Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I thought that I would share with you the concept of a map I am working on. It's kind of a mix of death run and objective map called Railroaded- get to the front of a train with zombies trying to stop you but fall off and your dead...
I wanted to build the map so it was on the move all the time but know that the source engine doesn't like this so concluded that the only way was to move the skybox but keep the players in one place. As proof of concept I built this test chamber:
https://www.dropbox.com/s/m4jc51d8li3d23e/SpinSkyBox_Test_V09.vmf?dl=0
The train models are from HL2 but you could replace with anythin you like. I am in the process of building a much larger and detailed moving skybox that has the maximum radius. Give it a try and see what you think, may get someones creative juices flowing. :)