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Publicada: 12 set. 2017 às 15:55
Atualizada: 12 set. 2017 às 15:58

12 Labours of Hercules III is the third installment of the time management games loosely based on the Greek hero. While this sequel fails to bring anything new to the table, it still provides a nice casual gaming experience.

Pros
  • High quality artwork, as expected
  • Catchy orchestrated music
  • Easy to play, challenging to master
  • Different difficulties and a leaderboard, if scoring is your game
  • Five additional stages, unlocked by a completion and a simple jigsaw minigame
  • This time, a couple of stages did have multiple solutions which gives it a little more dimension than previous games

Cons
  • For return players, a distinct lack of variety. No new elements are added, and the "boss" stages with minigames are all gone. This game is pure time management only.
  • The music is good, but it's all the same from the last two games
  • Low replayability. Once you get all the achievements, unless you plan on tackling expert mode and/or leaderboards, not much to do.
  • Two stages in my experience actually have dead ends, meaning if you didn't plan correctly, you have to restart the stage. Being how the stages take only a couple of minutes, however, it's not a big deal
  • On one hand, the developer scores provide a welcome challenge. On the other, they are difficult, and I'm not sure some stages can be beat easily without a lot of trial, error, or planning. You also need to know that clicking birds is a hidden score addition, which isn't included in any tutorial.
  • IMHO, this game isn't for the story, but what story it has comes of as silly. At least, I feel that something is lost in translation, because it's not clear why the events of the game happen to the hero. I wouldn't mind dropping the rhymes if it meant a more cohesive script. This is a tiny complaint on an otherwise well made game.

The 12 Labours of Hercules series is a simple time management game, meaning that you direct a cast of workers to gather resources and complete objectives. As levels progress, it tries to spice it up with special abilities, jigsaw puzzles, and additional characters. It has all the elements of a good casual game, and especially so if you like this genre.

I feel a little let down that this game doesn't introduce anything new, and I was a little disappointed to see the removal of clicker minigames. Not that it needs them, but something - anything - to add more variety and punctuate the stages was something I missed. I still feel that the expert difficulty can be very difficult for a newcomer, and some stages almost feel impossible to complete in gold times. Potentially more aggravating are the developer times, which I will be honest, I only did the minimum required for achievements, they're that hard. But some people may love a good challenge, and in this respect, the game definitely delivers.

Achievement hunters: 100% is relatively simple, but once again you may find yourself stuck on "beat 10 developer times." Here's the trick: First, the description is wrong again, only 5 are needed. Second, you can get this easiest in the earliest game stages (since shorter and less complex design), personally I found 1.1, 1.2, 1.3 the simplest. Beyond that, requires some strategy and definitely requires clicking birds that fly by for more points. The forums and guides have some good advice, and with some effort and persistence, it's doable. Don't give up.
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