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Nadie ha calificado este análisis como útil todavía
153.5 h registradas (7.4 h cuando escribió la reseña)
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An incredibly fun and addictive game, combining rogue-lite elements from games such as the Binding of Isaac with the frantic desperation of something like Super Hexagon or Hotline Miami (all of which also have great soundtracks).

While this game doesn't really lend itself to long, thoughtful playthroughs where you have time to stop and consider your next move, it does make sure that when you've emerged from a portal with a fire dragon, a bat, a minataur, and a skeleton... It was most definitely worth it.
Publicada el 26 de enero de 2015.
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A 1 persona le pareció útil esta reseña
0.5 h registradas
Picture it... you start up the game with quite an interesting tagline of what happens to a video game character when they die. Unity starts up and tells you that the only option is for the 'fast' mode. Alright... that's fine.

Then it loads up - there are no options menus, no start-up screen saying 'welcome'. You're just thrust into the world with a barely apparent text dialogue box that I personally forgot in about a minute. There's nothing to say what the things you're collecting do. There's no reason presented for you to do anything in the world apart from to make something bloody happen, you're just expected to go with the flow and whatnot.

Once again... fine. It might not make sense to me, it might do to someone else.

However... what I can know as part of concrete truths is that the game itself... is poorly designed and executed. The controls feel jerky and off, the combat is little more than just holding down a button and pointing the way you want the bad stuff to stop bothering you, the pause screen a) has no controller support, despite the game being listed as 'completely supported', there's no way to exit the game apart from killing the screen for crying out loud...

All in all... the idea behind the game - of what happens when a video game character dies - was enough to spark my interest and get me to at least look at the game, whereupon said spark was immediately doused, dissolved, and forgotten due to the rusty nuts and bolts inherrant throughout the game. Cannot recommend.
Publicada el 6 de enero de 2014.
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