6
Products
reviewed
183
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Recent reviews by Koji

Showing 1-6 of 6 entries
2 people found this review helpful
1 person found this review funny
27.0 hrs on record
Early Access Review
This game was killed long ago and needs to stay dead. from the other reviews it looks like this is now a subscription game. dont buy this, dont download this, dont touch it. if you want a feudal game, this aint it chief.
Posted 9 June, 2024.
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No one has rated this review as helpful yet
103.0 hrs on record
Alright so I've had this game a while now, as most of us have, and they just keep making dlc! This one was even free! This game and its company are a wonderful vibe. I truely hope that mintrocket comes out with another stunning game like this one. Their style is phenomenal, the animations in THIS game are phenomenal. There is so much to do that is different you will likely not get bored til the end of the true grind. The story is lovely, the environment is lovely, holy crap is the music good.

Just play this. Do it.
Posted 23 May, 2024.
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1 person found this review helpful
41.6 hrs on record (38.6 hrs at review time)
The helldivers have one again claimed victory from the jaws of defeat. Dive free or not at all
Posted 6 May, 2024.
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4 people found this review helpful
3 people found this review funny
66.5 hrs on record (4.5 hrs at review time)
Early Access Review
this game is in VERY early access at this point but it has so much dang potential. wait a bit to purchase from release but this game should def be on your wishlists
Posted 6 December, 2019.
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2 people found this review helpful
1,360.0 hrs on record (277.6 hrs at review time)
Early Access Review
Alright, lets get down to business.

This is Rust, a MMO for all intents and purposes. This game has alot of potential but as it stands can still be rather fun to play. Currently in the developement we have hit a rather long patch of contentlessness but keep in mind the devs of this game are being very transparent about their wook on their website so there is no lack of information for the community. That being said lets get down to where this game stands today.

This game is basically a sandbox pvp survival with a few interesting twists. We started off with zombies as our main enemy/resource and have now changed to irradiated animals which are also placeholders like their mobs before them. Your mission is simple: survive and thrive. Other players will be fighting for the same resources you are and will likely kill you for them as well. Your only hope of survival is to kit yourself with plenty of food, armor and weapons. This is where things get fun.

The player interaction is very diverse from person to person. There are alot of bandits and every player has killed another one for one reason or another whether it be out of self defense or out of greed. There are, however, alot of....shall I say interesting sub cultures that pop up? One of them being the religion of The Master Torch. There are also people who try to pull off things like RustMart and it is exactly how it sounds. Others try to creat small player towns to invite others to join as there is deffinately safety in numbers. At the end of the day though most players first experience in the game is cold, hungry and scared.

First day.
Your first day in Rust is going to be confusing. What do I kill? Where do I sleep? How do I get better? Those are some of the many questions you will ask. You will need to find a pig and kill it for food and cloth in order to make armor, food and later on a bow. Your next task is getting wood so you can craft fires and shelters as well as the base components for alot of your weapons. You will also need metal which you get from rocks as well as rocks themselves. These are the most basic of materials you will need as you progress through the game, the fun part is keeping them without being hunted down.

Survival.
You will need to avoid bears, wolves and players to keep the things you find. Harder than it sounds. The most unsetteling feeling in this game is hearing gun shots in the distance. That simply means there is someone that has the means and probably the will to murder you for your wood and resources and you should get out of that area ASAP. You will need to make a house, not a shack, and get yourself a metal door as well to keep others out of your things. Wooden shacks and doors can be broken by tools while metal needs explosives.

Breakdown.
This game is great as it is but without the other game mechanics added that have been planned by the dev this game gets old after you reach the top of the food chain. Its deffinately a fun play but I would hold out until the next content update at the very least as that will be changing the base code of the game and allowing the devs to once again put out content updates regularly. If alpha games are not for you, wait to see where this one goes as this is VERY much alpha right now and will change drastically over the next year.
Posted 6 August, 2014.
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265 people found this review helpful
832.5 hrs on record (154.3 hrs at review time)
Early Access Review
I've played my fair share of minecraft, dabbled in terraria. this game takes the sense of exploration to a whole new level. in minecraft you have to remember your coordinates and pray you can make it back without dying unless you want to loose the whole reason you left your home to begin with. terraria you can go infinately in any direction but the problem is you will eventually need to turn back and i know ppl like myself...thats a really long treck back.

starbound pretty much has given you the vehicle to your dreams. your spaceship can be your home, the universe is your sandbox. want an ice castle? build it. want a giant tree in a sea of tentacle monsters? build it. want a base at the center of the earth where only the monsters that dwell dare approach? do it man its your world(s).

when you explore in this game you dont have to worry *oh man am i gonna get lost?* nope. not at all. planets loop back around giving you a sense of the finiteness of a true planet. there is a center to each planet. there are multiple biomes to each planet *though i feel the poison biome needs to back up a bit. its in every planet and the tiny pools are a pain to avoid* ive run into tentacle planets, ice planets, forrests, jungles. ive run into brain planets people, its pretty intense.

mechanics? oh yeah.
jumping in this game doesnt slow or speed you up but when you find a planet with low gravity it changes your perspective of movement. trust me the first time will take you for a ride. there are also things in this game called tech which of any other game would pretty much be special moves but they can open up whole new worlds for you. some techs can let you fly, some just let you move faster. some give you an awesome mechs and others give you the ability to make travel systems.
fighting mechanics in this game play alot like terraria in the sense that your mouse controls where you shoot, your mouse controls the direction you face and swing and the weapons decide the type of attack you do.
did i say its like terraria? oh my its such an upgrade in fighting mechanics. your weapons alone can be so many variations to speed, swing type and secondary abilities. ive played this game for a few weeks now and ive found lightning, fire, poison, knockback, explosions?! and thats just swords!! i havent even started on guns yet!
guns. the backbone of range. currently there are no recepies to make guns in the game as it stands but the guns are hillariously different. your friend can find a gun that shoots bullets, pretty fast speed and all, you on the other hand may find a bazooka that shoots lazer missiles that light up the sky and explode in blue glowy goodness. each gun has the potential to have different colors to different abilities. the ammo types alone make guns rediculous. i found a gun just the other day that shot stick mines, they fire pretty fast, stuck to walls, and exploded on impact. it was rediculous.

soundtrack.
oh my the sound track in this game just makes you feel like you really are on an adventure. i will say that there isnt MUCH music as of yet but it is very appropriate when it does play. you get certain music at night, certain music in day. when youre underwanter the music muffles itself so you know, when youre to low in the world the music stops so you know just how deep you are. battle music is intense, but needs more variation. considering this is only beta and they have this well orchestrated music im dying to see what they do with it

now on to dungeons.
have you ever just walked around and thought *huh this place is pretty barren, i feel like the only person on this planet* starbound can do that, but with a reason. dungeons in this game can be as small as a little trapped apex hut all the way down to a subterranian military base. you can find tombs, bases, ruins, hell i found a dungeon after running into an outhouse all by itself in the field and noticed....is that a sewer down there? indeed it was explorers. packed with poo monsters and sewage blocks. i found that absolutely hillarious.

npcs.
as it stands now there arent that many things to do with npcs though you will find in later levels having a chef in your home will be useful since it can sometimes be hard to farm up the necessary food to make the items you need to survive. you cant sell right now but they intend to add that into the game *thank god* and make more functions for ncps. more personality, more function, more life. to put it bluntly i ran into an avian temple with friendly npcs and i climbed all the way to the top. at the top of this building there were two avian saying *im not ready for this* *i thought i had stealed myself for this* they were preparing to jump from the ledge in an act the lore explained simply as "fly or die" thats right. the lore in the game actualy is presented by the races that spawn. i found that little story in a book i found in a city of avians, read it, then ran into them afterwards and was astounded by the depth of these people. currently there arent really that many races cities finished but the ones that are are huge. races have their own dungeons as well which can be pretty fun to explore and understand more about them.

bosses and enemies.
the enemies in this game litterally are never the same. they can look similar but never the same. the fun part about this is not all monsters will come up to attack you, some are friendly. the actual fun part about this is that cute little squirrel looking creature over there will come to rip your eyes out but the giant spikey girrafe will leave you alone and go about its business. never judge monsters by their appearance, they will always surprise you and their attacks in some cases can be pretty devastating. flying monsters are a pain even with guns sometimes as they can move pretty fast and have pretty hard hitting attacks but little hp. the only thing about them that i find lacking is the attack functions compared to the variety of monsters. most will always charge, few have attacks other than that and they are usually pretty predictable.
bosses. there are only a few bosses in this game and truely they dont pose much of a threat given the right amount of preperation. the problem i find with this is you spend ALL that time getting resources and then when that fight comes up its just like fighting any other monster just way bigger and harder hitting. i would like to see these bosses upgraded in some way or at least the ones implimented later add in some other features. and to my second point there arent enough boss monsters YET for the entire progression of the game. i suspect they plan to add in bosses for each teir of gear *currently stops at 10* which will be amazing but i hope they make the monsters a little harder to handle giving you a senese of progression.

BUILDING!!!
as many people who have played minecraft and terraria there is a certain time when you want to settle down and just build a home. fantastic idea. the building in this game is actualy very similar to that of terraria. you have foreground and background to play with. the only real gripe i have about this game so far in this aspect is you cant craft alot of materials to build. you are kinda stuck right now with cobblestone wood and sand for the most part and other terrain materials you pick up as you gather, but the other materials like castle blocks and tomb stones maybe even just some fancy bricks all come from cities and take a HUGE amount of time just to break. now i dont want to be able to make the special stones from dungeons, thats just giving me the game, but there needs to be more than you can make in the ways of craftable building blocks for a player, even if its just by schematic, im cool with this.
the smal little decorations you can remake by adding to your 3d printer on your ship and to me, thats good. it keeps my crafting window clean and free of junk that i wanted to store but not see every day....
Posted 13 January, 2014.
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Showing 1-6 of 6 entries