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Rapporter et problem med oversettelse
Our greenlight campaign has just started. The GTGD tutorials has a big place on development. I wanted also to thank for these wonderful tutorials. We are looking forward for your feedback and support. Happy new year!
http://steamoss.com/sharedfiles/filedetails/?id=831044575
Our new development of the game, I hope you support, thank you.
http://steamoss.com/sharedfiles/filedetails/?id=751406124&result=1
Loved your tutorials on Unet multiplayer. They were really helpful in debugging some of my issues. I have a game that I'm working on and you really helped me get started. Thanks man!
I do have a question, though. I've had a lot of trouble with disconnection (believe I keep going over the 'bandwidth' limit) has ANYONE found a way around this? Or perhaps how to increase the limit? I'm going out of my mind because I feel stuck between Unet, Photon or learning to code all my multiplayer stuff from scratch... AAAGGGHHH!!! lol
FYI - my game involves players fighting against massive waves of robots. So, a lot of position, rotation info - but I've been able to work around a bit by allowing the clients to move the bots between server updates (there is a bit of rubber banding, but at the moment it's survivable, lol). The worst seems to be the automatic weapons - they really cane the network data.
http://www.kongregate.com/games/K413N/kalens-grenade-launcherer
http://images.akamai.steamusercontent.com/ugc/317870657865746210/D9A1AB8D443D94D9054A67B30BFAE8BE2C81D01B/
thanks
Excellent, as all of your training videos.
I have been following your ALLWAYS well thought-out tutorials for some time now and have to say you are by far the best. And I watched a LOT of tutorials on this topic(especially C#) from people all over the internet
Finally the urge to say what has been on my mind for month now has become so displaceable that I feel obliged to write this post.
You changed my life for the better mate. Thank you so much man. That said without exaggeration.
Allways keep in mind, especially on the hard days, that the impact your work has on the individual lifes for whom you are doing this for, could be far outside your imagination.(dont get me wrong here ;)
Keep up the great work,
and sorry if my words were somehow misunderstandable(german-native here)
Example Scenario: You find an enemy with low HP. In this scenario it is best to use the Railgun as it has high damage and infinite range.
Another Example Scenario: You know someone is following you but your HP is too low too fight them back. In this scenario you would get rid of the enemies route to you by using the Grenade Launcher.
I also liked how you have 1 weak gun when you join a server or have just been killed and you have to go and pickup guns to use them. The game was fun for me because you had to be skilled to win. This gives the player a goal of becoming a better player. I liked how hardcore the game was. For example, no health regeneration. You'd have to pickup medkits to get your HP back.
@OldDustyDan and Tsallallaa, an inventory system is something I could show how to implement in a later chapter. I could do a guild commander type inventory or a drag and drop type.
@izdane, I only have windows and macbooks suitable for game development are over my budget so no I can't make a mac version sorry. The launcher wouldn't work on mac but the actual videos would most likely be applicable to mac users as well.
@Boowman, no I have Bolt but it is still very much under development. I didn't use Photon for the same reason years back because it was still new then and the risk of it being way different years later was too high (and this did prove to be true). I think Bolt is in the same boat at the moment and also there isn't a free version as far as I know for learners. Photon is really mature now and it is the leading technology for non authoritative games made with Unity so I'm going with it.