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Eu vi que em uma reportagem que vocês fizeram ao site "OVERLOADR", vocês citaram que o jogo começara no SUL do Brasil, então Curitiba-PR estará no mapa do jogo ?
E a dublagem dele, será em Portugues ?
então vc vai precisar de um bom pc
Continue com o bom trabalho,precisamos de mais pessoas como você na Indústria dos games no Brasil!
How is your project going ? doing good recently ? Sorry for the absence. I'm still thinking about your game, and it might be good to find a concept that really changes from the other zombie games. Surely there is a lot to do with interactivity within players, like some actions you can only proceed when you bring two people together... I'll be back quickly to put illustrations on the concept ;)
I heared you want to develop multiplayer and interaction between human players... Maybe I could try to sketch some of interactions I would like to see for a FPS/TPS game like this :)
See you,
would love your help in the developing.
Mental note: I need to change the name of the game =]
Your question is similar to the Don Rafael.
Surely it's more like an arcade game.
Is fast. Violent. Sometimes sarcastic, maybe funny.
It's not another "Daylight."
http://www.vg247.com/2013/06/07/daylight-unreal-engine-4-game-confirmed-for-ps4/
Don Rafael - look, I started the project thinking something in Gears fo War style.
My game is a multiplayer Coop
Something fast, dynamic.
The zombies are not the focus. It's the interaction between players on the same team.
I know, it was a bit vague.
We are finishing a function based on this concept and you will be amazed. Seriously.
I might come sometimes to get some news about your project. So, you've planned to create a FPS/TPS game in a zombie apocalypse. I wonder what will be the "essence" of the game ? Will it be arcade-based, or simulation ; is it an open world, or a main story cut into levels ? Multiplayer ? I'm very curious and willing to hear more about ApocalipZ, so please keep in touch, bye.