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0.0 Std. in den vergangenen zwei Wochen / 24.2 Std. insgesamt (17.7 Std. zum Zeitpunkt der Rezension)
Verfasst: 21. Apr. 2021 um 21:26

God, what a well designed game. It is INCREDIBLY tense all the time, way beyond that of other competitive multiplayer shooters. From the punchy, low fire rate weapons that make every shot count, to the intense standoffs you have when defending your position, nothing else has quite captured the precise feeling I wanted from this game. It's like the hotel scene from No Country For Old Men spaced out into a 30ish minute match.
The sound design philosophy is just *chef's kiss*; you have to constantly watch your step or you might end up exposing yourself to the entire map. You might startle some crows, or you might have to shoot a mob of zombies you alerted. Then there's more subtle stuff, like brushing against hanging chains, stepping on some junk on the ground, or coming near some caged dogs. Mastering stealth in this game gives you a distinct advantage towards the real enemies: other people.
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