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Πρόσφατες κριτικές από τον Stahl

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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
8.8 ώρες συνολικά (8.6 ώρες όταν γράφτηκε)
So, this one flew under my radar until I randomly bought it with a couple of other Deckbuilders, haven't really touched the others yet because this game has sucked me in.
The Combat can be very deep and that's nice, a lot of very different and interesting enemies with a TON of different buffs, debuffs, conditions always changing the way you play each fight, yet I've not really found a fight where I thought"this is unbeatable." even when I lost I realised my mistakes and when I fought the enemy again later I took it down, it's a phenomenal at rewarding you for your brain wrinkles working correctly.
Auguments and different cards give you the ability to make every run, even those with the same characters, feel different and unique. I highly recommend this to pretty much anyone even passingly interested in deckbuilders.
Αναρτήθηκε 24 Αυγούστου 2024.
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110.9 ώρες συνολικά (17.5 ώρες όταν γράφτηκε)
It's The Binding of Isaac, innit. Like what do I say here people don't already know?
It's fun, it's difficult it has a great system for rewarding you getting better at the game.
Funky item combinations and BS rooms. Fun for the whole family.
Αναρτήθηκε 10 Απριλίου 2021.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
20.7 ώρες συνολικά (20.1 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
WARNING: Main story is, at the time of writing this review (7/24/2019), unfinished!

Played through the entire currently available main story and some of the side missions, I can only recommend you get this game now in early access so we can see this game come to completion, it's a stellar game (heh).

The story is interesting and engaging with some choices, twists and turns, the combat is spectacular fun with a lot of ways to customize your approach to popping enemies.
AND: this is one of those games who do 3D space combat RIGHT the angle of approach and the placements of weapons and other systems actually matters, meaning you have to factor in your build when attacking the enemy to get the correct guns into a fireing ark on approach or placing your minelauncher in a sensible place.

The crew on your ships (who are entirely blank and story unrelevant people) get assigned personalitie through some of the rpg elements, certain crew members will react to things in certain ways and the way it's done feels very organic in a way.

now there are some bugs and such but as of my 20 hours of playtime I haven't encountered any gamebreaking bugs, only a single one that broke a mission but simply quitting to menu and reloading fixed that and put me at the start of the mission (which wasn't a major setback) the other bugs mostly consist of some audio glitches which are minor and as easily fixed.

I only have one REAL gripe: there are certain side missions that gain you crew members upon completion that are named and have a bit of a backstory, BUT if you have a full crew already, upon joining your crew, they seem to vanish into the ether never to be heard from again, I'd like a way of switching crew out at stations to avoid that. Putting your specialist for example on leave so you can cruise around with Zoe instead, that would also mean if one of your crew does die that you still have someone who doesn't suck donkeyballs at everything.
Αναρτήθηκε 24 Ιουλίου 2019. Τελευταία επεξεργασία 24 Ιουλίου 2019.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.1 ώρες συνολικά
Eleven Eleven is an experience if you just follow the archs it's pretty much like a movie. BUTT while the story is quite well done and did pull me in, I'd sometimes see things happening in the Background and left the storyline for a bit following around whatever it is I just found until statisfied, exploration is encouraged and after you are done it's as easy as popping back into the storyline and rewinding time.

If you've got an 67 minutes and 6~ seconds, I can only recommend it and promise you'll spend more time in it than that.
Αναρτήθηκε 21 Ιουλίου 2019.
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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.1 ώρες συνολικά
Another great one from Walter Machado and as always the soundtrack is phenomenal! Keep it up! :)
Αναρτήθηκε 18 Ιουλίου 2019.
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10.6 ώρες συνολικά (8.5 ώρες όταν γράφτηκε)
♥♥♥♥♥♥' loving it, did not think I could get THAT addicted to a mostly singleplayer deckbuilder on pc. Take all my money!
Αναρτήθηκε 23 Ιανουαρίου 2018.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
78.2 ώρες συνολικά (44.5 ώρες όταν γράφτηκε)
With extensive tutorials, hints tips from the most basic up to the most sophisticated mechanics it's one of the best fighting games out there, great for seasoned veterans and people who are looking for an entry into the fighting game genre.
Αναρτήθηκε 27 Νοεμβρίου 2017.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
18.7 ώρες συνολικά (17.6 ώρες όταν γράφτηκε)
Hydras in Space, and A funnier Shipcomputer then Ordis will ever be. So I picked this game up, heard it was hard as balls, got owned in my first attempt, second attempt I won. . . after 8 hours... Well, it IS a really nice game, those 8 hours passed like no time at all. Although I want more, I don't know what exactly but maybe the DLC will help my cravings
Αναρτήθηκε 27 Ιουλίου 2015.
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25.1 ώρες συνολικά (19.1 ώρες όταν γράφτηκε)
I gotta say, I got into the game expecting something half assed and laughable that might be funny to stream... but ... I was amazed, I just read that it was kickstarter funded... free tho... Sunrider: Mask of Arcadius DEFFINITELY is one of the best VNs I could ever hope to partake in. It has it all: great humor, fun turn based strategic combat (even on normal difficulty, some levels are quite hard, my first playthrough took me 24 hours..), brutal decisions which made me so split I wanted to punch a kitten, and .. the happy parts where incredible. All that was complimented by some amazing background music fitting the tone. I would DEFFINITELY recommend it. Although one, wouldn't call it a flaw, more like personal oppinion based improvement longings. Some of the units seemed like they could've gotten a few more individual traits, for example (I'll leave names out for eventual spoilers) The Alliance Ryder, like an ability that makes a unit standing behind it invulnerable from attacks from the front, would've made for some amazing team combinations. But as I said, that might just be me, I deffinitely enjoyed this little gem greatly, and in heinsight I wouldn't have minded to pay some money for it. :) Good on ya Love in Space! ♥
Αναρτήθηκε 13 Ιουλίου 2015.
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7 άτομα βρήκαν αυτήν την κριτική χρήσιμη
18 άτομα βρήκαν αυτήν την κριτική αστεία
1,496.9 ώρες συνολικά (158.9 ώρες όταν γράφτηκε)
Time Played: 104 hours
Past week: 103 hours
... I vaguely remember that I had a life once....
Αναρτήθηκε 6 Απριλίου 2015.
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Εμφάνιση 1-10 από 12 καταχωρίσεις