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Recent reviews by Broodje Rookworst

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
125.9 hrs on record (104.1 hrs at review time)
Try finger,
but hole
Posted 23 March, 2022.
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No one has rated this review as helpful yet
320.6 hrs on record (92.0 hrs at review time)
Early Access Review
It's space engineers but the multiplayer actually works and the building is more complex and cool. I spent 92 hours since I bought it last week.
Posted 9 August, 2021.
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23 people found this review helpful
1 person found this review funny
2.2 hrs on record (0.8 hrs at review time)
Early Access Review
I think this is the first review I write, to be honest.

I've played it a couple minutes. I really like this concept, but there are of course still some things that need fixing that I already noticed in those few minutes. Some of these things originate from my origin of being a software engineering student myself and having a little experience with game-testing through participation in Alpha and Beta tests. It's just me trying to share my expertise in hoping to contribute to create a better product for everyone to enjoy.

The things I liked:
  • The way your actions, or lack thereof, influence the people and environment of your AO.
  • How you earn command points to unlock/purchase new or better equipment.
  • Vehicles actually following the road system on their own when issuing a move order.
  • The ability to form squads and give them orders as a whole.
  • The freedom to act, but still somewhat being bound by a higher chain of command, to solve the problems at hand in your AO.
  • The amount of actions you can take while handling with hostiles, from detention to elimination.

Things I think, or bugs I encountered, that need fixing:
  • BUG - I am not sure what exactly triggered it, but at some point I was unable to dispatch new troops.
  • THING - It feels that troops get stressed out very quickly, and as of the early access the only way to relieve their stress is to send them back to the FOB. It would be good to consider adding a way to relieve stress in the AO.
  • THING - Even if it's the early access version of the game, it might be useful to have a quick guide somewhere that explains certain functions like CAS Support. I couldn't figure out how to call CAS on the guerrilla road inspection with the controller unit.
  • THING - The AI when driving can go a little nuts sometimes and cause a little traffic jam in trying to pass through eachother. It may be wise to teach the AI traffic behaviour.
  • THING - When I used the "Stop to defend vehicle" order when under attack by guerrillas, I expected the units that weren't performing a function (driver, gunner, etc) in the vehicle to either fire out of the windows or get out and return fire, instead they stayed inside the vehicle to do nothing, it would be more realistic if they did either of these.
  • THING - The UI can be a little hard to read sometimes because it overlaps.

Things I think that would be cool to see :
  • Construction of outpost style structures - think of barricades, sandbags, tents. This can also combine with the need for soldiers to relieve stress while, although less effectively.
  • The possibility to visit the FOB with functionalities like customizing troops and vehicles to better suit the mission, as they would in real life missions.
  • I'm sure this is already going to be a thing, but more equipment and vehicles for both sides to add even more excitement and difficulty to the invasion machine.
  • Cover mechanics - Think of how units take cover in games like Men of War: Assault Squad 2, Company of heroes and Dawn of War 1 and 2.
  • If heavier duty equipment ever gets added, and maybe also for weaker materials that can be destroyed by machine gun fire, (partial) environmental destruction.

I am certain that you can achieve a great RTS/Sandbox style military game that gives us great fun in managing an AO infested with mean guerrillas through the use of adequate manpower and equipment (with a not too long and concrete tutorial).

The things I suggested are merely things I feel that people would like to see that adds to the realism of a game like this. If anyone else has a suggestion that they would like to add, feel free to add a comment below.
Posted 26 February, 2020.
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Showing 1-3 of 3 entries