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Fractured Daydream has become my favorite SAO game by a wide margin. Unlike the gameverse the story was written by Ken Suebashi and I think he has a much better grasp on the characters then any other SAO release thus far, naturally, this benefits the narrative greatly, it's not a long ride but it is an enjoyable one with a lot of great character moments.

Where this game shines though is most definitely the combat, without getting into too much detail its both kinetic and fast-paced, offering a multitude of different classes that do make each character feel unique. For instance GGO based characters play identical to that of "fatal bullet", the extreme bosses for high level players are a particular highlight when you have a full team.

But that leads into what I would say is the make or break aspect of the game, the majority of SAOFD's content is in multiplayer, going on quests,grinding with friends, I've found this to be very enjoyable as the combat itself is fun and it can both be a layed back or demanding experience depending on the type of content you are heading into.

Right now if you play I strongly suggest the Asian server as it's where most people play on, but I do hope this game can continue to grow with more content, as while dimps has made mechanical improvements, the content roll out has been slow.
Publicada el 19 de diciembre de 2024. Última edición: 2 de enero.
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