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0.0 ore în ultimele două săptămâni / 137.0 ore înregistrate (132.9 ore pâna la publicarea recenziei)
Postat: 27 febr. 2024 la 16:59
Actualizat: 12 apr. 2024 la 12:41

Great game for sure, but they still haven't fixed or amended issues that make it either unplayable or just extremely annoying the higher difficulties you go:

- Stun Locking and Ragdolling. Ragdoll is funny the first hour you play this game. After that. It is just extremely annoying when it comes to Atomatons. You spend 50% of your time on the floor unable to do anything and your inputs are meaningless, so you are just watching the game not playing it and just guessing if you're going to get killed on the floor or not. Because for some reason you get ragdolled from behind cover, regardless of if a rocket or big bullet hits you.
Then there is the stunlocking. It is relentless on Atomatons. You non stop get stunned from taking fire. More namely the Devastators with shields. You can't shoot, stim, run, dive.... Anything. So it's just like the ragdolling. You are just watching the game wondering if you will die this time or not. So you're not playing it. Extremely annoying. Makes the game unplayable completely if one person gets spotted (which everyone does) and decides to go loud. Your aim is shoved right up your own ass so you won't be able to kill what is doing it to you either until a 1-2second wait and watch gameplay again for the recoil recovery. Just stupid gameplay. I would like to play my game not watch it for 50% of it.

- Auto Vaulting and Mantling. Good f***ing god this has enraged the community since the beginning. TURN IT OFF AND MAKE IT TOGGLE-ABLE TO EITHER MANUAL OR AUTO IN MENU FOR GODS SAKE. It serves ZERO purpose in gameplay to AUTO mantle, other than getting you killed because your character grabbed a ledge or wall and decided "F YOU... I DO WHAT I WANT" then puts you into open area to get blasted and ragdolled for the next 10 seconds. (See above and read that again and again and again because that is the gameplay in a nutshell with Atomatons).

Some minor issue are:

- Hit reg is very hit and miss, more notice'ably on Atomatons again because you needs to hit precise shots and areas and most of the time doesn't count even when the scar or burn mark is left over their face.
- Spawn rates even when using the Spawn Reducer perk sometimes just get ridiculous. We had over 12 drop ships drop over 30-40+ enemies just because on bot spotted (not flared) one of us and it was a massacre which ended our game immediately and drained all 20 of our reinforcements. They need to have a good think about that because that is the kind of stuff that leaves a very bad taste in peoples mouths when they immediately quit the game from then on. You want people to keep playing. Not leave the game and not want to play it again because it is next to impossible without ultimately sweating just to achieve level 7-9 stuff because most people don't sweat it. I however love to put passion and energy into my games, but this game doesn't reward that.
- Armour still doesn't feel that effective the higher rating you go. Medium is more viable now but why use heavy? Don't. Its just suicide ironically.
- Some of the guns are pointless. have absolutely no purpose what so ever. They keep releasing new guns that do next to zero damage or have zero usability because of bad aiming mechanics and accuracy and low bullet count mags etc.

Other than that. The game is still very very fun but these are the things that kill off peoples want, to keep playing. The new Warbond has just been released but I have no passion to play because it just seems the atomatons, even though they have been nerfed to be more playable, have too many errors to play against. Mainly the spawn rates, swarms and hit reg issues. Yes there are tactics to play against enemies that make it way easier. But when are you going to have a committed 4 stack to play for hours with each other and not have to rely on randoms. Because randoms, even at high levels, will just slaughter anything and cause the mission to be x10 difficult. Maybe add a new difficulty for ultra strategy, or if that is what Helldive is, then add a note to say that this will require strategy and skill, not just having a load of randoms jump in your missions and picking up their magnum and start blasting. I do blame the community for a bit of that but most of the issue is the devs side of it because of the errors that get overlooked so much.
Either increase sharpness and responsiveness of shooting mechanics and hitreg to help combat higher difficulties, or lower the errors and stupidity of higher difficulties.

Good luck to them. If they keep overlooking these things, the game will just plateau soon and not really exceed a more devoted community. But regardless, they have done a phenomenal job. It is just, as a devoted gamer and passionate Hellidver, I don't want to see another game publisher become complacent and just go stale.
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