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Zombie Panic! Source Mappers Mappers
STEAM GROUP
Zombie Panic! Source Mappers Mappers
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ABOUT Zombie Panic! Source Mappers

The Main Hub For Zombie Panic! Source Map Makers

If Zombie Panic! Source is resurrected, then so should it's mapping scene!


Going forward, this group will act as the main hub for mappers to share and express ideas, seek/give technical and creative help, and talk about everything map related.

This will be where the porting of custom maps to Zombie Panic! Source v3.0 will be documented for easy access for the community and others who might have an interest.

In doing so, this group will also serve as a means to provide mappers with a guide on how to map for v3.0 and the changes from the two engines - as well as providing the biggest, online database of ZP!S maps [www.dropbox.com] for easy acces when wanting to recompile a certain map from the former build.




Zombie Panic! Source[www.zombiepanic.org]
ZP!S Mapping Help Forum[www.zombiepanic.org]
Online ZP!S Map Database (SDK 2007 Only)[www.dropbox.com]
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Gearing Up For 3.0
1 Comments
Bluedac 17 May, 2017 @ 8:35am 
Hello all.

I thought that I would share with you the concept of a map I am working on. It's kind of a mix of death run and objective map called Railroaded- get to the front of a train with zombies trying to stop you but fall off and your dead...

I wanted to build the map so it was on the move all the time but know that the source engine doesn't like this so concluded that the only way was to move the skybox but keep the players in one place. As proof of concept I built this test chamber:

https://www.dropbox.com/s/m4jc51d8li3d23e/SpinSkyBox_Test_V09.vmf?dl=0

The train models are from HL2 but you could replace with anythin you like. I am in the process of building a much larger and detailed moving skybox that has the maximum radius. Give it a try and see what you think, may get someones creative juices flowing. :)
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