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331 sonuçtan 11 ile 20 arası gösteriliyor
4 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.9 saat
Night Reverie Prologue is a 30 minute demo showcasing the opening chapter to the full game. What it lacks in difficulty it makes up for in cozy charm, being a cute, all-ages friendly experience of a brother in search of his missing sister in a parallel world.

There isn't much to review here other than to report that it's free, it's appropriate for kids, and it's incredibly easy. It's a keyboard-only adventure game that has you explore, loot items, and combine them to solve obstacles... pretty run of the mill stuff. As for the plot? Our player-character goes to sleep, wakes up in a familiar-yet-different home, and has to figure out why he's here and how to get back. The scenario seems somewhat predictable, but it ends before we can confirm our suspicions (to be continued).

If you're a free-to-play connoisseur, this one is fine, but you aren't missing out on anything the full game doesn't already provide.

Achievement Hunters: Complete the game. Progress-based achievements that are hard to miss, provided you explore every option available (switch on the robot, watch all extra TV channels). The potentially annoying one is Inspector, which seems to require viewing all text in the game. As such, it's recommended to re-visit NPCs and re-examine objects after something changes, in case you miss a needed prompt. I had to replay it twice until getting it to trigger mid-game, so perhaps it tracks progress cumulatively. Also, I don't think examining items in your inventory matters, as it didn't trigger for me the first time doing that.

~30 mins to 100%
Yayınlanma 8 Haziran 2024.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 2.2 saat
Another retro-skinned pocket puzzler from developer Div. Gather clues to unlock more clues and zero in on a murder suspect, all from the comfort of your... home television? Given the incredibly short length of the game and the logical leaps required to solve some of its puzzles, recommended only for ardent sleuths and only on sale.

This review is intended to be purely informational, but since steam forces a side, choosing recommended on the basis of low price and moderately challenging if experienced blind.

TEEFAX sheds some of the pretense of is predecessor TELEFAX (review here), and tells you exactly what you're here to do: Unlock the mysterious door and solve the crime. This is done by way of reading through news pages, locating codes, and manipulating what's on screen to advance further. If that last part sounds vague, it's intentional: Some of the solutions require you to "think outside the box," or put another way, do things that would be impossible on a real teletext reader. There's no programming knowledge required for this one, only a bit of brute forcing and pixel hunting, arguably standard stuff in the point and click genre.

Commendation is deserved for fixing a major problem of the first game, namely, the controls. Here, your mouse is your guide to everything, not only granting you access to contents with a single click, but also ease of access via a handy set of links at the bottom of the screen. It may sound strange to mention this, but after having to use keyboard navigation to scroll menus it's a tremendous relief.

Thankfully, TEEFAX doesn't make any grandiose claims about a choices-matter plot or intricate conspiracy to unravel, but like its predecessor, there isn't any narrative hook here. Solving a cold case without a motive? And what list of suspects? There are no characters, so it can only point to one individual. There isn't a sense of fulfillment for getting the right answer, the only answer. It was process of elimination.

And on that note, one more word about the puzzles. I can't outright detail what they are and why they could be considered frustrating, without ruining the experience. But I can say this: A good puzzle game provides a path for the player to follow. It may ease the player into a mechanic they'll see later by using an obvious example. TEEFAX never does this. It's puzzle A to B to C without logical transition or procedural flow. It's built to be brute forced. Once you open the door, you're presented with a lock. But what the lock requires is something you've never done in the game up until that point, and has never been communicated as possible to do. The solution is quite literally to click everything until you discover it, after which the mouse will give the solution away. And then you'll never use it again. That's the jarring dissonance in the design of the TELE- games that leaves something to be desired.

If you decide to purchase this, be aware the entire game can be completed in minutes. Naturally, not knowing what to do is likely to give you about an hour of head scratching, unless you're a puzzle master who's seen it all before.

Recommended only on sale, and only if you like point-and-click puzzles. Also bear in mind it's restricted and doesn't add to profile stats (at time of this review).

Achievement Hunters: Fully guided. If you spoil the entire thing, ~5 mins to 100%
Yayınlanma 2 Haziran 2024. Son düzenlenme 2 Haziran 2024.
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1 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 2.5 saat
A post-nuclear themed "survivors-like" with RNG upgrades, meta progression, and a few environmental quirks; Hard to believe it's only a demo. In fact, the experience is so polished it makes one wonder how the paid product will surpass it later. Grab it for about 2 hours of content, and if you care to, tackle its perfect run achievements.

Pros
  • Colorful art, clean animations
  • Customizable builds via randomized selection of upgrades
  • Experience is cumulative, unlocking more powerful upgrades and tiers
  • Collectible currency is spent on meta progression like HP, speed, and so on
  • Interactive environmental elements (explosions, fellable barriers, a mount, recovery, vaults)

Cons
  • Inability to de-select less desirable powers, once unlocked, all are dumped into the pool
  • Environmental elements are somewhat rare. This can be frustrating for reasons of survival (can't find health, escape, or cover) and progression (currency is hard to find / too dangerous to reach)
  • You can only control movement. While one or two powers can be aimed by the direction you face, the rest are all automatic, so when boxed in by enemies, your survival may come down to luck (whether you crit / frenzy or not)
  • Minor optimization issues once the screen becomes filled with sprites

Overall, if you're a looking for a mini-game to pass the time or if you're a fan of the genre, you'll enjoy this one. Add it to your library now, in the remote chance it could be delisted when the full game releases. As far as free games are concerned, this is one of the better ones.

Achievement Hunters: Fairly self explanatory achievements; Find the cow, step on the pressure-plate during the day, clear the game one time. The chickenman requires the egg mutation to trigger frenzy, so keep choosing it until that happens.

The last two are perfectionist achievements; To make these easier, attempt them only after upgrading speed, frenzy, and criticals. The strategy is basically the same for each... the stronger your offence, the better your defense. Frenzy is powerful enough to wipe the screen, so increasing your chances of the better powers triggering makes this a lot easier. Cyclops, vulture, spikes, and ground pound was my build on clear. You can gamble on fly eyes (dodge) to maybe save you if you mess up, but it's preferable to invest in attack speed and power if no other good choices. Good luck.
Yayınlanma 2 Haziran 2024. Son düzenlenme 2 Haziran 2024.
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Bir geliştirici 8 Haz 2024 @ 19:26 tarihinde cevap verdi (cevabı görüntüle)
5 kişi bu incelemeyi yararlı buldu
kayıtlarda 2.4 saat
TELETEXT is a puzzle game skinned in retro style. Although it's marketed as the antiquated broadcast feature, it plays more like an early internet BBS, with mini-games, "live" chat, and pseudo-hacking. For puzzle lovers, it's sufficient, but incredibly short, and unlike the trailer might have you believe, seemingly finished (another game has already been released).

This review is intended to be purely informational, but since steam forces a side, choosing recommended on the basis of low price and moderately challenging if experienced blind.

TELETEXT is a commendable attempt at an encapsulated puzzle game, empowering the player to feel like a hacker diving into a derelict bulletin board. You quickly find missing files, password protected pages, and broken programs which, when resolved, reveal bits of lore and new clues to the next objective. The trailer mentions 4th wall breaking, but that's not entirely accurate, as all it amounts to is basic file manipulation. Ultimately, it's enough to keep you occupied for about two hours or less.

So the important question: Is it good? Kind of. In an attempt to avoid spoilers, here are a few things to consider prior to purchase:
  • Very short - By this I don't just mean length. The entire game is around 25 or so pages of content and you quite literally have seen most of it when you begin. Although it gives you a "reading required" disclaimer, there isn't anything approaching an actual manual's length of material. Contrast this to real-life teletext services, which could have had up to 800 pages of content to sift through. That is to say, there was room to better develop the lore in this game which unfolds at break-neck speed.
  • Un-intuitive controls - The game is stylized like a dial-up BBS, but tells you to use the mouse wheel and right and left mouse buttons. However, these functions don't behave like you'd expect. You can't scroll pages with a mouse wheel, and in most cases, you can't click between them either. You have to exit to the menu, and manually keyboard input a page or W/S scroll up and down a list to get there. This leads to some unintentionally obtuse solutions that want you to use your mouse when nothing else allows it. Even if that's intentional for the sake of being a puzzle, I wish the game had consistency: All keyboard, or all mouse, not one or the other when it's convenient.
  • Choices don't really matter? The trailer advertises and adventure where your decisions have consequences. Having replayed this thrice for achievements, I can definitely say, no, they do not. There's only one end screen and no matter what you attempt to input into the few moments you have freedom of speech, it simply ignores anything but the answers it wants. There isn't any replay value here.
  • Computer literacy required - The game is designed for people with some knowledge of DOS operating systems, executables, and BIOS menus. There's a potential risk for more casual gamers to become stuck without these; as long as you aren't afraid to click on everything and experiment, you should be fine. The final puzzle requires you to look outside the game to solve it.
  • The Plot - Mystery and thrill seekers may be let down by the story to this one; It has tantalizing clues and something of a twist midway, but it falls flat in terms of resolution: It's left up to our imaginations to fill in the blanks, being given only brief images of things-gone-wrong and no definitive answers about the perpetrator's fate. To be continued?

TL;DR: Recommended on sale, and only if you like PC themed puzzles.

Achievement Hunters: Fully guided. Note that two plays are required, since only one confession can be made in one run? Also, you may encounter difficulty replaying the game, if so, uninstall and delete the game folder before reinstalling. Leftover files may break elements by unlocking things too early. <1hr to 100%
Yayınlanma 31 Mayıs 2024. Son düzenlenme 31 Mayıs 2024.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 6.6 saat
Erken Erişim İncelemesi
Slay Together is an action-based online multiplayer experience that does what it says: Defeat progressively stronger enemies across a handful of biomes, collecting loot and crafting along the way. While it has the framework of an MMORPG, it's an unfortunately anemic experience, lacking end game content and basic multiplayer communication. The game is soon to be delisted, but the server will remain up at least through the year.

This review is intended to be informational, but since Steam forces a rating, choosing not recommended on the basis of low playerbase, repetitive gameplay, and a frustrating player experience.

For the work of a solo developer, Slay Together is a commendable attempt at the genre. It excels at open maps with collectibles, variable mobs, basic crafting. It even has serviceable mounts and character creation. But that's about where it ends. Its issues are numerous, and here is a brief summary of the major ones:

  1. Sloppy gameplay tutorial: Most of the game's features are given in a static popup that guides you to various features to enhance your play. The biggest issue with this is that it doesn't teach you some of the most important features in the right order. It's possible to focus on combat and miss crafting until you're already well into the game, or as I experienced, to have no idea rolling exists to dodge attacks because it omits that entirely. The combat tutorial should be more exhaustive, and the upgrade features should have been mandatory so that players become immediately acquainted with the purpose and goal of grinding loot.
  2. Stats don't mean much: Leveling up attack speed doesn't give you much of an edge in combat, since enemy attack patterns are all identical. Defense helps, but you can roll through everything and avoid taking damage in the first place, so why bother working for the gear? I had no incentive not to grab the strongest weapon (hammer) and smash everything over the other types.
  3. No variety in combat: Whilst the game gives you four weapons to play with, enemies all behave the same. Basic kiting and dodging (or healing) is enough to dispatch every enemy, from level 1 to level 40. Some attack faster, some slower, but for gameplay purposes, they're the same enemy reskinned dozens of times.
  4. Gathering and looting is a mess: Loot drops are pure RNG and every enemy can drop anything. It seems strange to be harvesting tendons and leather from human bandits, and yarn from bears, but who am I to judge? Gathering spots are randomly generated and every map has the exact same resources, giving you no incentive to travel anywhere but the highest level you can while you farm. It's frustrating, however, when you need a specific resource, because there's absolutely no way to target it since everything is randomized. Grind until you drop.
  5. No way to communicate in game: For a multiplayer title, there's no chat, no emotes, no coordination. You're expected to group up with friends outside of the game? Very strange for MMORPG in the title.
To be clear, my purpose here is not to bash the game, but to realistically report on its current state. After about five years of development, it's still "earliest of access," without much to do. Kudos to the developer for a solid attempt, but alas, it has failed to materialize much of anything by way of compelling content or satisfying MMORPG gameplay. Still, i wish them the best with their future endeavors as they pivot to focus on single player experiences. If you're reading this review after its delisting, don't worry, you didn't miss much.

Achievement Hunters: Level up to 25. Straightforward. Focus on the only questline, which gives massive amounts of gold for upgrades and XP to skip levels in the later push. Can be done solo (~5hrs), or much faster in a party. A couple tips:
  • Hammer is the best dps
  • You can enchant everything, even starting armor, and doing so gives stat bonuses for cheap
  • Upgrading weapons doesn't do much, it's more important to immediately switch tier when you can
  • Make a shield for early defense bonus, since you won't have access to armor for almost your entire run (impossible to gather the amount of loot necessary). Shield's bonus still works when using other weapons.
Yayınlanma 29 Mayıs 2024. Son düzenlenme 29 Mayıs 2024.
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6 kişi bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
Struggle to control your riding mower around a nearly empty 3D map to collect 8 achievements. This game-shaped object is yet another example of a thinly-veiled asset flip from shovelware developer Lunkka.

If this is somehow the first of the many developer's games you've clicked on, here's what to expect:
  • A vehicle that controls worse than a boulder rolling uphill
  • Nothing to interact with, collect, or explore. The map is a barren valley enclosed by rocks
  • Mowing the "weed" accomplishes nothing. Score is meaningless
  • No levels or stages, what you see in the screenshots is all you get
  • No win state or ending of any kind
  • The bronze, silver, and gold "weed" collectibles are literal giant turds. Based developer for the self-insert

In short, an asset flip, and one brazenly proud of doing so, with less effort put into it than the one prior. Designed for achievement collectors, because, who else would buy this? Now over 100 of these exist, with no end in sight. On the plus side, I encountered no collision errors (falling off the map) that were present in other "games."

Don't buy this. And if you must, look for DIG bundles or something similar. Don't forget it's restricted and won't add to your profile numbers.

Achievement Hunters: 20 minute idle + collide with 5 objects. There's a map in community guides, but suffice to say if you drive in a clockwise circle around the map you'll find them all on your own.
Yayınlanma 19 Mayıs 2024.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.4 saat
A completely unoptimized, monotonous, and poorly designed "item sorter" minigame. Like the entire collection by this publisher, intentionally overpriced to fake 95% sale value. Your gameplay won't last longer than 10 minutes.

In this iteration of the low poly asset flip series, it's your job to pick up and place objects that fit similar-looking outlines. This is done from first person ground perspective, so as the game progresses, you'll have to trek progressively longer distances to complete the map.

While that may sound passable, there's plenty of reasons to complain about the experience:
  • Zero optimization. The entire map is drawn at once, so when you face a direction that contains more polygons, the frame rate falls off a cliff.
  • No in game instructions. The splash screen shows an icon of a man carrying a barrel, but it's not clear to left click nor where to find these at first. I wandered for 10 minutes before realizing they were near the spawn point.
  • Graphical glitches. Carriables created neon orange lines that cut across the screen. Were these supposed to be guides to where to place the objects? At times, they blocked visibility
  • The carriables spawned on top of each other, making it annoying to click the right object out of the pile
  • One map with no gameplay variation or challenge. You've seen everything there is in the first 5 minutes

This title is shovelware, and we all know it. But that hasn't stopped the developer from making over 100 of these. Steam truly is the store of all time.

The price is outrageous specifically to run a perpetual 95% off sale, to both falsify the perception of value and to abuse visibility. Games on sales are often the ones filtered for, and this is giving these asset flips undue attention, robbing space from games that truly deserve to be seen. If you're a developer, you should let Valve know how you feel about this.

Achievement Hunters: Look a little left of the spawn point for a pile of objects that should be clickable, then place six of them where they belong. <5 mins to 100%
Yayınlanma 19 Mayıs 2024. Son düzenlenme 19 Mayıs 2024.
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13 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
A copy-and-paste asset flip that emulates vampire survivors-like games, except: no upgrades, no progression, RNG ammo drops, and virtually no variety in enemies or maps. Do not buy.

Virtually indistinguishable from its sister titles, JSS 3 is more of the same; A twinstick enemies-closing-in-from-all-directions survivors-like arcade minigame. You have four weapons interchangeable with mouse wheel or number keys, and each have a different area of attack, clip size, and reload delay. While this in itself would be fine, the problem is that it's a forgery of what came before it. There's nothing new, exciting, or fun about it; An exercise in tedium.

If you didn't already know, the Gamesforgames catalog is nothing more than thinly veiled asset flips, repackaged and sold on steam's storefront. But they aren't intended to be purchased outright; Their real use is in gleam giveaways, to boost follows for groups and socials. Its only appeal is for completionists, and even then, it's restricted, so it won't add to profile counts in any way. Unless you can get it for free, don't bother.

Achievement Hunters: Complete all stages. Or cheat by pressing G to instantly skip between them and finish in <1 min.
Yayınlanma 19 Mayıs 2024.
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19 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
2
kayıtlarda 7.1 saat
A quick and relatively easy "2D open world survival crafter" that borrows heavily from its predecessors, but doesn't really innovate on them. Since it's free and unexpectedly lengthy for a demo experience, choosing recommended, but there isn't much to do once you've completed your objectives.

Since this is a demo, let's be brief:
Pros
  • Lovely 2D sprite-work
  • Simple controls and combat
  • Multiple biomes and resources therein
  • Tiered crafting
  • Numerous accessories with differing effects to customize play
  • Reroll feature via blacksmith to further customize build
Cons
  • Little challenge
  • Every NPC is a shopkeeper, no companions
  • Repetitive, limited variety of bosses and enemy types
  • No incentive to utilize different weapons or tools
  • Limited decorations / cosmetics, making building itself unappealing
  • Unsure - if you farm every object, nothing respawns? So you can end up with an empty map?

TL;DR - Tinkerlands is a fun experience for this type of survival crafter, and considering what's given in a playable demo is impressive. But it's unclear what direction the game plans to take. If the goal of the game is "reach next biome, grab next resource, upgrade gear, repeat"... it will grow stale, fast.

If the game can incorporate zelda-like puzzles, enemies with resistances, metroidvania style backtracking upgrades, then likely this will hit its stride. Not to be too critical of a sneak peek, but nothing like this currently exists in the game. You can build / find a hookshot, but there are no pitfalls or cliffs to scale. Enemies die equally fast to melee as to magic, so why waste MP? Arrows require inventory space and crafting, plus can run out, so become more a hassle than a help. There are far more resources available than you can craft with, causing struggles with inventory management and frustration when you can't build what you need.

At the end of the day, is it fun? Sure... but I'm not sure there's much to justify the addition of a price tag. Nevertheless, if you like these types of games, keep an eye on its development to see how it evolves.

Achievement Hunters: Completion achievements. Most self-explanatory. A few notes:
  • Caves entrance is in the tundra, roughly middle of the biome
  • The frog boss must be summoned in the swamp with 5 newt eyes. These drop from the Sahagin enemies; Locate the skeleton-looking "throne" to use them
  • The mushroom biome is roughly northwest of the spider boss
  • Legendary doesn't work on finding a legend drop, you must earn it via reforging. By the end of the game you should be rich, so grab a wooden item and spam the blacksmith until you get it
Yayınlanma 14 Nisan 2024. Son düzenlenme 14 Nisan 2024.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 3.3 saat
This hidden object search is neither sexy nor interesting, with a whopping five images and sloppy randomization of clothing shapes to find. Its modes are hardly unique and all it has to offer is over after your first few minutes. If you're here for achievements, it will require monotonous work.

There are no shortage of Hidden Object Games (HOGs) on steam, but this one stands out for making barely any effort to be fun: Black and White only, a handful of images, indistinguishable modes, zero story. In fact, if it weren't for its NSFW theme, you probably wouldn't even be reading this, right?

In terms of content: Normal mode (five preset images with static solutions?), Time attack (+2s every object found, clock ticks down from 60s), and Endless (randomized object placement and prompts as long as you can tolerate). Honestly once you've solved a single image once, you've seen all the game has to offer. The only unlockables are the "colored reveals" for image completion, accessible in a gallery, but none are wallpaper worthy, to say the least.

Two major complaints and the primary reason for giving this game a negative rating: First, there should be a key of what you're looking for. The initial experience is a bit frustrating, since you're likely to mash your mouse out of frustration not knowing that there are several pairs of boots/shoes, shirts, and hats. Second, better programming should have set limits to the randomized placement of said objects. Very often, they will spawn on top of one another. During the endless challenge, this was an unfair surprise to place a nigh-invisible angled boot under a shirt. The shape was imperceptible--barely a triangle--and only detected by accidental clicking. The game never communicates this anywhere.

Save yourself the time and energy. It's boring, and whilst the artist is certainly capable of making a challenging product, none of the images are particularly enthralling. This publisher goes by several different names possibly to hide the fact that they're copy and paste jobs with price tags slapped on. You'll be able to find them - look for similar girls in the thumbnails.

If you want an example of a more interesting hidden object game (also free), check out Mushroom Cats. Colorful, animated, and anything but stale.

Achievement hunters: Straightforward achievements. Normal mode images are static, so practicing one should be enough to replay for 10 second clear. Time attack and endless will require knowledge of what each object in the pool looks like, and placements are randomized, so it's not possible to post solutions. Beware the aforementioned warning that objects can spawn stacked - double check that there isn't another object below ones you already discovered. It may be possible to cheese with an autoclicker, but still requires careful scanning of the image to ensure every location was attempted.

There is no pause or saving the 100 endless challenge, but you can leave the app running minimized as long as needed. Similarly, by clicking out of the window, you can stop the timer during the time attack.

If done in one uninterrupted marathon, ~1hr to 100%
Yayınlanma 20 Mart 2024. Son düzenlenme 14 Nisan 2024.
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331 sonuçtan 11 ile 20 arası gösteriliyor