6
Products
reviewed
389
Products
in account

Recent reviews by Final Roar

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
0.0 hrs on record
I'm with the haters on this one. I've been playing Monster Hunter since Tri, and World since launch day on the PS4.

Iceborne is best enjoyed right up until Velkhana, as past that the game takes a nosedive in monster design.
Once those credits roll, close the game and find something else to play.

Any form of mechanical difficulty and learning monster patterns goes out the window, and most monsters are replaced with variants that will either:
- Move around like they've just hit enough crack that they could have time travelled from the 1980's
- Spam attacks with zero wind-up, indication or downtime
- Outright one hit you (or the entire party)
- Or otherwise just rely on taking control of the game away from you

Iceborne unfortunately highlights just how much Capcom struggles with making legitimately difficult games, without relying on one-hits, absurd HP pools or taking control of the game away from you.

While base World is the peak of the series thus far, Iceborne honestly misses the mark by forcing truckloads artificial difficulty in the post-game, overtuning the fun out of most monsters and effectively forcing you to clutch-claw your way through them if you want to finish hunts.

While these hunts are doable, they're no longer fun in the slightest and the post-game feels like a chore, rather than a challenge.
Posted 9 February.
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1 person found this review helpful
9.6 hrs on record (7.8 hrs at review time)
They've thrown out the balance of the game completely, with matches consisting of mostly the same meta heroes.
Posted 1 January.
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No one has rated this review as helpful yet
54.4 hrs on record
Went in laughing.

Came away crying.
Posted 2 January, 2023.
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185 people found this review helpful
61 people found this review funny
8
3
3
45.5 hrs on record (35.0 hrs at review time)
This game reminds me that I wasted my high school years and that I'm alone, unfit, and terrible at sports.

Highly recommended.
Posted 21 December, 2022.
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1 person found this review helpful
65.6 hrs on record (65.5 hrs at review time)
Let me preface by saying that this is still a good game, and I enjoyed the gameplay.

However, this game becomes a massive grind once you finish the single-player quests; as it's basically impossible to find Hub Quests with other players until you hit Master Rank. There's guaranteed to be an almost complete absence of people doing the exact same quest as you during High Rank.
Until then, you're having to do quests designed for 2-4 players completely alone - provided you don't organise something with a group or another person.

If you want to actually enjoy the multiplayer aspect, and feel like you're not the only one playing; you're best off finding someone in Master Rank to come and carry you through the High Rank quests as fast as possible so you can join the rest of the player base.

For the most part, World didn't have this issue thanks to the inclusion of SOS Flares. So if people were wanting to help others, they could just jump into quests as needed.
However, Rise lacks a feature like this. You have to search on a per-quest basis and no one is going to be clicking on every quest to look for a session.

Overall, Rise is a great game marred by forced multiplayer quests, and the fact that I seem to be the only person in Australia doing High Rank hub quests at any given time.

At this point, I'm just going to hold out for Monster Hunter 6 and hope it doesn't have these kinds of issues.


Posted 9 July, 2022. Last edited 2 February, 2023.
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61 people found this review helpful
20 people found this review funny
0.2 hrs on record
This is a review for Subnautica in VR - not on a monitor/TV/etc.

I don't know where to start with this, really.
While the game looks fantastic in VR, it's one of the worst I've ever played.
It took a lot of effort to get the game to launch. It will often CTD if you're using an AMD GPU with driver version 18.5.1 or later. It took about three attempts to actually start it.

- The controls are horribly un-intuitive - and mostly gaze based too. You do nothing with your hands.
- Being able to do nothing with your hands is really strange to play. Why port it to VR if you can't use your hands?
- You have the menu smashed in your face, very uncomfortably close. Close enough that I had to cross my eyes.
- The subtitles are also at the bottom of your viepoint, out of sight but close enough that you know they're there, meaning they're not actually readable.
- If you're on Oculus Rift, you lose access to the SteamVR menu.
- It doesn't recognise your position properly, so you see the outside of the ship when you start a save.

Overall this feels like a very poorly thought out experience -- it's almost like they didn't test it at all.
I give it a 2/10 would not touch again. (Until they make it playable in VR)
Posted 27 October, 2018. Last edited 17 December, 2022.
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Showing 1-6 of 6 entries