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Докладване на проблем с превода
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1. Выдели текст
2. Нажми Ctrl + F
3. Далее нажми 6 и посмотри на текст.
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For compiling the mod back into a .VPK, you'll need a Source SDK. I forget which one, it's been years since I started and I'm not sure where some of my tools came from or how I configured them to work, but it's free, at least.
If you don't care to recompile it as a .VPK, it will still work as a folder placed in PVKII's custom folder, but it'll make the game take somewhat longer to boot.
Workshop mods are difficult, though not impossible, to find in the file structure, so I suggest downloading the mod from Gamebanana.
In addition to the modified special animation, you'll need to get the rifle and dagger models from the PVKII directory's .VPK files.
How exactly you should transpose the pistol animation to the other weapons, I'm not certain. It might copy easily, it might not.
The Strategist, if you don't do that, you can explain to me what should I do. I'll try to poke around, but actually I have no idea how to work with this stuff.
I won't be granting your request any time soon, I've got a bunch of other projects to attend to first.
It might be faster to learn how to do it yourself, at this point.