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Évaluations récentes de Galla

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Affichage des entrées 21-30 sur 37
Personne n'a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
83.3 h en tout (41.3 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
its good
Évaluation publiée le 1 février 2020.
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12 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
14.8 h en tout
Steven universe.
Évaluation publiée le 11 décembre 2019.
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1 personne a trouvé cette évaluation amusante
13.9 h en tout (4.4 heure(s) lors de l'évaluation)
Fantastic.
Évaluation publiée le 7 juin 2019.
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2 personnes ont trouvé cette évaluation amusante
4.7 h en tout (1.2 heure(s) lors de l'évaluation)
I loved it (played it in offline mode)
Évaluation publiée le 6 aout 2018.
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1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
173.1 h en tout (32.8 heure(s) lors de l'évaluation)
Very nice
Évaluation publiée le 1 février 2018.
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1 personne a trouvé cette évaluation amusante
38.8 h en tout (23.8 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Just very chill and fun
Évaluation publiée le 28 janvier 2018.
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6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1,749.6 h en tout (726.1 heure(s) lors de l'évaluation)
Gonna commit one of my regularly scheduled blasphemies real quick.

Dark souls 3 is the worst dark souls.

If you are interested in hearing why and maybe are the 1% of people who never played it, read along. (And if you don't mind massive text walls)

To begin, I have to show a statistic. Dark souls 2 sold 2 million copies. Dark souls 3 sold 10 million copies. There really is no question dark souls three sold VASTLY more copies than both of the previous games combined (before the remasters) Why is this important?

Simple. The vast majority of the people who played (And praised) Dark souls 3 never played a dark souls before it. This leads to them having no basis as to what the game should be. Surf any forum on the game and you will find that every flaw the game has is construed as an intended feature by a legion of people who think they are experts on the souls series for playing the most popular game. This is not an irregular occurence either, super popular sequels suffer from this kind of self-affirming echo chamber pretty regularly. Even super successful games with no sequels such as say, Cruelty squad, get this problem.

To put the problem in words, "Armor is bad because you arent supposed to use it" "Magic is bad because its a melee game bro" "You were meant to play the game naked"

Continuing the cruelty squad analogy, that game recieved a patch that broke armor values. They simply dont work. It has not been fixed. Ask why, and people will spew out this idea that it was on purpose, a sort of symbol that armor is not how you are SUPPOSED to play. This same echo chamber mentality exists with the community of people who only played Dark souls 3. Every flaw in the game is interpreted as an artistic design decision meant to punish players for wrongthink.

Now, if you can step outside of this box for a second, ask yourself, if you played say, a CoD title and picked up an AK, and upon firing it, found it did no damage at all. Would you consider it a screw up, a balance issue, or the incredible manifestation of some genius dev's artistic vision?

...

Duh, right? But because so many people played DS3 first and wanted to be in the know about a popular game (Gotta be up to date with the fad) You couldnt say anything wrong about it. Same as the initial launch of say, Fallout 4. People wanted it, people got it, new people thought it was the best thing ever because they had no comparison point, now it's generally recognized as the modern series worst entry. Couple this with ideas such as the concept that getting turned invincible for dodging is somehow more skillful than trying to use a shield and stamina effectively (And everyone wants to be skilled, of course) and you get what we have now.

I have babbled a lot on why this game is often heralded as the best souls game, but I haven't yet talked about what is wrong with it. Put it simple, outside of the fact the game is gorgeous, Dark souls 3 is incredibly shallow.

Magic, heavy armor, great weapons, bows/crossbows, any non-medium/light build has been nerfed with a sledgehammer compared to its dark souls 1/2 iterations. People complained about magic, and they got what they wanted. Dark souls 3 introduced limited non-regenerating mana, that you have to sacrifice your health source for, and magic as a whole might as well be useless outside of specific PvE encounters where it can help to cheese stuff. Heavy armor and poise do almost literally nothing other than make you fatroll, and since rolling grants you total invincibility for multiple frames, and lighter rolls more of them, you can see why any build that harms the ability to roll cannot be used seriously.

The devs seem to have decided at some point that they wanted to do bosses more like bloodborne which reward you for being aggressive with your dodges, but at the same time did not give the players the same boosts bloodborne did to allow that. The camera when you press up to a boss makes it nearly impossible to predict their next move so you can time a dodge, but you have to be aggressive because the devs wanted you to because it earned Bloodborne praise (For reference, in older souls titles the battle premise was usually to attack then dodge AWAY, not INTO the targets) This system being forced onto enemies that are reused from games not meant to have it causes an enormous amount of pain to players who are trying to fight a reskin of the first boss from dark souls (Asylum demon) in a game that has forcefully taught them to be very aggressive. This works poorly because that same boss, which uses its same moveset from dark souls 1, was designed to PUNISH players for being too aggressive. See the issue?

The total focus on one playstyle coupled with the aggressive lean leads to a very shallow gameplay loop. Attack, dodge dodge, attack, if you mistime a dodge or misinterpret the attack the foe is doing (cuz yer camera is usually up their rectum and that makes it hard to see) then you dodge away to heal, then dodge in. Dodge, attack, heal, repeat. It is as shallow as it gets. That is not to say that the previous titles didnt include that, but build variety allowed players to add their own steps to the loop. In 3 doing so is almost always only going to reduce your efficiency.

The NPC character interactions are extremely easy to break, which can screw the whole run just by talking to a character before you open a specific door. The game is hyper linear, whereas the first two were very open. Enemy AI is still pitifully dumb, glitches and exploits that have never been fixed abound and make common shows in PVE. The game is literally in a state where its servers are offline because the weird punish-you-for-coop invasion system is literally so unchecked that people were able to join your game and reset you to the beginning of the playthrough. Modders have made anticheat for this game, From soft. will not do it.

For all of that ranting, I concede that dark souls 3 is a gorgeous game. The art direction and the work behind it show through in every enemy, every area, and every piece of equipment. It is fantastic. But that being said, dark souls 3 is a souls game telling the same story that has been told for 2 games now, you need to go light the magic fire for reasons. Takes place in the same environments, with many of the same foes. So at the end of the day, you end up playing a Very pretty, but linear dark souls 1 that has no build variety outside of medium/light armor and melee weapons. Standing alone, dark souls three would have been an absolutely fantastic first entry in the series, and since it was that first entry for many people, it was well received. But for those who did play the first two before it, everything outside of graphics feels like a pretty heavy downgrade.

As players we have got to realize that if we praise bad game design, howl at people who point out flaws, and hold up flawed games as icons of perfection, that we are going to get more flawed, bad games because we are giving positive feedback to negative things. We are the positive reinforcement for teams of developers, if we give a thumbs up to mistakes, oversights, or whatever, they cannot be blamed for repeating those errors. It is our fault.
Évaluation publiée le 23 janvier 2018. Dernière modification le 20 aout 2022.
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5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.0 h en tout
♥♥♥♥♥♥♥ archespores
Évaluation publiée le 28 juillet 2016.
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2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
247.9 h en tout (150.3 heure(s) lors de l'évaluation)
simply amazing
Évaluation publiée le 23 juin 2016.
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1 personne a trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
9.5 h en tout
.
Évaluation publiée le 6 juin 2016. Dernière modification le 21 juillet 2016.
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Affichage des entrées 21-30 sur 37