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Nedávné recenze uživatele DRIFTER

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16 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
311.5 hodin celkem (238.5 hodin v době psaní recenze)
Blockwick 2 is a unity-based, candy-coloured block sliding puzzle game.

Pros:
- Vibrant colors and a crisp presentation
- Mixes it up by adding block behaviours, like sticky blocks, sleeping blocks, and snake blocks
- Allows you to skip challenging levels via a mini-game, finding a pearl buried in each level
- Want more challenge? Try beating the levels by matching the symbols on the blocks to their grid locations. Adds another layer of difficulty, and is completely optional
- Has a beginner series of puzzles that was added later, giving you even more for your money

Cons
- For some, the music may be distracting. Luckily there is a mute button.
- The difficulty didn't progress smoothly. There were some dastardly puzzles in between otherwise simple ones. Not sure if this was by design.
- The tutorial is very sparse. In specific, I found that the sticky blocks had a behaviour that I only discovered by accident. It would have been nice to explain these better to avoid getting stuck (pun intended)
- Undo only goes back one step. I was forced to reset in some sleeping block stages, where it is quite possible to become trapped.

If you enjoy casual puzzle games, Blockwick 2 is a good deal. But if sliding block puzzles aren't your thing, you probably won't be won over by Blockwick 2. I found this to be an excellent way to take a break in between tasks by leaving it running in the background and solving a puzzle here and there. Walking away and coming back to it got me past some of the more challenging levels. It's also why my playtime is so exaggerated, pay it no mind.

I strongly advise picking this up on sale. As much as I support the hard work put into Blockwick, I can't say it's worth the full sticker price.

Achievement hunters: Assuming no use of a guide, may provide a fair challenge when trying to illuminate all levels. But nothing that time and persistence won't overcome. 100% is achievable.

(Review updated 7/2017 for better clarity and formatting)
Odesláno 30. května 2016. Naposledy upraveno 16. července 2017.
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