tuntia arvostelun laatimishetkellä)
10/10
Julkaistu 7. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 155.6 tuntia (80.6 tuntia arvostelun laatimishetkellä)
Gud game
Julkaistu 28. marraskuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
Yhden henkilön mielestä arvostelu on hauska
yhteensä 30.2 tuntia (27.8 tuntia arvostelun laatimishetkellä)
Very very good. One-pound fish.
Julkaistu 1. heinäkuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
< 1  2 >
Näytetään 1–10 / 15