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4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 22.5 tuntia (18.1 tuntia arvostelun laatimishetkellä)
LASTING IMPRESSIONS
Wolfenstein: The New Order

GENRE
First-Person Shooter/Action

STORY (Spoilers for the first mission!)
Fourteen years. It's been fourteen years since Captain William B. J. Blazkowickz was blasted out of Deathshead's Castle. Fourteen years since shrapnel put him in a vegetative state. Fourteen years he's been sitting in this asylum having his life taken care of for him. Fourteen years since everything went wrong, and only twelve since the Nazis won the war. Blazkowickz isn't going to sit idly by as everything he's worked for crumbles to dust, and when Nazis begin purging the asylum; it seems like just enough to jumpstart his body. It's time to see just how strong the new order is.

GAMEPLAY
The gameplay is very standard for the genre. You have a variety of weapons with which you can wreak havoc throughout the Nazi ranks. All weapons which can be found on enemies can be dual-wielded with the exception of the heavy machine gun. All of the weapons also have unlockable attachments spread throughout the levels such as a silencer for your pistol. Along with many basic weapons there is your main fire arm, the LKW, or Laserkraftwerk. It, like all other weapons, can be upgraded via secret upgrades hidden around all of the games chapters. Finding these are key if you wish to make a deadly weapon out of the LKW. There are four skill trees in the game; Stealth, Tactical, Assault, and Demolition. Each is very self explanatory and will adapt to your play style to provide a better experience. For movement; all the basic abilities are there with a couple additions. If you attempt to crouch while running you will perform a slide. You can shoot while sliding, but you cannot aim down your sights. One thing to keep in mind, and this may be a personal problem, movement seems a bit quicker than most first-person shooters. It isn't that big of a deal, but it is slightly jarring to get used to.

SOUNDTRACK
The soundtrack is mostly ambient, but is definitely a large point of interest. The music is well tailored to fit whatever situation is currently going on. From the haunting chords of a purged asylum to the somber note of human interaction; the music is never out of its element, and that's saying something for a game with such strange and varied scenarios.

VISUALS
This game looks simply stunning; there’s no other way to put it. From any angle this game looks beautiful. The modeling and texture work is fantastic. They put a great emphasis on the eyes of characters. The vibrant blues and greens look quite unnerving at times if I’m being quite honest. Animations are very smooth as well, and the lip-syncing is high-quality work. All around; the visuals provide a truly next-gen feel to the game.

FINAL THOUGHTS
This game has set the standard for the single-player FPS for me. This is one of the few FPS games I've played that has a cohesive story. It's very immersive and quite the ride. The game is a dream to play. All the guns feel amazing to use, and the skills only help to improve the gameplay experience. The sound design may not win any awards, but I for one am a fan. The visuals are FANTASTIC, there's simply no other way to put it. The dialogue in this game is unbelievable; it has no right to have this good of writing. One thing that I would like to note, and this is HUGE, this game has terrible replay value. The only difference between the two timelines (from what I can tell) is a mechanic, an upgrade, and a character. On that note; Wolfenstein: The New Order has left a lasting impression, and I'm hoping other FPS games begin to follow suit.

Nope, no joke or witty remark this time; just a plain, simple review. Bet you did Nazi that one coming, eh?
Julkaistu 13. tammikuuta 2015 Viimeksi muokattu 16. tammikuuta 2015.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 61.9 tuntia (55.6 tuntia arvostelun laatimishetkellä)
LASTING IMPRESSIONS
Metal Gear Rising: Revengeance

GENRE
Spectacle Fighter/Action

STORY (Spoilers for the first mission)
Jack Raiden (AKA EDGEmaster/Miles EDGEworth/ThatoneguythatreplacedSnakeforagameandeveryonehatedhim), is an elite cyborg ninja working for the Maverick Corporation. He has just failed his mission on all regards. The prime minister of an unidentified African country, N'mani, has just been assassinated. The killer has gotten away, and Raiden has lost an arm and an eye. With his newly outfitted cyborg body, he sets out on a mission to take down the PMC behind the assassination, Desperado. It's not just a corporation Raiden is out to get however, he's on a quest for vengeance against the man who has humiliated him, Jetstream Sam.

GAMEPLAY
First off; I would recommend, no, necessitate the use of a controller. Using a keyboard will make the game substantially harder if you are not used to the control scheme. Anyway, the gameplay is designed to make you feel like the most awesome person out there and that no one can stand in your way. On the offensive side of things you must combine two types of attacks, light and strong, to create a flurry of sword slashes to take down your enemies. The combat feels very weighty, and gives off a great feeling of satisfaction as you mow down enemies. You can also acquire skills along the way to improve your swordsmanship. Such abilities will allow you to dodge, launch, and even breakdance. (I'm being serious, it's an actual attack.) On the defensive side you can block, parry, and jump. Blocking will simply do as the name states, block an incoming attack. Parries are very similar to blocking, but much harder to pull off. To successfully parry an attack you must block just before the enemy's attack hits you. Executing a parry correctly is an instant-kill for most enemy types. Jumping will allow you to get out of the way of attacks that cannot be blocked; such as grabs or AOE attacks.

ABILITIES
You have two primary abilities, the Zandatsu and Blade-Mode. Blade-Mode allows you to punish a foe that you have damaged enough, parried, or have QTE-killed. By pressing shift or LT, you can enter Blade-Mode and slice enemies into bits. Slicing in the area indicated by a red box however, triggers a Zandatsu. A Zandatsu is a move that allows you to rip out the spine your cyborg opponent and harvest it to replenish your health and fuel meters. Mastering these abilities is the key to showing this game who's really in control.

SOUNDTRACK
There are a large variety of songs in MGRR, ranging from the harsh tones of an electric guitar to the soothing melodies of an acoustic. To my knowledge, each song also has a variant with and without vocals. The vocals go well with the songs and I have to give props to the singers; they did a good job S-rank work. Each boss has its own respective song that tells a story. From a tale of the desolation of war to the realization that what you're fighting for is unknown, each one is a blast to listen to. Speaking of boss battles...

BOSS BATTLES
Boss battles are a very large part of MGRR, as the game will waste no time showing you. Within the first ten minutes of the game you're taking on a UG as large as most of the buildings in the area. They all have a decent range of difficulty, bar a few who were a bit on the easy side. (I'm lookin' at you Sundowner!) The final boss of the game is also a good example of how to end an experience and test your abilities. (Though he does come straight outta left field.)

VISUALS
The game could look better. All of the effects a joy to observe, but the models are a bit blocky. The textures could also use a little work. Most are pixelated and blurred when viewed from up close, even at the highest graphical capabilities. If I'm being honest, I wish they'd have updated the look just a bit before they ported it from the consoles. Most of the levels are very dull, and it's safe to say no one won any awards for level design. They are all fairly linear with some goodies tossed in for good measure.

FINAL THOUGHTS
I've put countless hours into this game, and there's more to come. The game plays like a dream, and on the harder difficulties it really tests your abilities. Blade-Mode is amazing to experience. For once in a game I feel like I'm swinging a sword and not just some sharp stick. I can't even begin to tell you how much I love the soundtrack; I'd buy this game just for it if it were included. The dialogue is legendarily bad, as is the norm for the Metal Gear franchise. Keep in mind this is a port, so it's limited by the consoles graphical capacity. The PC version also comes with all the DLC free, and that's well worth a look. So, to say the least, Metal Gear Rising: Revengeance left a lasting impression. Keep up the good work, Platinum.

What does revengeance even mean? Is it revenge/vengeance, or is it vengeance again?
Julkaistu 12. tammikuuta 2015 Viimeksi muokattu 13. tammikuuta 2015.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
22 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 4.5 tuntia
LASTING IMPRESSIONS
Five Nights at Freddy's

GENRE
Horror/Point-And-Click

STORY
Five Nights at Freddy's follows the story of Mike Schmidt, the new night guard for the vintage pizzeria starring the animatronic characters Freddy Fazbear, Chica the Chicken, Bonnie the Bunny, and Foxy the Pirate Fox. Upon starting his first night, Mike is informed by the previous night guard of his duties; check the cameras, make sure everything stays in place, and don't get murdered by the animatronics. You know, the usual. Mike must now survive five(seven) nights in the building making sure to not run out of power, not get murdered by haunted robots, and get his paycheck.

GAMEPLAY
The gameplay is fairly basic; easy to learn, hard to master. As your job is to guard the building, you must constantly check the cameras. This will allow you to know where the animatronics are, and keep some of them in place. Along with the camera you have the doors and the lights. The doors are used to keep any and all animatronics at bay should they decide your office would be a nice place to sneak into. The lights will let you know if Bonnie or Chica are outside of their respective doors, so that you may promptly close it right in their faces. Be careful not to forget that this pizzeria has fallen on hard times, and is running on a battery of sorts. All appliances run on this battery, and if you run out of power; it's over.

FINAL THOUGHTS
Five Nights at Freddy's is the first horror game I've ever played. In my first couple play sessions I was spooked solid. The game left me on edge, paranoid, and gave me a cold feeling inside. Sadly, the feeling didn't last. After a couple more play sessions it wasn't scary, it was frustrating. It had devolved from a horrific version of Night Trap to Night Guard Simulator 2014. I could only get enjoyment out of it by playing it with friends in a skype call. While I still enjoyed the whole look of the game and got quite engrossed the lore behind it all, I couldn't slog my way through all the nights. Five Nights at Freddy's did not leave a lasting impression, but I'll give it props for trying.

Also, minimum wage for that? ♥♥♥♥♥♥♥♥♥♥.
Julkaistu 20. joulukuuta 2014 Viimeksi muokattu 13. tammikuuta 2015.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
9 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.4 tuntia (1.5 tuntia arvostelun laatimishetkellä)
Allow me to start this off by saying that, while I do recommend this game, I did not personally enjoy it myself. While I'd consider myself to be an avid fan of puzzle games, this one just didn't seem to click with me. The first hour or so were very enjoyable for me, as I quite enjoyed the mechanic of being able to change the perspective of the game itself. It allows for some very interesting and honestly diffiult challenges. However, my main problem with the game is that there seems to be no sense of direction. From the moment you acquire the ability to spin the world, the game then says, "There you go, now find these things. Good luck!" This, for many people, may be seen as a good thing. It gives off an intense feeling of, for lack of a better word, ADVENTURE. For me however, I found the world too confusing to navigate and far too large to keep track of. Nitpicking aside, this game has great pixel art, it's really quite astonishing how beautiful the game looks at times. The world-shifting mechanic works perfectly, providing an intense feeling of accomplishment when a puzzle is solved. There are "warp gates" at the ends of areas to help you find you way back to the closest hub-world. Sprinkled throughout the areas are secret zones that provide extreme challenges for these objects called anti-cubes. FEZ in a fantastic game, and if you'd like to go on an adventure where the only limits are set by your puzzle solving abilities; ten dollars is a steal.

Now if only Phil Fish wasn't such an ♥♥♥♥♥♥♥.
Julkaistu 15. marraskuuta 2014 Viimeksi muokattu 22. marraskuuta 2014.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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