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Análises recentes de OncomingStormDW

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A apresentar 1-10 de 16 entradas
1 pessoa achou esta análise útil
0.0 hrs em registo
11/10

I got Gud.
Publicado a 4 de Julho de 2024.
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Adds a drone, where you can mount ANY primary weapon to it's turret.

'Nuff Said.

here are a few possible combinations:

The Grenade Launcher from this DLC.

The Full-auto, High Explosive, Shotgun from this DLC.

The Lynx Anti-material rifle from the base game.

Any Squad Automatic Weapon.

11/10
Publicado a 31 de Março de 2024.
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2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
0.0 hrs em registo
They knew what they were doing when they made the double-mortar sling-loadable.

11/10
Publicado a 31 de Março de 2024.
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77 pessoas acharam esta análise útil
31 pessoas acharam esta análise engraçada
2
3
254.5 hrs em registo (199.0 horas no momento da análise)
The first work of culture to include all seven kinds of literary conflict in a single work.

Man v. Self
Man v. Man
Man v. Nature
Man v. God
Man v. Technology
Man v. Society
Man v. John C. Calhoun

10/10, would let Bismarck eat one of my generals again.
Publicado a 10 de Fevereiro de 2024.
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19 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
88.8 hrs em registo (8.9 horas no momento da análise)
Análise de Acesso Antecipado
I had no prior experience with Eugen's games.

I was originally a bit wary about this title, but after playing it, It seems that other reviewers have overblown the balance issues... presumably in the War-Thunder-Player-Esque "This (Insert Unit here) Is my Tankfu, and it should ROFLstomp everything else on the field because I have a boner for it."

What did I like? WARNO is surprisingly accessible once you figure out the basic deck-building mechanic. Anyone who has played Traditional RTS games or Paradox-Style Grand Strategy games will get the hang of the basic controls quite easily.

The Flavor of the game is very intense, the main and lobby menus are designed to immerse you into the Cold-War-Gone-Hot scenario the game is set in. I hope they keep this up in the final version/campaign.

The AI is *Very* Intelligent and I have yet to notice resource cheats or card cheats. It also legitimately puts spotting units on you before it hits your sensitive areas with high caliber artillery.

The Deck Building Mechanic prevents players from just playing rock paper scissors and bringing everything onto the field to counter whatever the other player or computer brought out to counter their own unit. Furthermore, Most units are fairly multipurpose and can hold their own for long enough to evac or be relived by CAS.

SMART Orders are a godsend when it comes to Artillery Management, but don't overuse them as you need to move your guys after every time they fire.

What Didn't I like?

The game does have legitimate balance issues. Games I've experienced are usually won in the opening five to ten minutes and turn into trench warfare. The Attacking force is almost always at a disadvantage. I would appreciate some better options for clearing enemies out of an area or at least SEAD that outranges the SAMs they are designed to counter.

The Lines of Sight. This might be a misunderstanding, but taking the high ground with recon should improve line of sight, right? however, doing so oftentimes reduces their visibility if you check with the "C" Tool. however, Mountains have proven a great place to hide non-frontline units, such as SAM and Artillery sites.
Publicado a 26 de Junho de 2022.
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1 pessoa achou esta análise útil
129.7 hrs em registo (6.8 horas no momento da análise)
This review was posted after completing the second mission in which my Battleship got flipped, tossed one handedly, and then Hit like a baseball across the map.

Several times.

In all seriousness, this game has everything you can love about the Mecha Genre.

Hammy Acting and Hot-Bloodedness? Awesome Fight Animation? a decent V/N Component?

It's all there.

10/10.
Publicado a 28 de Outubro de 2021. Última alteração: 28 de Outubro de 2021.
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10 pessoas acharam esta análise útil
0.0 hrs em registo
Actively makes the game worse.

For the sake of those who might be looking into Stellaris now....

You used to get Building slots based upon your population and your alloys and consumer goods came from buildings.

Now they are based on your city districts, and your alloys and consumer goods come from districts.... But they didn't change the special resources, like crystals, which are still buildings.

Oh, right, and when you establish communications with a nation, apparently where their borders are is their state secret... no, they won't tell you where their borders are. You would think that star nations would meet and say "Hey, this is my territory, okay? and here is a map of how far it extends."... Well, Stellaris is different. you have to use spies to figure out how big a country is from nebula to shining nebula.
Publicado a 26 de Maio de 2021.
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1 pessoa achou esta análise útil
261.0 hrs em registo (7.3 horas no momento da análise)
You are a stereotypical island dictator. you are aided by your trusty, (If ambiguous) sidekick, Penultimo. 10/10 voice acting for all characters. brilliant campaign design, and a sense of humor.
Publicado a 1 de Dezembro de 2019.
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1 pessoa achou esta análise útil
299.7 hrs em registo (78.9 horas no momento da análise)
TL;DR: Wait for KSP 2. (Changed to positive due to delay.)

This is one of the single. Best. Videogames. Ever. Literally, the only reason not to get it is because the sequel was announced. Seriously. I love this game, and recommend everyone try this in some form.
Publicado a 1 de Novembro de 2019. Última alteração: 17 de Janeiro de 2020.
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Ainda ninguém achou esta análise útil
743.1 hrs em registo (63.1 horas no momento da análise)
Step 1: Grow fat from strength

Step 2: Profit?
Publicado a 25 de Outubro de 2019.
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