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Dead Island Riptide is a buggy, unfinished mess of a game that doesn’t build upon the previous game like a sequel traditionally does, but rather completely copies the original game. Riptide takes place after the events of the original Dead Island, where immediately after being rescued you crash onto another island that is very identical to the first one and go through a story that is forgettable and uninteresting. You play as the original 4 characters from the first game and a fifth new one who specializes in fighting with his bare hands and not a weapon which sounds like it could be cool, however I constantly kept finding weapons as a better source of damage so most of his skills were pointless. The main 4 characters have exactly the same skill trees as the last game aside from a couple additional skills which really adds to my thought of huge parts of the game being copy and pasted. Even the character models for the NPCs look just like characters from Dead Island aside from maybe a different colored shirt.
So even though most of the game is copy and pasted from the original they did add a couple new features. The biggest selling point was that you could perform tasks to improve the characters at your camp so that when you need to fight off hordes of zombies, they’ll be stronger and better equipt. However, this only ever comes up like two or three times and there really isn’t much of a difference in their abilities during these fights since you’ll end up doing most of the work anyway. Aside from that they also added boats as a vehicle since the new island is mostly flooded, but they basically handle like the cars do and honestly having a slightly different vehicle as a reason to buy the sequel is not a good selling point.
Where Dead Island Riptide falls apart the most for me is the combat and the bugs. The combat is somehow more broken than it was in the original game. There are several cheap deaths in the game where if a zombie is holding an item and threw it at me, I died instantly with no way to react. The special and bosses are also annoying because they used the lazy dev method of “take a regular enemy and give them a bunch of health”, except it’s one step further where minutes would pass by of me hitting the same enemy over and over again. It never felt satisfying to take down these difficult enemies, every time I saw them and knew I needed to fight it just felt like an absolute chore. There are also major bugs in spawning where several groups of zombies will spawn on top of each other so I’ll go from fighting a couple zombies to a group of 10.
Overall, this is really not a good game at all. It’s very clear that it was rushed out to cash in on the Dead Island hype with its majority of copy and pasted assets and mechanics, completely boring and forgettable story, sheer amount of bugs in the game and complete lack of anything new and exciting to make this game worth playing. If you really loved Dead Island then play the original, because honestly this feels like a half-finished, watered down version of the original.
Publicada em 1 de outubro de 2021.
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Tales from the Borderlands is a Telltale game set in the Borderlands universe where you switch between playing as two characters who hunted a vault with the help of several new characters and some familiar ones from the original Borderlands games. You play as Rhys, a Hyperion manager who is trying to work his way up the corporate ladder and Fiona a Pandoran born con artist who is trying to strike it rich with her family. In the modern borderlands games there are so many characters that you don’t really get to know any of them, and it’s nice to have this contrast where you can see the characters feel a variety of emotions and grow throughout the story. I felt more emotions with these characters than I did my own Vault Hunter in the borderlands games because they felt more like people and not Gods of Death. However, it is a Telltale game so while the character and story is great the gameplay is next to non-existent. The only thing you really do is respond to dialogue options and quick time events. While this works for games heavy on story, it is a strange adjustment to go from a game big on looting and shooting and slow-down and focus on conversations. But while it is strange at first, it is not a bad adjustment. Encounters with a couple enemies feel more like an accomplishment to beat because you can’t just shoot them with a shotgun that shoots lightning, but rather have to use more finesse.
The ending is my favorite part of the game. It showcases all the choices you’ve made throughout the game and if you’ve made certain choices allows you to watch secret endings and scenes which are a nice reward for cleaver players. While I did like this game there were several issues, I had with it. The biggest being that there are several changes to the in-game universe made in what amounts to a spinoff game that are important to Borderlands 3 and it was disappointing to be given a 3-minute cutscene before playing it that basically spoiled this entire game for me in advanced. I would have rather had Tales be a completely stand-alone series rather than tied so much into the main series story. The characters and story are strong enough to stand on their own and it really took me out of it when a random character from the main game would show up for a couple scenes before running off just to put those scenes in the trailer or teasers. The original vault hunters are not needed and don’t add much to the story.
While Tales is a really good story, it does not have confidence. It was a story I liked to watch, but like most Telltale games there’s not a lot of “game” to be seen. I would like to see a sequel but one that’s stand alone and where there’s more gameplay involved than dialogue options. I don’t need the full RPG experience, but something in the middle would be nice. I’d definitely recommend if you’re a fan of the series and are up for something different in terms of gameplay.
Publicada em 24 de abril de 2021.
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Portal Stories: Mel is a community made expansion of Portal 2 where you play a girl named Mel who must escape Aperture Laboratories. I can tell a lot of work went into making this and that the people who made it are big fans of the Portal series, but I did not have any fun playing this and I experienced several problems and annoyances.
The story is probably the weakest part of the game. The dialogue is written in long paragraphs and full of “jokes” that don’t really land. There’s a section where Cave Johnson is speaking but having it be a different voice actor it comes off as jarring and they make him sound like a total jerk because all he does is fire people and talk about why everyone is stupid. Virgil starts of by lying about how much time has passed and I thought it was going to be a running joke but then he just dumps a bunch of exposition and says he’s been lying and felt like a waste of building up. Virgil’s personality is also all over the place, one test chamber he’s making fun of you, then immediately afterwards he’s acting like your best friend, then he’s acting depressed. It’s all over the place and feels like an unfocused mess.
The puzzles have a lot of issues with them too. Some of them I really liked to solve, but most of them aren’t clever puzzles, they’re either speed or exploit tests. It was frustrating to keep messing up a puzzle because I wasn’t fast enough to complete an action, and a couple of the puzzles I was stuck on and couldn’t figure out I looked up a walkthrough, only to find that there was a mechanic that wasn’t explained. One of these was I wasn’t informed that if a cube is dissolved in goo it automatically respawns, so I was supposed to dissolve the cube and have it respawn without worrying about pushing the button to spawn it. It was frustrating because it was something that wasn’t explained to me and I was supposed to figure out. Another frustrating thing was that some puzzles have elements that aren’t required to solve the puzzle, which is equally annoying because I keep trying to figure out how a piece is incorporated into the solution, only to find out it’s a red herring. What made Portal a great game was everything needed was in the test chamber, you never had to figure out how to look outside the test chamber to find something or having items and buttons that aren’t required to finish the test. What was by far the most frustrating was some of the puzzles, if you make a mistake, you can’t fix it, you have to load a save. I hated having the feeling of “there’s nothing I can do, I have to start over,” when trying to solve a puzzle.
The ending was anti-climactic, you reprogram turrets to attack AEGIS memory banks. So what you do is carry a turret around to shoot blue boxes till the game says “you’re done.” There are a few turrets that will slow you down, but they can very easily be knocked over. Even though it’s timed I didn’t feel any pressure or challenge, it just felt like a chore.
Overall this game feels like it’s dressed like a portal game, walking like a portal game and talking like one, but isn’t quite one. If the tests are tightened up and the dialogue is heavily cut down to not be so much fluff then I wouldn’t like it a lot more, but as is I would not recommend this, even as a “if you really want to play more portal,” because it just frustrated me more than felt enjoyable.
Publicada em 17 de janeiro de 2021.
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Wolfenstein The New Colossus takes place after the events of The New Order which ended with BJ Blazkowicz sacrificing himself to save the day, only he didn’t actually die and is saved by the resistance, only now he is beaten, broken and ready to give up. Throughout the first half of the game he is stuck in a suit of power armor because he lost the ability to walk and it’s the only thing keeping him going. The plot of the game is that the resistance is trying to retake America and use it as a launching ground to retake the world from the Nazis.
The gameplay is primarily the same as the original with large firefights and stealth sections where you try to eliminate the commanders before they discover you and call in reinforcements. The level layout is the biggest change. The main game features about 5 very long levels where the main story happens and then you replay the levels but broken into several smaller sections to complete side objectives. The game features lots of side activities to complete but most of them are some form of collectable hunting which feels hollow to pad out the runtime. I would have rather had several shorter levels full of content than giant maps that feel mostly empty outside of random items to collect. One of the biggest side activities is eliminating Ubercommanders to liberate America. However, all it ends up being is like any other eliminate a commander section and doesn’t really add anything new.
Several of the story sections feel like copies of the original game but made “bigger”. Instead of visiting a base on the moon you visit a base on Venus, instead of assaulting a giant castle you assault a giant flying fortress, however I didn’t really feel any missions that felt very unique from any of the others, their were lots of grey buildings full of bad guys.
The thing that absolutely saves this game for me is the gameplay. While the story isn’t exciting it is just flat out fun to clear a room with while duel wielding shotguns, or to successfully take down a commander 3 stories above you with a single pistol shot. The gameplay is fun and cathartic saves this game from any criticisms I have against it. My only major gameplay complaint is that switching weapons is very slow and it really takes me out of the fight to have to find somewhere to hide and take 5+ seconds to switch weapons. But other than that, it’s fast paced and fun to play. I’d defiantly recommend this game for the gameplay.
Publicada em 10 de janeiro de 2021.
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Saints Row, Gat out of Hell is a spinoff game of Saints Row 4 where you play as either Johnny Gat or Kinzie Kensington and must rescue the leader of the Third Street Saints from Satan himself and the armies of Hell. Now since this is a spinoff game, I wasn’t expecting any major gameplay changes or a huge story and this game still managed to disappoint me. It honestly just feels like Saints Row 4 with a new coat of paint. Almost everything about it is the same as Saints Row 4 except instead of aliens and space themed its demon and Hell themed. You get the same superpowers with slight variation, instead of gliding you fly but they function the same way, most of the side activities are the same aside from maybe one or two. My biggest complaint is the story, there isn’t one. Instead you are given a very brief tutorial, then dropped into the hub world and told to go do side activities. You’re introduced to 4 characters who you team up with but they don’t really add anything other than context for doing the side activities, which is pointless because you’re overall goal is to fight Satan and save the boss. After doing enough side activities you’re treated to a cutscene that shows what Satan is up too and then you have a boss fight, then the game just ends.

The game itself only took me about 3 hours to finish and afterwards I tried completing it just to justify my purchase but none of it was fun. All of the achievements and challenges are such a grind because they’re made like it’s a full game like Saints Row 4 where you can do them as you play, but since they’re the only thing to do it all just feels like grinding.

Normally I’d say if you like the last game, you’ll like this, but I don’t believe that’s the case here. It doesn’t offer much as a game, but rather feels like a giant DLC expansion pack. It feels like a very bare bones Saints Row game and I’d honestly just look up the cutescenes on YouTube since they’re the only things that really tell the story.
Publicada em 18 de dezembro de 2020.
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In Papers Please, you play a citizen of the country of Arstotzka and are assigned to work a checkpoint to enter the country. Your job is to check people’s documentation and make sure everything is in order, then grant them approval to enter to have the nice security guards escort them away. You earn money based on how many people you correctly check their paperwork and are penalized for every mistake you make. Now while this sounds like a boring and simple game on the surface, it’s actually an incredibly deep game.

As you play the game, you’ll meet different people who will present you with tough choices. Do you let the women in with incorrect paperwork to be reunited with her husband at the risk of your family going hungry? Do you deny the man whose wife is trying to run from him and was let in the day before? You’ll also find several stories that take place over several days and different things will happen throughout the month that will affect your job and the world around you, and your choices affect not only your family but the future of the country. The game also features a ton of different endings and lots of replay value. I highly recommend giving this game a try.
Publicada em 18 de dezembro de 2020.
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Dead Rising 4 falls short of being a Dead Rising game and feels like another sandbox game with zombies. While there are some improvements over the last game, they’ve also replaced lots of things that made the game unique. However, I don’t believe that all the blame can be placed on this game but shared with Dead Rising 3. The timer system and escorting survivors have been removed which are what made Dead Rising unique, however DR3 removed the survivor escorts completely and gave you so much time to complete the game that it was basically nonexistent. There are also less combo weapons to create than in DR3, but that’s not a bad thing, because in DR3 there were hundreds of combo weapons but most of them were basically the same and I honestly forgot about most of them, while in this game they feel like they put more thought into them.
My biggest problem with the game is the story. Dead Rising games aren’t famous for their great stories, but this one feels very lazy. All Frank talks about is “getting the story” and you’re forced to do selfish things in pursuit of it. I thought this was going to be a build up to where Frank finds himself alone because he pushed everyone away to get the story but no, everyone still supports him even after his actions have cause others to die and be injured. The side stories are also lazy because instead of interesting psychopaths or weird survivors, the most you get are a bunch of regular enemies but wearing a silly hat. But the worst part of the entire story is the ending. Frank dies, but it’s not a great sacrifice or because of his selfishness, there’s a short cutscene where he basically misses the evac chopper. Which would have been bad enough, except that they released a DLC where you play as zombie Frank called Frank Rising which continues the story making the ending feel like an excuse for the DLC to exist.
I don’t believe that this is the worst Dead Rising game in the series. To me this feels more like an unfinished Dead Rising game. The story feels more like a first draft than a final product, the exportation feels ok but needs polished, there are lots of new characters introduced but they don’t do anything other than exist (and serve as playable characters in the multiplayer). It’s hard to recommend this game, but I don’t think it’s bad enough to not recommend it. I’d honestly say to wait till it’s really on sale before buying it. It’s fun for a bit but it does not have too much staying power.
Publicada em 16 de dezembro de 2020.
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Runescape is a classic MMORPG that started in 2001 and has gone through several different iterations and has spawned a cult following and gone through several changes since its inception. Now I originally played this game back in 2010 and though rather than explaining all the skills, quests, and everything that you’d normally find in an MMORPG I thought it would be more relevant to talk about the major changes, for any players that are hopping back into it after seeing it’s on Steam like I did.
The biggest change that I noticed was in the combat. Originally it was a “you click attack and wait” system where you couldn’t really do much outside or healing and adding a couple buffs. Now they’ve added an entire new system with different special moves, an adrenaline bar that fills when you fight and lets you perform ultimate attacks. Several of the skills have also had serious overhauls. There are several new armors to use, smithing has been overhauled so now you can store your ores and bars in a “metal bank” and there are many more ores to mine. There are several new skills like Archeology which provides many useful buffs for other areas of play, and Invention which allows you to make several interesting and useful items.
The story has been drastically changed from the original as well. So much so that the game has entered a new Age. Most of the original quests are in what’s called the 5th Age and the new quests take place in the 6th age. The quests range everywhere from tough and serious to lighthearted and silly and the variety makes completing the quests much more fun because they don’t all feel stale too similar.
The world of Runescape has also changed dramatically from when I first played. The biggest change (and most useful) is the introduction of a teleportation network that lets you teleport to any major city you’ve visited for free. It makes getting around so much easier and is one of my favorite changes to the game. There’s also much more to explore. Areas that were once empty fields now contain forests, temples, and other areas to explore. The world feels much more alive than it originally did, and it feels a lot less empty.
There has been a “loot box” system introduced into the game that has been some area of controversy, however it isn’t nearly as bad as other games. You get Gold Keys that you use to open chests and most of the items you get help you train skills faster, however you get a free key every day you log in and complete a simple task and 2 keys for every quest you complete. I use my keys frequently and have never felt the need to buy any with money since I get so many from just playing. While I can see why players find it annoying, I’ve personally never had a problem with it. All the other items you buy with real money are mostly cosmetic and the game never really bothers you to buy anything.
Overall, I’ve been having a lot of fun playing Runescape again. It’s familiar but still feels like a new game thanks to all the changes. If you played the original and want to relive the nostalgia, I’d give this a try and if it feels to different there is also an “old school” version that is much closer to the original game. But I would still try it out and see what you think of it.
Publicada em 13 de dezembro de 2020.
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Dark Souls 3 is the final installment in the Dark Souls series and was a very strong game for the series to end on. You play as an Ashen One, an individual that was unable to link the first flame and was burned to ash, but was brought back to life after the people who were suppose to link it refused too, so as a last ditch effort you’re revived to give it one last try before the world ends. Like most Dark Souls games, the story isn’t exactly easy to find, but it is a fantastic story. It’s full of desperation to keep the Age of Fire going a little longer, while others are pushing to end it because it has been going on for so long. The atmosphere of the game really captures the feeling of the dying world that is doing it’s best to keep going but just doesn’t have the strength.
The Kingdom of Lothric is a beautiful location and there are several incredible memorable locations. Unlike previous Dark Souls games, you start out at the final castle and work your way down to the slums and outside into other parts of the kingdom before returning much stronger and ready to take on the final bosses. One of the coolest features is that no matter where you are you can always see the castle in the background as a reminder that it’s your goal. Along with the main path there are also entire areas and bosses that are completely hidden from the main path and are very rewarding for dedicated players who find them.
The combat has changed from the first two games as well, it is much faster paced in this game and rewards players for playing more aggressively, but still makes sure that you aren’t too greedy with your attacks. It’s the perfect blend of offence and defense for most playstyles. The bosses you face are also unique, and each require different methods of defeating them, unlike Dark Souls 2 were most of the Bosses in the first half are just different guys in Armor. Only one of the bosses was annoying to fight and it was because you can only really defeat him with a special weapon, and it felt gimmickier than anything else. None of the bosses ever felt overpowered to too tankey, it was all balanced out well.
Overall, this is my favorite Dark Souls game in the series. It manages to capture everything I love about the series and I highly recommend this game the most out of the three. It is a hard game, but not an unfair game. I never really felt cheated when I died, and I never felt like any of the encounters were unfair. If you want to pick a Dark Souls game to play this one is the one, I’d recommend the most.
Publicada em 30 de novembro de 2020.
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In Doom Eternal you play the infamous Doom Slayer after the events of Doom (2016) and must save the Earth which has been taken over by the forces of Hell. In order to save the Earth, you must kill three Hell Priests before they are able to complete a ritual to destroy the planet. Doom Eternal improves on several aspects of the original game with better combat, bigger fights and many more ways to kill demons. While the fights are much bigger, towards the end of the game they do feel too busy, for example you need to glory kill for health, chainsaw for ammo, flame belch for armor, glory kills to replenish blood punch, blood punch to damage several demons at one and demons have weak spots you need to hit to slow down their attacks and while it’s not necessary to do all of these to finish the fights, they do become more challenging to not do them the “optimal” way. Even with that the fights are still a ton of fun to do and none of them ever felt unfair or unbalanced. They’ve also included an “extra life” function so if you do die you won’t have to restart the fight, but they aren’t so common that they make the fights feel trivial.
My biggest problem with the game is the story. In Doom 2016 the story took a backseat for the gameplay and the killing demons. All you needed was a direction, a gun and demons to kill, and if you really wanted to know the story, they had several codex entries that would give the lore behind everything. However in this game they introduce lots of new characters, locations, events and lore to the game that forced me to read the codex entries to understand what was happening, and there’s several sections where the gameplay comes to a screeching halt in order for cutscenes full of dialog. For most games this is common, but Doom Guy doesn’t need lots of lore and explanation tied to what he does, he murders demons and collects toy figures, that all we need to know about him. It doesn’t add anything to know about his back story, or where he received all his training or the “politics” of the forces of good and evil. It really feels like it’s just excessive baggage in an otherwise incredibly fun game.
I highly recommend this game for just the sheer fun of it. While there are a couple small criticisms, this game is just plain fun to play. There’s no “taking over outposts”, or “escort missions”, the main goal is to kill every demon in your way, and it’s still so much fun to do.
Publicada em 25 de novembro de 2020.
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