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Publicada el 21 ENE 2020 a las 14:50

Meticulously polished, expertly designed, and ridiculously difficult. Sekiro makes the Dark Souls series look like a medium-difficultly RPG game, but retains the same level of care and attention to detail that Fromsoft is known for. The breathtaking environments and treacherous areas blend into one another seamlessly through some shortcuts and light platforming. Along with brand new sneak/stealth puzzles, Sekiro uses the grappling hook to add a ton of vertical elements that keep the gameplay loop feeling fresh.

My moment of finally "clicking" came almost 10 hours into the game to the point where I can begin to imagine I can beat the next boss. It was hard fought and took Alt+F4ing angrily twice, but now I can take enemies two at a time face-on that I had trouble with alone when I started. Once you wrap your brain around the idea that this game doesn't really get any easier, you realize you've got a lot to learn and plenty of resurrections to practice learning it.

Prepare to die endlessly for hours, pound your desk in fury, throw your controller, scream at your monitor, and pump your fist harder than the end of Breakfast Club when you finally beat that boss, only to realize that it's considered the easiest one and you've still barely started.

The only complaints I could have with a game like this are fairly tame. The game is frame locked at 60fps, which when turning fast with a controller can look pretty jarring on a 144hz monitor, and I have to say I really do miss leaving and reading messages a la Dark Souls 3.

Stop watching videos to figure out why everyone says this game is so hard but so good, and just get it.
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