K7 Avenger
 
 
It's like a bad joke -- "A girl walks into a bar, and leaves with a dirty cop, who's setting her up to be brutally murdered."

I can't wait to hear the punchline.
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Clandestine
                  "Tell me something," Jo asked Carrington.
“Tell me something,” Jo asked Carrington.


“Tell me something,” Jo said again. “How can I do the things that I do? How can I fire thirty rounds at a moving target while I’m in motion at the same time, and be certain each of my shots will hit? How can I be a better shot than Steinberg? How is it that I’ll be in the middle of a firefight and know exactly where to move, how to do it, how to survive unscathed? How is it that when I do get hit, when I am injured, I seem to recover in half the time it would take all the others around me?
“And why, Mister Carrington? Why is it that when I choose to kill, I do it as easily and effortlessly as breathing?”
“You want to know why you’re different?” Carrington asked.
“Yes.”
“I don’t know,” he said. “I wish that I did. I’d bottle it and make a half dozen more just like you, Joanna.”
Jo hissed in disgust. “A half dozen murderers.”
Even in the darkness, she could see the look of shock on Carrington’s face. “Is that how you see yourself?”
“I’m a killer, Mister Carrington.”
“No, you’re a soldier, Joanna.” Carrington’s voice had lowered, his tone becoming almost urgent. “There’s a world of difference between the two. A killer is always a killer, and that’s all he can ever hope to be. It’s the thing that gives him purpose and pleasure, perhaps the only thing that does. A killer is a killer by nature, Joanna, by design.
“But a soldier, a soldier is first and foremost a warrior, a fighter. Some of them come to the battlefield for a cause, some to prove themselves, others for revenge—there are a thousand reasons, some noble and others not. They do what they do by choice, and they do what they do not to kill, but to win the battle being fought. Sometimes, yes, even oftentimes, that requires the taking of lives. But that isn’t what defines them.
“For a killer, death is all that defines them.”
Jo said nothing, thinking about his words, thinking about the truth she was finding in them. Wondering if she saw it not because it was truly there, but because she so desperately wanted to believe Carrington was right.
As if he sensed what she was thinking, Carrington added, “The problem you’re having, Joanna, isn’t that you’re a killer. It’s that you’re a soldier, and you haven’t yet realized that the war is upon you. You’re a soldier who’s been in skirmishes and battles, and never yet realized that you’re part of the war you’re fighting.”

“How can you do the things you do?” Carrington said. “I don’t know. But it’s clear to everyone who sees you do them that you were born to it, Joanna. You were born to fight, to soldier, to battle. You have a genius for it. And the only way you will ever come to peace with it is if you embrace it, and find the war you’re willing to fight.”
"Your war,” she said.
“Not mine,” Carrington said. “Ours.”
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38 horas jugadas
I could describe Clandestine as a cross between Splinter Cell and Perfect Dark, with the asymmetric co-op giving the second player an overseer role. As a fan of Perfect Dark, I would happily call this some kind of spiritual cousin, sharing many aspects of the experience. Such elements include stealth and aggressive approaches to objectives; a hub world comprised of the organisation's HQ with characters to talk to and discuss your mission progress; a killer soundtrack (find it on bandcamp); and a deep and believable story that takes the hero to exotic locations around the world, even if this game takes place mostly indoors.

Throughout the game, you will unlock more equipment to use, two outfits, and different varieties of pistols, with different handling and damage stats, that you will customise your loadout with each mission for a varied style of play. This option is a great feature, and it goes so well with having multiple ways to complete each level. Your choices in earlier levels also dictate what play styles or options are available in later levels.

There are a couple of bugs still that I know of, related to achievements, but by all means the game is 100%-able. Check the community guides and discussions for these issues.

The game is designed with cooperative play in mind, so definately play this with a friend. However, you can beat it solo on the hardest difficulty without issue, if you are so inclined to play it alone, maybe without distraction.

While the cutscenes feature some quirky animations and lip synchronisation, the game is full of charm and little bits of developer love and attention, from notes, newspaper stories about game events and even your own personal exploits, and extra story content hidden around the levels.

I definately recommend Clandestine whole-heartedly, now that it has reserved a place in my top games of all time.
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